Kickboxing_Banana Posted August 11, 2013 Share Posted August 11, 2013 (edited) Currently the most useless mod in the game is Shocking Touch. Maxed Focus Energy mod is 2 points cheaper and has double the electrical damage boost compared to the maxed Shocking Touch. Shocking Touch should give +90% electrical damage just like maxed Molten Impact does with fire damage. Another soon-to-be useless mod is Metal Auger. Maxed Shred has double the puncture bonus compared to the maxed Metal Auger, and is also 4 points cheaper. Base cost of Metal Auger should be lowered from 10 to 3. Edited August 11, 2013 by GalliumGD Link to comment Share on other sites More sharing options...
Szilvia Posted August 11, 2013 Share Posted August 11, 2013 Agree. Link to comment Share on other sites More sharing options...
misoru2012 Posted August 11, 2013 Share Posted August 11, 2013 Agreed. Dual stat mods should have a much higher cost. Link to comment Share on other sites More sharing options...
Scandroid Posted August 11, 2013 Share Posted August 11, 2013 yeah they are pretty uselles Link to comment Share on other sites More sharing options...
BloodEmperor Posted August 11, 2013 Share Posted August 11, 2013 Punctures are all useless the way they are now Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 Punctures are all useless the way they are now Puncture is great for Flux rifle since it has no bullet spread to damage multiple enemies. Link to comment Share on other sites More sharing options...
tannabanana Posted August 11, 2013 Share Posted August 11, 2013 I think puncture is underrated. With the new mod you will be able to get close to 2m of puncture which put on something like the snipertron, you'll be getting double and triple kills all over the place. There's just something about popping a shot and 3 guys dying that feels really badass and fun. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 I think puncture is underrated. With the new mod you will be able to get close to 2m of puncture which put on something like the snipertron, you'll be getting double and triple kills all over the place. There's just something about popping a shot and 3 guys dying that feels really badass and fun. That + the HUGE Corpus outpost defense map. Link to comment Share on other sites More sharing options...
tannabanana Posted August 11, 2013 Share Posted August 11, 2013 That + the HUGE Corpus outpost defense map. Booya! Link to comment Share on other sites More sharing options...
Karma_Ghost Posted August 11, 2013 Share Posted August 11, 2013 Puncture is plenty useful for sentinels as well, particularly Dethcube. They track enemies through walls with the same accuracy they track in open areas. Link to comment Share on other sites More sharing options...
AprilFools Posted August 11, 2013 Share Posted August 11, 2013 Idk about you, but I'm going to pop maxed metal auger and shred on my flux rifle and laugh maniacally while spinning in circles. Link to comment Share on other sites More sharing options...
Aure7 Posted August 11, 2013 Share Posted August 11, 2013 Agreed. Dual stat mods should have a much higher cost. they should have lower cost that the total of mods that you would use instead of that hybrid mod. Link to comment Share on other sites More sharing options...
Aure7 Posted August 11, 2013 Share Posted August 11, 2013 Idk about you, but I'm going to pop maxed metal auger and shred on my flux rifle and laugh maniacally while spinning in circles. finally someone with a sense of fun in this game Link to comment Share on other sites More sharing options...
MeteorKing Posted August 11, 2013 Share Posted August 11, 2013 (edited) Shotgun Spazz. Accelerated Blast exists and I cant imagine a reson you would need more fire rate that what AB gives. Fast Deflection. Fortitude exists and 20% chance to resist is worth the 10% less recharge rate. Quick Rest. I guess it could be useful, but I don't really see why you would need it when stamina recharges to full in about 1 second. Thunderbolt. Only mod capable of actually reducing your dps. Nerfed to the ground and terrible on anything past level 30. Blunderbuss/Ravage. Currently no shotguns with decent enough crit chance to use this. Wiki says strun is at 7.5% so Blunderbuss would give each pellet a 14.25% chance to crit. Not worth it. Edited August 11, 2013 by MeteorKing Link to comment Share on other sites More sharing options...
krisp Posted August 11, 2013 Share Posted August 11, 2013 finally someone with a sense of fun in this game If they do that for more than 2 minutes I'm going to start being concerned about their mental health. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 Shotgun Spazz. Accelerated Blast exists and I cant imagine a reson you would need more fire rate that what AB gives. Fast Deflection. Fortitude exists and 20% chance to resist is worth the 10% less recharge rate. Quick Rest. I guess it could be useful, but I don't really see why you would need it when stamina recharges to full in about 1 second. Thunderbolt. Only mod capable of actually reducing your dps. Nerfed to the ground and terrible on anything past level 30. Blunderbuss/Ravage. Currently no shotguns with decent enough crit chance to use this. Wiki says strun is at 7.5% so Blunderbuss would give each pellet a 14.25% chance to crit. Not worth it. I personally find Quick rest very useful. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 Agreed. Dual stat mods should have a much higher cost. People on this game don't seem to like nerfs that much. It is better to make the currently useless mods more useful instead of nerfing something that is already good. Link to comment Share on other sites More sharing options...
9volt Posted August 11, 2013 Share Posted August 11, 2013 The new mods have not rendered the older mods "useless". In the grand scheme of things they have simply widen the scope of options. As the mod pool grows the various mods, old and new, will allow for far greater customization of equipment. The Gorgon doesn't make the Braton useless does it? Link to comment Share on other sites More sharing options...
MeteorKing Posted August 11, 2013 Share Posted August 11, 2013 I personally find Quick rest very useful. If you like it, good. For myself I dont really need to worry about stamina much since I can usually be found with a boosing melee weapon in my hands and the base stam recharge is quite good already. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 The new mods have not rendered the older mods "useless". In the grand scheme of things they have simply widen the scope of options. As the mod pool grows the various mods, old and new, will allow for far greater customization of equipment. The Gorgon doesn't make the Braton useless does it? Braton's accuracy makes Gorgon useless. Link to comment Share on other sites More sharing options...
Grilleds Posted August 11, 2013 Share Posted August 11, 2013 Shotgun Spazz. Accelerated Blast exists and I cant imagine a reson you would need more fire rate that what AB gives.Emptying the entire clip of a Sobek in 3 seconds. Not so useful with the other shotguns, but with Sobek you could potentially have the highest burst damage in the game. Link to comment Share on other sites More sharing options...
MeteorKing Posted August 11, 2013 Share Posted August 11, 2013 I suppose, but if you're formaing Sobek enough that another fire rate mod is better than a damage mod, then your idea of "usefulness" is warped. Link to comment Share on other sites More sharing options...
Grilleds Posted August 11, 2013 Share Posted August 11, 2013 (edited) I suppose, but if you're formaing Sobek enough that another fire rate mod is better than a damage mod, then your idea of "usefulness" is warped.Shotgun Spazz effectively increases your DPS by 90%, including all damage and elemental mod damage already applied. Adding in another elemental damage mod would only add another 90% of the base damage, of that element. So Shotgun Spazz, in terms of dps, is functionally another base damage mod that costs extra ammo to use. You only need one elemental damage mod (AP counts), in order for it to be more advantageous DPS-wise than just adding another elemental damage mod. Edited August 11, 2013 by Grilleds Link to comment Share on other sites More sharing options...
MeteorKing Posted August 11, 2013 Share Posted August 11, 2013 I understand what you're saying but there is no denying that as there are 20 shots in a mag and 120 in the pool, 90% faster firerate would effectively lower your dps over an elemental mod since you would blow through your ammo and be left with nothing. Once you pass a reasonable fire rate efficiency becomes immensely more important. If you can manage to keep yourself with a full stock of ammo, then everything I have said becomes mush. Perhaps the new mutator mods help, I haven't used my shotguns since they came out. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted August 11, 2013 Author Share Posted August 11, 2013 I understand what you're saying but there is no denying that as there are 20 shots in a mag and 120 in the pool, 90% faster firerate would effectively lower your dps over an elemental mod since you would blow through your ammo and be left with nothing. Once you pass a reasonable fire rate efficiency becomes immensely more important. If you can manage to keep yourself with a full stock of ammo, then everything I have said becomes mush. Perhaps the new mutator mods help, I haven't used my shotguns since they came out. Have you ever heard of ammo packs? Link to comment Share on other sites More sharing options...
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