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World on Fire Idea


(PSN)Arktyk2000
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I hate to take ideas from another game, but how about something more similar to Dark Souls III Chaos Storm?

In other words, the explosions from the ground are much larger, becoming giant pillars of fire, more numerous, and far more damaging. Instead of a toggle, it is an ability with a rather long cast time centered (possibly cancellable early?) This would cover the entire room or area that Ember is in for very large damage, but be balanced because of how the long cast time leaves her really vulnerable meaning you have to be careful about when you use it.

Each pillar would leave the magma effect from Ember's 1. 

Finally, for an ability named World on Fire, it really needs to be more epic. It should tint the screen reddish, shake the entire area, and have newly updated sound effects.

 

Once Ember's 4 is no longer a kill-all-enemies-in-a-given-area-without-doing-anything ability, we can re-balance her other abilities accordingly.  

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