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Zephyr: Tone Down Tailwind Visuals


BlackCoMerc
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The new Zephyr is much improved. Really. 

Except for one...small (ok, not small; its huge) problem: I cant see what I am doing when Tailwind is active. Its (still) Zephyr's best ability...but its largely useless to me if i cannot also see and fire on enemies while its active. 

The visuals need to be toned down. Drastically. Just a small Windshield around Zephyr is sufficient. Really. This is one case where less really is more. 

That aside, though, the new Zephyr is nice. Air Burst is a great addition, allowing Zephyr to clear space, and helping against the frame's great weakness, melee, since the closer enemies are the better where the Burst is concerned. 

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*Turbulence

 

I agree, though I tend to use dark energy colors so as not to obscure my vision. Would be nice to use brighter colors. I'd also say that explosions in confined areas are Zephyr's great weakness, as a good melee weapon ensures I can punch any melee enemy in the balls before they're ever a threat to me.

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