Angelic-Guardian Posted December 29, 2017 Share Posted December 29, 2017 (edited) I always wanted DE to come up with a way to fix the AI, so i got this idea that might fix it in endless missions ( + PoE ). At the start the enemies thinks that you aren't a danger to them ( because you didn't kill anyone ). So they won't hide behind any obstacles ( i am looking at you grineer/ corpus ) and enemies will spawn in groups made of one or two enemies. And each time you kill someone, you be come more dangerous to them, so they start to hide behind obstacles and send more enemies within a group. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DE can also implement a way to reduce your danger to the enemy. One idea that i can think of, is when you find a group of enemies or even a single enemy and you pass them after they see that you are near them. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This can also help new players when they are in higher and dangerous missions, since the enemy will prioritize the one with the highest danger level. In most cases they are those who can stay alive/ have more knowledge about the game. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can think of this idea also as endgame 2.0 and most players wants hordes of enemies to come at them, especially in survival. What do you think guys? Edited December 30, 2017 by majdwisam Link to comment Share on other sites More sharing options...
xXRampantXx Posted December 29, 2017 Share Posted December 29, 2017 What does this have to do with UI? I think this fits better in Mission and levels. As for the suggestion itself, while it is interesting, I think it's better off how it is. Link to comment Share on other sites More sharing options...
Angelic-Guardian Posted December 30, 2017 Author Share Posted December 30, 2017 On 12/29/2017 at 5:27 PM, xXRampantXx said: What does this have to do with UI? I think this fits better in Mission and levels. As for the suggestion itself, while it is interesting, I think it's better off how it is. I think it what i meant is AI Link to comment Share on other sites More sharing options...
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