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Weapon/Warframe Balancing


Soulexploder999
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I wanted to talk about the many Weapon/Warframe changes that came some days ago. I must say DE informs the players about the upcoming Updates and listens to the community,which is great and that's something what many other game publishers rarely do.But still few weapon buffs went totally wrong,the balancing is currently a big problem and the update did aggravate it even more. 

First of all Rivens are the main problem here. If you can easily change the numbers of the weapon stats,why would you add Rivens then? Good weapons with high Disposition are extremely overpowered now and DE buffed many of them even more(Strun Wraith,Akmagnus).The Disposition needs to be changed on few weapons(Not the least used,but the weakest weapons get the highest Disposition)in my opinion. If you only changed the numbers, you would have a better control,now with the Rivens,balancing can be more difficult . Single target weapons are the most useless weapons in the game for lower level missions except Arca Plasmor,Astila etc.,because of the high Spawnrate the enemies have,many players equip weapons like the Ignis Wraith.The Tigris Prime is a good exemple how bad a weapon can be for low level missions,that not even Punch trough can save it,because of the really low magazine size and long reload time(I understand that it would be too op if it had a bigger magazine size,because of the damage it does) . Low level missions are what players mostly play in this game and you should be able to equip the weapons you like. DE shouldn't add unoriginal boring weapons that just simply shoot bullets. If you want your player to use the newest weapons don't add better stats,just become more creative and get some inspiration from other games(not copying). If you add Octavia to the game why not add a dubstepgun like weapon too? Make the newer weapons fun and more interesting to use. 

Having changed Ember and Banshee is the first step in the right direction,but even there were some issues. DE said that Ember and Banshee were clearing entire rooms, this was true,yet they buffed Mag,which doesn't make sense at all,because she can clear entire rooms too with her crush and hinders other teammates. If you ''change'' two mapnukers,you should change all the other mapnukers. Players will still switch to other alternatives like Equinox or Saryn. So the Changes didn't even bring that much and Ember should have gotten better changes, at least more survival abilities, it was clearly a straight up nerf. But still where's the fun,if one of your teammates one shots the boss with the Opticor? Where's the challenge? Is this what a game is supposed to be like, not to be able to do a single kill with a Nidus to grow stronger,because one of your teammates clears the entire room and you not being able to do anything and just stay there in the mission?No and that's what many players don't realize who just want to use the best weapons. And that's exactly why balancing is important in pve. Yes you can go solo,but don't forget that many players play this game, because it's a co-op game for many reasons. You should be able to choose the frame or weapons you like, without to hinder other teammates. I do understand that there are few veterans who just want to rush every mission, because the grind in this game can be extremely boring which is another problem,but the are few other players too who still want to enjoy the game.

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