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What if fireball benefited from weapon mods?


Maka.Bones
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Keep the current damage, charge time, and energy cost. But also let it benefit from primary, or secondary weapon mods. And it also give fireball a damage multiplier/combo counter that functions like the sniper counter does.

It wouldn't be immediately strong,  but it would get stronger the more we used it. And it would only stay strong, as long as we kept using it often.

What would you guys think?

I think it would be exactly perfect for fireball--the last touch it needs for it to scale better--and to make ember feel more like a caster frame :D This way, we could make it crit more often, or have a higher status chance, or make it charge faster by using fire-rate mods, or make it travel faster with projectile speed mods, or do flat-out more damage. Counter/multiplier would then allow it to scale better than it currently does, as long as it's actually being used. It would have to be something we worked for.

It would also be nice if the napalm was longer than it currently is. It's effective as chokepoint CC, but it would be nice if it lasted a few seconds longer (so I don't need to babysit it as much)

So yes? No? 

Pls keep feedback constructive. If you need to be a smartalec, or you're gonna be good, at least be funny about it too. 

Edited by Maka.Bones
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