YTakuyaY Posted August 8, 2013 Share Posted August 8, 2013 Does that mod improve its rate of fire? If that mod doesn't affect Shade, then should I give him the Stopping Power mod instead? Thanks. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 8, 2013 Share Posted August 8, 2013 Yes. It increases his attack rate. Link to comment Share on other sites More sharing options...
Brimir Posted August 8, 2013 Share Posted August 8, 2013 (edited) Just give him one of each elemental mod and call it a day. That way it'll slow everyone down with ice, while stunning infested with fire and stunning corpus with electricity. Edited August 8, 2013 by Brimir Link to comment Share on other sites More sharing options...
Keiiken Posted August 8, 2013 Share Posted August 8, 2013 Just give him one of each elemental mod and call it a day. That way it'll slow everyone down with ice, while stunning infested with fire and stunning corpus with electricity. I add a maxed stopping power and barrel diffusion to that. Link to comment Share on other sites More sharing options...
Brimir Posted August 8, 2013 Share Posted August 8, 2013 Does that even do anything? I've toyed around with stopping power but it doesn't seem to do anything at all. Link to comment Share on other sites More sharing options...
Keiiken Posted August 8, 2013 Share Posted August 8, 2013 (edited) Does that even do anything? I've toyed around with stopping power but it doesn't seem to do anything at all. Maxed it has a high chance of stunning enemies except for immune ones like infested chargers. Ice slows the enemy recovery time from stun. Barrel Diffusion increases the number of shots giving more damage and even higher chance of stun. edited to add: I dont rnak up the elemental mods as they are only there for effect not damage. Edited August 8, 2013 by Keiiken Link to comment Share on other sites More sharing options...
ScorpDK Posted August 8, 2013 Share Posted August 8, 2013 (edited) Yeh, You'll want to increase the basic damage output via faster firing, serration and multishot mods. Then stopping power (especially effective on the Dethcube due to amount of bullet it spews when you max its firing rate), followed by elemental damage. Ice should always be present, even if not maxed out (tho you may want to when facing Corpus and Grineer Elite troops), followed by AP and the other elemental damage types. In case of the Dethcube, you may want to use a few formas if you got spares, to max out the damage mods. I'm not including the Hybrid mods here, those are to each their own (tho bonus stun might be an interesting option for the Cube) tl;dr Yes, Firing Speed mods affect your sentinels and are highly recommended. All mods but the following affect Sentinels (if I missed something, let me know XD)- Crit Chance - Crit Damage - Reload Speed - Magazine Size Edited August 8, 2013 by ScorpDK Link to comment Share on other sites More sharing options...
Keiiken Posted August 8, 2013 Share Posted August 8, 2013 bites that the crit mods dont work Link to comment Share on other sites More sharing options...
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YTakuyaY
Does that mod improve its rate of fire? If that mod doesn't affect Shade, then should I give him the Stopping Power mod instead? Thanks.
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