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Riven Mods and Challenges: How To Make Old Content Relevant And Reduce Grind.


Atekron
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Our current system of completing challenge to discover for what weapon mod is have tons of levels RNG involved:

-RNG to get riven mod

-RNG for what category of weapons mod is

-RNG of what challenge player should do to unlock riven  does it should even be here?

-RNG for what weapon mod is

-RNG of mod stats

very deep and frustrating ladder of randomness here, and those challenges don't even relate anyhow to weapon that mod is for.

Does this challenges are bad and should be scrapped and discarded from a game? No. Before rivens we had some challenges that pop-up at beginning of game and give us some affinity after completion, like "use fourth ability once". Why not to expend this system? Imagine if every node on star map had some challenge, randomly assigned, like rivens now have, and give after completion some chunk of focus or affinity, large enough to make it worth doing.

With removal challenges from rivens we reduce one level of RNG involved in them, and make star map relevent again, and make some alternatives for focus and affinity farm, not bad changes if you ask me.

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