DEATHLOK Posted February 18, 2018 Share Posted February 18, 2018 Looks a LOT better than the odd staircase added last time. BUT....Enemies seem to be getting stuck in back rooms more often. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted February 18, 2018 Share Posted February 18, 2018 DE should make the map variants equally likely to happen so you don't get the same room layout all the time; it would have that added unpredictability. Maybe also changing the spawn rooms to be randomly generated would add some much-needed randomness to the otherwise familiar defense map. Though that's just my opinion. Another would be to take all the Interception/defense/hijack tiles and add them into the base mission tilesets, as these huge spots could do with appearing in survival/exterminate/capture missions. Some hijack tiles could even be used in reverse as arrival points. Link to comment Share on other sites More sharing options...
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