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Suggestions for the interface


-dapoy.Skontch-
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  • On Market: in weapon/blueprint buy menus: information about if chosen weapon is needed for future crafting (like Magnus to Akmagnus or Drakgoon to Zarr etc). Newbies often make weapons a second time, because they do not know about the need for it for another weapon.
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  • Melee range in stats. In the game there are mods that add range to melee, but can be defined only in practice.  
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  • Operator loadout slots. This function is necessary for the simple convenience of preparing for a mission. 
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Edited by -dapoy.Skontch-
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The range one would have to be a multiplier, just like speed, because different stances have different ranges on different combos. That said, each weapon does have a unique multiplier for said range, and that multiplier is what mods like Primed Reach affect, so displaying this multiplier would be the best way to go.

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