(XBOX)XGN DrFeelGood Posted February 6, 2018 Share Posted February 6, 2018 To get more training out of the 'locker room' it would help to take some 'training wheels' off. The current enemy level limit to generate is close to 150. By increasing the limit to 1,000 at least. In the options to generate the conditions for enemies there can also be the toggles for enable resistances to physical and elemental damage as well as the option to remove armor. Also with the option to invite players it is a good way to test team composition to prepare for scaling enemies better. Addionally more intermediate players can be introduced to the infinite scaling enemies through this here. A small percentage from both extremes would consider a overhauled Simacrum to be over rated; but it can actually help the players grow more experienced in the game. The limits of some weapons and Warframes can be better demonstrated through a solid increase of enemy leveling options. For the players to go test out their loadouts with a raised limit they can save gauge their loadouts for what missions they are going to play and for how long. At some point the veteran players will be interested to practice more, intermediate players will get the scaffold to get into the excitement the game has to offer, and newer players be shown a part of the game to know for expanding their playing experience and willingness to explore the game after completing Vor's Prize and a few planets. Sure it sounds like a big step to change the Simicrum for another time with the change to the enemy level limit; but it does have the potential to inform the player base more about the game. For some players instead of looking at pieces of content and saying that it over performs then that goes away when all of the mechanics are ran and all of the thoughts about different Warframes and weapons trickle down to numbers. Any constructive criticism to add to the ideas for a upgraded Simicrum would help lift the 'glass celling'. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted February 6, 2018 Share Posted February 6, 2018 Personally I just want the old Simulacrum design back. The new one looks more futuristic and such sure, but it also has too many places for both enemies and players to fall of the map. Link to comment Share on other sites More sharing options...
(XBOX)XGN DrFeelGood Posted February 6, 2018 Author Share Posted February 6, 2018 6 hours ago, AlphaPHENIX said: Personally I just want the old Simulacrum design back. The new one looks more futuristic and such sure, but it also has too many places for both enemies and players to fall of the map. The option to generate a different Simulacrum room / floor would also help. Not may players want to hear anything about practice; but if they go into a mission unprepared they are going to have the 'Dark Souls experience. Link to comment Share on other sites More sharing options...
Braneman Posted February 7, 2018 Share Posted February 7, 2018 Having a room where enemies won't fall off the map would make testing explosive weapons, anything with an impact proc, fist weapons, etc. easier to figure out how much damage they're doing. Link to comment Share on other sites More sharing options...
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