(PSN)Arktyk2000 Posted February 14, 2018 Share Posted February 14, 2018 I hate to take ideas from another game, but how about something more similar to Dark Souls III Chaos Storm? In other words, the explosions from the ground are much larger, becoming giant pillars of fire, more numerous, and far more damaging. Instead of a toggle, it is an ability with a rather long cast time centered (possibly cancellable early?) This would cover the entire room or area that Ember is in for very large damage, but be balanced because of how the long cast time leaves her really vulnerable meaning you have to be careful about when you use it. Each pillar would leave the magma effect from Ember's 1. Finally, for an ability named World on Fire, it really needs to be more epic. It should tint the screen reddish, shake the entire area, and have newly updated sound effects. Once Ember's 4 is no longer a kill-all-enemies-in-a-given-area-without-doing-anything ability, we can re-balance her other abilities accordingly. Link to comment Share on other sites More sharing options...
KenthNisshoku Posted February 14, 2018 Share Posted February 14, 2018 i'd rather have her scorch the ground (30m radius) for a limited time and proc fire on everyone who steps on it fixed minimum duration of 15 secs so it's not spammable to avoid nuking and cannot be re cast until the previous one expires Link to comment Share on other sites More sharing options...
GenericPotato Posted February 14, 2018 Share Posted February 14, 2018 Literally anything is better as it is now. Link to comment Share on other sites More sharing options...
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