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Specter issues


(PSN)Boomstickman98
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While running with my friends, I have noticed multiple bugs. Firstly, Specters will sometimes follow you regardless of whether or not you told it to hold position. Secondly, they may just sit there and do nothing despite having a clear line of sight to some enemies. Lastly (and most needing of a fix) is that the pathing for the Specters is all messed up, causing them to frequently run into obstacles or in pointless circles for ad infinitum. I really want to be able to have effective specters instead of just being stuck with these ones that I just cannot rely on. The last problem I listed could possibly be fixed  somewhat by having them sense when collision detection is less 3 meters in the direction it is heading, allowing the specter to turn in the direction that will not impede their movement, on top of our current system for how they move around obviously. Anybody else have possible fixes for these issues that DE could implement?

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