Cicasajt Posted March 28, 2018 Share Posted March 28, 2018 (edited) hi. my first attempt on something like this. sorry for bad english. Introduction: ihn is a "male" frame possessing elastic capabilities. his lower arms and legs are made out of elastic fibres that can stretch. one main fiber wrapped around by smaller fibers that can unwrap when abilities are used. these fibers are separated from the rest of the body by rings (for now. just something that separates) Passive: +15% melee range due to long arms First ability: ihn extends his arms, reaching to the target location. if it hits terrain ihn attaches to it temporarily and pulls himself towards it. upon reaching the location of his hands he lets go off the terrain and keeps his momentum. if it hits an enemy he attaches to it and pulls it towards himself. when the enemy reaches behind ihn's hand he lets go while the enemy keeps its momentum towards him. Second ability: ihn extends his arms forward and unwraps them. then he opens his arms sideways pushing enemies to aside while damaging and knocking them down momentarily Third ability: ihn locks himself down gaining buffs. he attaches his legs to the ground with his fibers while attaching 1 of his arm to the ceiling>wall>ground (what is available but prefered in this order. fibers reach terrain by extending beyond the hand). his other arm wraps around his weapon. while he is in this state he is forced to use his secondary weapon gaining bonus fire rate, pinpoint accuracy and bonus damage with reduced reload speed. bonus stats (including the negative reload) scale with power strength. the ability has duration but can be recast to end early. ihn is immune to crowd control while using the ability. Fourth ability: ihn extends his arms upwards while unwrapping them entirely and wobbling the small fibers violently. then he slams his arms to the ground in front of him in a long, straight line damaging enemies in that area and knocking them up momentarily. this ability takes ~1,5 second to cast. Edited March 28, 2018 by Cicasajt Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted March 28, 2018 Share Posted March 28, 2018 Cool idea Link to comment Share on other sites More sharing options...
GlueDuck Posted March 28, 2018 Share Posted March 28, 2018 Very interesting idea, nothing much to say against it. Link to comment Share on other sites More sharing options...
Staggeringking Posted March 30, 2018 Share Posted March 30, 2018 Nice concept, passive is nice since there aren't many ways to increase melee range outside of [Reach] and rivens. I just hope he isn't too squishy when he uses his 3, since he's immobile. Link to comment Share on other sites More sharing options...
Cicasajt Posted April 2, 2018 Author Share Posted April 2, 2018 On 2018. 03. 30. at 4:57 PM, Staggeringking2 said: Nice concept, passive is nice since there aren't many ways to increase melee range outside of [Reach] and rivens. I just hope he isn't too squishy when he uses his 3, since he's immobile. he would be a health based frame meaning that he would have enough armor to build for health instead of shields Link to comment Share on other sites More sharing options...
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