Earthblood Posted December 16, 2017 Share Posted December 16, 2017 Just a small annoyance that's been bothering me for like 4 years. I mean, I get a small flying/rolling target being hard to hit with non-AoE guns, but like, having to get a melee weapon with a specific swing animation & reach just to hit a baddie standing two step down on the stairs or a floatie drone one foot above eye level. It's ridiculous. Possible solution: Melee vertical aim. Pretty straight forward, give the torso certain vertical movement when it comes to melee strikes to it aligns the swing to mouse vertical position rather than always horizontal to the world. Even a slight up/down would do the trick. While we're at it, giving airborne (as in jumping/jump attack) melee a small lock-on area similar to Archwing melee would be super sweet. Just sayin'. Metal Cat Tax. Link to comment Share on other sites More sharing options...
LSG501 Posted December 16, 2017 Share Posted December 16, 2017 Yeah 'the swinging in the air' while looking at a tiny minion is really annoying. If only the attacks 'hit where we looked' even if the animation didn't necessarily follow suit. Link to comment Share on other sites More sharing options...
Earthblood Posted December 16, 2017 Author Share Posted December 16, 2017 Yeah, I'd be totally cool with that. They really don't need to do anything to the animation. It's just so damn frustrating to stand there swinging, hitting nothing but air with a baddie's face and/or drone just two inches above/below the swing. Link to comment Share on other sites More sharing options...
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