-dapoy.Skontch- Posted January 30, 2018 Share Posted January 30, 2018 (edited) On Market: in weapon/blueprint buy menus: information about if chosen weapon is needed for future crafting (like Magnus to Akmagnus or Drakgoon to Zarr etc). Newbies often make weapons a second time, because they do not know about the need for it for another weapon. Spoiler Melee range in stats. In the game there are mods that add range to melee, but can be defined only in practice. Spoiler Operator loadout slots. This function is necessary for the simple convenience of preparing for a mission. Spoiler Edited April 5, 2018 by -dapoy.Skontch- Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted January 30, 2018 Share Posted January 30, 2018 The range one would have to be a multiplier, just like speed, because different stances have different ranges on different combos. That said, each weapon does have a unique multiplier for said range, and that multiplier is what mods like Primed Reach affect, so displaying this multiplier would be the best way to go. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now