W4RM4CHIN3 Posted August 12, 2013 Share Posted August 12, 2013 (edited) So, what part of this seems right? Pistols Out DPS riffles as it is. Do Pistols realllyyyy need that 60% more MS? Riffles don't even have 100% which puts them at behind all other guns. DE make a dual mod for Riffles that has 60% AP and 60% MS. just buff split chamber and piercing hit. Even it out, as it is Lethal Torrent shouldn't exist. Ok so Barrel Diffusion cost 11 points and gives 120%. Split chamber cost 15 points and gives 90%. No return cost 7 points and gives 90%. Piercing Hit cost 9 points and gives 60%. Am i missing something? Edit: Welp SCREW PRIMARIES. It was nice knowing you. I think i'll never switch from secondaries. Since pistols got yet another buff. Edited August 15, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Athros Posted August 12, 2013 Share Posted August 12, 2013 Wait, from where the extra 20% MS for pistol?Split Chambers really needs to get at least 100%. Right now, some scondary even outclass primary because of this. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) Wait, from where the extra 20% MS for pistol? Split Chambers really needs to get at least 100%. Right now, some scondary even outclass primary because of this. Lethal torrent has 5 Stages and starts at 20% Nvm starts at 10% Still op af. Edited August 12, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Aure7 Posted August 12, 2013 Share Posted August 12, 2013 Wait, from where the extra 20% MS for pistol? Split Chambers really needs to get at least 100%. Right now, some scondary even outclass primary because of this. *couch* STUPID THROWING WEPS EVERYWHERE *cough* Link to comment Share on other sites More sharing options...
Blatantfool Posted August 12, 2013 Share Posted August 12, 2013 Matters less if you have incredible multishot on a pistol. Imagine 200% on a Gorgon or Supra. Or hell, the Ogris. Link to comment Share on other sites More sharing options...
rangeless Posted August 12, 2013 Share Posted August 12, 2013 (edited) Piercing hit gives 60% total AP. No return can only reach 30% at max rank. Who knows what the devs are up to but I'd prefer if multishot on rifles never reach 100%+.... and also....u guys realize that sidearms only have 210 base ammo compared to rifle's 540 base ammo.... also, most sidearms are unusable at long range unless u use an electric shield or shoot a non moving target....yeah, u can tell i hate using the kunai and hikou on those damned ospreys in the void. Edited August 12, 2013 by rangeless Link to comment Share on other sites More sharing options...
Vilemyre Posted August 12, 2013 Share Posted August 12, 2013 (edited) Matters less if you have incredible multishot on a pistol. Imagine 200% on a Gorgon or Supra. Thats overkill. Hell 200% braton prime would be too much. Edited August 12, 2013 by Palkora Link to comment Share on other sites More sharing options...
Storchenbein Posted August 12, 2013 Share Posted August 12, 2013 Lethal torrent has 5 Stages and starts at 20% Am I missing something here?... Because it starts at 10% so it caps out at 60%. Pistols then have 180% multishot with maxed Barrel Diffusion. You do have a point though, the 90% multishot for rifles isn't fair at all. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 12, 2013 Author Share Posted August 12, 2013 Matters less if you have incredible multishot on a pistol. Imagine 200% on a Gorgon or Supra. Or hell, the Ogris. Not 200 AT LEAST 100 Link to comment Share on other sites More sharing options...
-Naroo- Posted August 12, 2013 Share Posted August 12, 2013 First off, it's 180% and not 200% .. Second, DE just played around with dual mods and recently added a couple for the new nightmare mode. I am quite sure they are aware that rifles "only" have the option for 90% multishot at the moment, give them time to develop the dual mod system even further before you flip every single table in the universe. Who knows, we might end up with 500% multishot for every single weapon after update 15 or whatever. I believe you can wait a little bit longer for a dual mod that suits your needs. Link to comment Share on other sites More sharing options...
Blatantfool Posted August 12, 2013 Share Posted August 12, 2013 Not 200 AT LEAST 100 You're getting ahead of me. I wasn't trying to put words in your mouth. I was just giving a flat example. Anyway, can you honestly say you're sorely missing that 1 shot in 10 that isn't duplicated? Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) You're getting ahead of me. I wasn't trying to put words in your mouth. I was just giving a flat example. Anyway, can you honestly say you're sorely missing that 1 shot in 10 that isn't duplicated? Im just saying because Shotguns have 120% MS and Pistols now have 180%. The numbers seem a bit off. Also Shotguns got 150% Ap Both pistols and Riffles lack this. Lethal Torrent should have been 60% speed and 60% AP not MS. Edited August 12, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Sikab Posted August 12, 2013 Share Posted August 12, 2013 You're getting ahead of me. I wasn't trying to put words in your mouth. I was just giving a flat example. Anyway, can you honestly say you're sorely missing that 1 shot in 10 that isn't duplicated? Not good with numbers, aren't you? 90% MS doesn't guarantee 9 proc out of 10. You have the chance to not proc MS for the whole clip if you're unlucky. 180% MS on Pistols? now that's a whole different topic... Broken Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) Piercing hit gives 60% total AP. No return can only reach 30% at max rank. Who knows what the devs are up to but I'd prefer if multishot on rifles never reach 100%+.... and also....u guys realize that sidearms only have 210 base ammo compared to rifle's 540 base ammo.... also, most sidearms are unusable at long range unless u use an electric shield or shoot a non moving target....yeah, u can tell i hate using the kunai and hikou on those damned ospreys in the void. With trick mag that's 90% ammo base and Riffles Ammo drum is 30%. Sounds balanced to me, also with Ammo mutators you never run out of ammo, so the MS is not really necessary + buy ammo boxes. Edited August 12, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Longhorns Posted August 12, 2013 Share Posted August 12, 2013 Question: How does this affect your gameplay at all? As far as I know, Warframe is a PvE game. So who cares if one player decides to have 180% MS in his Secondary Weapon? It doesn't affect you at all. Link to comment Share on other sites More sharing options...
GottFaust Posted August 12, 2013 Share Posted August 12, 2013 The real question is: is multishot additive like elemental damage or multiplicative like crit rate/damage and fire-rate? Link to comment Share on other sites More sharing options...
Bdembz Posted August 12, 2013 Share Posted August 12, 2013 Not good with numbers, aren't you? 90% MS doesn't guarantee 9 proc out of 10. You have the chance to not proc MS for the whole clip if you're unlucky. 180% MS on Pistols? now that's a whole different topic... Broken He's saying on average Link to comment Share on other sites More sharing options...
Sesshou01 Posted August 12, 2013 Share Posted August 12, 2013 Matters less if you have incredible multishot on a pistol. Imagine 200% on a Gorgon or Supra. Or hell, the Ogris. Does it? On high level stuff (especially grineer), I'd take my despairs or acrid over those weapons even without lethal torrent. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 12, 2013 Author Share Posted August 12, 2013 Question: How does this affect your gameplay at all? As far as I know, Warframe is a PvE game. So who cares if one player decides to have 180% MS in his Secondary Weapon? It doesn't affect you at all. Read the FAQs, Even is it's a PVE still needs to be balanced. You can't have one part of the game behind the other. It makes no sense that SECONDARIES are stronger then PRIMARIES. Link to comment Share on other sites More sharing options...
Sikab Posted August 12, 2013 Share Posted August 12, 2013 Question: How does this affect your gameplay at all? As far as I know, Warframe is a PvE game. So who cares if one player decides to have 180% MS in his Secondary Weapon? It doesn't affect you at all. Let me answer this for you. PvE game. Competitive players race Events for whatever reason. These unbalanced Mods broke the fairness of these races. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted August 12, 2013 Share Posted August 12, 2013 Pistols UP, need buff (jk) No, I have no idea what happened to balance, UNLESS DE is planning a series of buffs for mods *cough* shockingtouch truesteel organshatter etc *cough* Link to comment Share on other sites More sharing options...
Athros Posted August 12, 2013 Share Posted August 12, 2013 The real question is: is multishot additive like elemental damage or multiplicative like crit rate/damage and fire-rate? Additive, because it's a stat acquired by mods, not by inherent stat. Link to comment Share on other sites More sharing options...
Verazix Posted August 12, 2013 Share Posted August 12, 2013 (edited) You're getting ahead of me. I wasn't trying to put words in your mouth. I was just giving a flat example. Anyway, can you honestly say you're sorely missing that 1 shot in 10 that isn't duplicated? The difference is quite noticeable on Sniper Rifles; When you don't kill something in one shot, and if you're not using Vandal/Lanka that difference could be a four~ second reload. On automatic weapons it's not as big a deal as many others make it out to be though. The real question is: is multishot additive like elemental damage or multiplicative like crit rate/damage and fire-rate? It's multiplicative, meaning it essentially takes all your other damage mods into account and doubles them (actually, just like the base damage % does). Edited August 12, 2013 by Verazix Link to comment Share on other sites More sharing options...
luanle21 Posted August 12, 2013 Share Posted August 12, 2013 my acrid gonna be happy about this mod Link to comment Share on other sites More sharing options...
Terrence_Knight Posted August 12, 2013 Share Posted August 12, 2013 I'm going to put Lethal Torrent on my Hikou with gunslinger and I'm going to laugh when my Tenno's arms fall off or fly away at how absurdly fast its arms are going to be flailing when throwing these damn things. Link to comment Share on other sites More sharing options...
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