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Rise Of The Triad - The Return Of The Arena Shooter!


Luminati07
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So you're calling CoD a game where you have a health bar and circle strafe people at ridiculous speeds? You have to run behind a wall and regenerate your goddamn arms and legs back after losing all of them, unlike an old school shooter.

 

WARFACE is more towards a PVE game with PVP. Do you circle strafe and have a health bar in that? Last time I played, no. I do remember immortal players in that due to the cash shop testing, though. I haven't played it for half a year so I'm not going to say anything more about it.

....

 

In all those games kill/death ratio is all that matters. "Run like crazy and shoot at everything that moves" for me gets boring quickly.

 

Long range sniper headshot at  engineer who's about to launch missile at tank is more rewarding than having killstreak 150/5

Or suppressing/pinning down enemies with an LMG or HMG as your teammates are trying to take a flag (base)

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In all those games kill/death ratio is all that matters. "Run like crazy and shoot at everything that moves" for me gets boring quickly.

 

Long range sniper headshot at  engineer who's about to launch missile at tank is more rewarding than having killstreak 150/5

Or suppressing/pinning down enemies with an LMG or HMG as your teammates are trying to take a flag (base)

Hmm...Well both types of shooters do have objectives and need some form of teamwork.

 

Old school shooters usually have health bars and ludicrous speeds and everyone could carry 9 weapons or so, effectively removing the need for a specialist as each of those weapons have their own role (e.g. Assault, Support, Suppression, Sniping). This promotes rather Omnipotent (or Adaptable) players.

 

Modern shooters usually has regenerating health (Or as I like to put it: Your body constantly grows back) and normal speeds and everyone could carry only 2 weapons, essentially requiring specialization. This would make players only want to play whatever suits them, promoting teamwork further. Cover is more or less essential in this types of games.

 

 

In conclusion: In both types of games, teamwork is essential depending on game type. The only difference is that in Old School shooters, the adaptable players are more rewarded, in Modern shooters, the specialists are more rewarded.

 

Due to the lack of old school shooters these days, people just want to relieve their old memories and so on.

 

 

Also, I do not want to take any sides on this argument. I have no reason to and feel no bias towards any kind of shooter. I only care if the game is crap or not.

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In all those games kill/death ratio is all that matters. "Run like crazy and shoot at everything that moves" for me gets boring quickly.

 

Long range sniper headshot at  engineer who's about to launch missile at tank is more rewarding than having killstreak 150/5

Or suppressing/pinning down enemies with an LMG or HMG as your teammates are trying to take a flag (base)

Like with Regnakun, I'll try to stay partial to both sides. Hard for me seeing as I'm so biased towards arena shooters.

 

It seems that your view of all arena shooters is simply run and shoot anything that moves. That's true for deathmatch, and team deathmatch to an extent.

But, arena shooters have other gamemodes as well.

The teamwork I've experienced in an intense game of CTF in Unreal Tournament surpasses any form of teamwork I had in BF3/BC2

 

I'll leave it at that, we're obviously just two different types of gamers.

Let's not turn this thread any further into which FPS style is better, they're just different.

 

Let's leave this thread to talk about arena shooters and Rise of the Triad :)

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Long range sniper headshot at  engineer who's about to launch missile at tank is more rewarding than having killstreak 150/5

Or suppressing/pinning down enemies with an LMG or HMG as your teammates are trying to take a flag (base)

How about launching yourself into the air by shooting yourself in the feet, flying over a building and hitting two people on opposite sides of the map with a split missile?

Or slam dunking a firebomb through a tiny gap in the roof of a building someone was taking cover in?

Or watching a perfectly timed napalm wall turn a dozen foes into blackened skeletons?

Or running through a massive gauntlet of spiked crushers, pit traps, flamethrowers and spinning sawblades?

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