nickbananaboy Posted March 18, 2018 Share Posted March 18, 2018 In Uranus survival, we run some typical polymer bundle run, with nekros prime, hydroid prime, loki, and speed nova. When we stayed at the end of the room, using hydroid's 4 to kill enemies, we found out that enemies tend to stuck on point as if they can see through walls. (Thus they stand there and shoot, but there's a wall between us) Not sure this is because the latest hotfix which improves the AI navigation broke their navigation or just intended. Link to comment Share on other sites More sharing options...
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