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Oberon: Hallowed Ground


VRlol
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Since the most recent set of patches/hotfixes, Oberon's Hallowed Ground is not functioning independently from each other but rather seem to be sharing a timer or drastically reducing the timer for each one placed down. Hopefully this isn't intended.


As shown here, when only a single Hallowed Ground is placed the timer counts down as you would expect. When you start placing multiple Hallowed Grounds down however (4 in this case), watch that timer count down at a rate (seems like it just multiplies by the number of gardens down to roughly 4x speed). No augments were used in this, 151% duration, 100% efficiency, 235% range, and 124% power strength. Placing the gardens extremely far apart has the same effect on the timer, and for some odd reason ALL of them will usually disappear at the same time regardless of when/where you placed them.

 

Currently makes playing Oberon 'sketchy', would really appreciate a fix.

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