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uranus survival enemies tend to shoot pass wall


nickbananaboy
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In Uranus survival, we run some typical polymer bundle run, with nekros prime, hydroid prime, loki, and speed nova.

When we stayed at the end of the room, using hydroid's 4 to kill enemies, we found out that enemies tend to stuck on point as if they can see through walls.
(Thus they stand there and shoot, but there's a wall between us)
Not sure this is because the latest hotfix which improves the AI navigation broke their navigation or just intended.

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