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Snipetron Vandal Has No Reload Animation


Tetsmeha
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The only way i possibly see to fix this is to remove the Snipetron Vandal's need to reload at all so it does not have to reload with no animation. That would be great and one could even accept the fact that totally stupid and underpowered mods like charged chamber won't work anymore with it.. but that's ok i guess since we will never get a chance at the Primed Chamber anyways. D'uh.

Edited by Namacyst
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...uh, you know that wouldn't normally affect *how* you reload the gun, right?

 

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[size=4.8]Of course it could... You wouldn't put laser rounds in a magazine by hand. You would use a special cartridge of some kind and possibly load it into the weapon a different way. Senyor smartypants.[/size]
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Of course it could... You wouldn't put laser rounds in a magazine by hand. You would use a special cartridge of some kind and possibly load it into the weapon a different way. Senyor smartypants.

 

um...snipetron and snipetron Vandal use bullets...the lanka uses "lasers" 

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technically, we dont know if ANY of the guns use bullets really, in fact it makes more sense that they wouldn't.

 

How so? Kinetic weaponry is the most powerful thing.

... you just have to make the bullets move fast enough.

Edited by LoopStricken
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give thought to how most of the guns work, and how they interact with mods, not necessary but ESPECIALLY when compared to how normal guns work.

 

we are incredibly far in the future, most of these weapons likely work on principles we dont know. I mean, look at what the ammo cases themselfs look like, and how the amount of shots we have in a gun would mean that the bullets are incredibly small, or the magazines are bigger on the inside. then look at half of the weapons and give thought to how you would actually load them in the first place? most of them really dont seem to work the same as the systems we know.

 

then you look at mods like multishot, puncture, magazine capacity, none of these can work on the systems our guns do.

 

also the bullets have no travel time or drop while other weapons do but w/e.

 

it makes more sense that most of the hitscan guns work on a system closer the the vanu's guns from planetside.

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