SkacikPLz Posted August 1, 2013 Share Posted August 1, 2013 When i first heard about this mod i was enthusiastic as hell, mainly being melee oriented ash player and xini farmer it was obvious that i ended up accidentally touching Toxic Ancients, and on higher levels, that hurts. A lot. Now having the mod and looking at its stats, it seems totally unworthy of being equipped. Maximum damage decrease of 18% at the cost of 9 mod point seems to be not worth both the points and a slot on my frame. I haven't conducted any extensive research or anything, but from what i remember poison on high level Ancients can take more or less 100HP on contact. Assuming it would be perfect 100 damage, 18% decrease gives me 82dmg, which makes the mod almost useless. Am i the only one who feels disappointed with this mod? Link to comment Share on other sites More sharing options...
NeverNever Posted August 1, 2013 Share Posted August 1, 2013 Mods that are for a specific thing as a whole need to be buffed.If i'm giving up a entire mod slot just to counter one thing i'd expect it to, y'know, actually counter that thing. Link to comment Share on other sites More sharing options...
DanPaul7 Posted August 1, 2013 Share Posted August 1, 2013 Pointless mod Link to comment Share on other sites More sharing options...
Chris9428 Posted August 1, 2013 Share Posted August 1, 2013 Antitoxin is the most useful one out of all resistance mods. But it's definitely not worth the points. In my opinion, resistance mods need at least 50% resistance when maxed out. Link to comment Share on other sites More sharing options...
SabreUr Posted August 1, 2013 Share Posted August 1, 2013 TBH, on lower levels, you will easily kill Ancient before he gets to you, on higher level their toxin is potent enough to kill you on contact, you may survive extra few seconds with this mod, but if you let Ancient come that close, it means that he brought friends and you are lyind in knockdown..Unless they buff them to at least 50% maxed , it's waste of space. Link to comment Share on other sites More sharing options...
SkacikPLz Posted August 1, 2013 Author Share Posted August 1, 2013 Yeah i've been getting the feeling that raising the top bar to a minimum of 50% would be a bare minimum to get people interested in it. Link to comment Share on other sites More sharing options...
sambarpowder Posted August 1, 2013 Share Posted August 1, 2013 I've heard some people use these mods in duels Link to comment Share on other sites More sharing options...
AureusVulpes Posted August 1, 2013 Share Posted August 1, 2013 If you will be in even somewhat infrequent contact with toxics, and there is a Rejuvenation in the squad, there's no real reason to say that this mod is useless. Surely theres a mod that you have that you really don't NEED equipped that you can switch out to give yourself survivability. Link to comment Share on other sites More sharing options...
Fleetwing Posted August 1, 2013 Share Posted August 1, 2013 Agreed. This and all the elemental/damage resist mods need a massive buff. As in, when it's full you should be basically immune to the stuff. As it stands there's no reason at all to use them. At all. Ever. Link to comment Share on other sites More sharing options...
BadAimbot Posted August 1, 2013 Share Posted August 1, 2013 Resistance mods are pretty sad, but with how sparse elemental damage is I have to wonder what their place in the game is exactly. Even if they actually resisted a good amount of damage it would only be for countering specific enemies, which still makes them fairly niche. Antitoxin is probably the best of them all, but with how many Warframe mods there are having niche choices feel pretty meh. Link to comment Share on other sites More sharing options...
Ninjamander Posted August 1, 2013 Share Posted August 1, 2013 Need a buff like all the other resistance mod...they don't worth it...make you feel that you dont have enough mod slot...ect... Link to comment Share on other sites More sharing options...
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