Spookmineer Posted December 23, 2017 Share Posted December 23, 2017 (edited) I've done a fair few spy missions, but since the update, A, B and C are all over the place. Vault A... Ok, that way. Nope, that's not it, backtrack, oh it's up. Go back again and look for an up. Still not finding it, look at large map... oh it's THAT way?!? Ok, enough of that. It's puzzling, it used to be good but now it's not :( Edited December 23, 2017 by Spookmineer Link to comment Share on other sites More sharing options...
(PSN)HurricaneHugo76 Posted December 23, 2017 Share Posted December 23, 2017 I actually think they shouldn't have waypoints, I feel they should have you search for the rooms on your own, like the grineer cache, syndicate marks, the orokin derelict vault and the orokin challenge rooms. Not in the way the current map is generated, there would need to be environmental clues and other methods to determine the layout of the map and determine the best location to search, but having some kinda search requirement would prepare players for the future search requirements in the later portion of the game. Just my 2 cents, but honestly once you figure out the basic layout of most maptiles it's not hard to figure our where the waypoints lead to. Link to comment Share on other sites More sharing options...
Spookmineer Posted December 23, 2017 Author Share Posted December 23, 2017 Now you are proposing to change the gameplay of this mission, while this is just a bug. Spy missions have been like this forever, but now the waypoints are wonky. I've been levelling the majority of my weapons through spy missions, it's not a matter of figuring out how to play this... It's a bug. Link to comment Share on other sites More sharing options...
krc473 Posted December 23, 2017 Share Posted December 23, 2017 2 hours ago, Spookmineer said: Vault A... Ok, that way. Nope, that's not it, backtrack, oh it's up. Go back again and look for an up. Still not finding it, look at large map... oh it's THAT way?!? I have not really noticed this. As far as I can tell it is the same as it was before. What node are you playing? I did find some were 1000 m+ from each other, aside from that though it all seems okay. Link to comment Share on other sites More sharing options...
Spookmineer Posted December 23, 2017 Author Share Posted December 23, 2017 Always Kappa, Sedna. Link to comment Share on other sites More sharing options...
(PSN)HurricaneHugo76 Posted December 23, 2017 Share Posted December 23, 2017 OK I get it. But that happens in every map regardless of mission. So outside of a few times I had to backtrack a short distance to find the spot, and once you realize how the rooms spawns I sorta get feel for where its going to be, Honestly the waypoint has never got me lost. Link to comment Share on other sites More sharing options...
krc473 Posted December 23, 2017 Share Posted December 23, 2017 29 minutes ago, Spookmineer said: Always Kappa, Sedna. Same one I run. Never had an issue. Link to comment Share on other sites More sharing options...
Spookmineer Posted December 23, 2017 Author Share Posted December 23, 2017 Ok, once in a while things will get messed up, but I've had this same weird bug pop up multiple times when levelling Corinth, Quartakk and Stubba (Gunsen not researched yet). This seems like more than just the occasional 1-mission wierd thing, will keep an eye on it :) Link to comment Share on other sites More sharing options...
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