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How To Mod My Frost Prime?


Fl4m3Ph03n1x
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A few days ago I finally got the Frost Prime that I have been hunting for several months now.

 

Frost is an exceptional hero for defenses against Corpus and Grineer, but that pretty much about it: all his other abilities seem to be either very situational or even useless because they dwindle in damage when compared to other warframes.

 

Thus, I realized that my Frost should be built around his Snow Globe ability - an utility and self-sustainable Frost for any defense mission.

 

However, I am not sure if this is what Frost is meant to be. The stats, the polarity slots and the aura slot all tell me that my Frost should focus on being a front line Tank in the front lines with mods like:

 

Mods:

Redirection: http://warframe.wikia.com/wiki/Redirection

Vitality: http://warframe.wikia.com/wiki/Vitality

Steel Fiber: http://warframe.wikia.com/wiki/Steel_Fiber

Constitution: http://warframe.wikia.com/wiki/Constitution

 

Aura:

Physique: http://warframe.wikia.com/wiki/Physique

Rejuvenation: http://warframe.wikia.com/wiki/Rejuvenation

 

However, if I decide to opt for such a build, my Frost will have energy problems and will not be as efficient in defense missions (which is kinda why I believe most people end up choosing him).

 

Thus I would like my to use several Formas and change my Frost to be able to use:

Continuity: http://warframe.wikia.com/wiki/Continuity

Constitution:http://warframe.wikia.com/wiki/Constitution

Strech: http://warframe.wikia.com/wiki/Stretch

Streamline: http://warframe.wikia.com/wiki/Streamline

Flow: http://warframe.wikia.com/wiki/Flow

Focus: http://warframe.wikia.com/wiki/Focus (optional, to increase damage of avalanche and Ice Wave)

 

Aura:

Energy Syphon: http://warframe.wikia.com/wiki/Energy_Siphon

 

What are your opinions? Should I invest my time in changing my Frost Prime to fit the perfect support role? Or is it simply not worth the effort?

 

Should I be a tank, or a self-sustainable support in order to be more useful to my team in defense missions?

 

 

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Don't forget about Frost's Squall Helmet, which gives him 15% more power strength at the cost of -5% shields. I personally dislike Stretch, as it doesn't really affect gameplay (if it does, explain how).

 

Prioritize the shield/health mods in this order:

 

Redirection > Vigor (if you have it) > Vitality > Steel Fiber

 

Steel Fiber is a mod that gives diminishing returns while inefficiently raising effective HP.

 

Overall, the mods are pretty standard and the best mods to have to make Frost (Prime) effective.

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Energy Siphon as Aura.

 

Redirection

Streamline

Stretch

Vigor (else vitality)

Fortitude

Continuity

Constitution

 

Snowglobe

Avalanche

 

Focus or Flow what ever you want or if you got vigor and want more health, not likely needed unless doing a nightmare defense pick vitality

 

for T3 with both duration mods and Streamline the snowglobe will last long enough to almost give enough energy back.

with 2 people in team having energy siphon youll have it enough back.

 

this will grant you Avalanche for emergencies like a few moa's in your shield and a team mate thats down. youll be able to freeze em for a bit and deal some decent.

 

stretch so that it covers a big enough area. this way a team mate with ogris or torid can fire within in the bubble without getting hit.

 

Fortitude to regenerate your shield faster not to mention the chance to resist a knockback. just to lower the chance of you getting KB'd while globe runs out.

 

personally for stationary def missions i'd go for Focus, for mobile: Flow could be good.

 

hope this helps.

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I use Rejuv aura, I find that in defenses my teammates always have ES. I also always use the +armor helmet, I find even with Focus and the +dmg helmet frost abilites (which deal cold damage, which everything has a 60-70% resistance to) cant kill anything, so I use them for utility/cc.

 

Then I use two different setups.

 

The first is for mobile missions, nightmares, and non defensive void runs.

I use 2 abilities; Snowglobe and Avalanche, then use EVERY defensive mod (all 4, +shield, +health, +health and shield, +armor) and the +armor helmet. I end up with >1k shields, ~750 hp, and ~400 armor. Nearly impossible to kill, and because of having rejuv aura, I dont mind taking some health damage. This lets me play as offensively as I do on my Rhino, while still having snowglobe for the snare, and freeze for the cc if I need it.

I use a max rank Rush (Frost is SLLOOOWWW), and the last two are split between Focus (midlevel content, so ava can kill stuff), Reach (Infested), or the two shield regen artifacts. I use the two +duration mods for boss fights, and swap in a Flow and streamline instead of armor and avalance so I can maintain snow globe for longer.

 

For Defense Missions, I use 3 abilities;

Avalanche, Snowglobe and either Ice Wave (Infested) or Freeze (Corp/Grineer/Towers). (Freeze at lvl 1 if I'm short a mod point or two)

I then use both duration mods, the reach mod, and the 4 defensive mods earlier. Energy orbs are common enough I dont worry about Streamline or Flow.

This allows me a looong duration snowglobe, and a good range on my cc abilites (not intended to do damage, even with focus and the +damage helm avalance wont kill anything post lvl 40ish). The ridiculous survivability and longevity of SG means I can drop the globe for teammates, and run around killing stuff without risking death (and pulling teammates from thier defensive positions) or teammates overwhelmed at the globe. No shield recharge needed here because I can pop another snowglobe when I need it (teammates always have ES and theres lots of energy orbs to go around) and I dont need to stay mobile.

 

 

Hopefully I did a decent job of describing the two different ways I look at building a Frost, rather than just listing the mods I use.

 

Edit: this guys got a similar loadout: https://forums.warframe.com/index.php?/topic/94683-frost-prime-build/

Edited by Darzk
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 I personally dislike Stretch, as it doesn't really affect gameplay (if it does, explain how).

 

It can affect gameplay a lot, both negatively and positvely.

 

In the case of facing melee units you want Snow Globe as large as possible to make room for your team to move around when the snow globe gets filled with infested or whatever. On some defense maps you want a large snowglobe to cover the important points of the map. For instance in Tower defense you might want to cover the laser buttons as well. In the Grineer cave with the Power Core you need to huge Snow Globe to at all be able to protect the core with 1 globe.

 

But generally when facing ranged units I want a small globe because I do not want the ranged units to come inside. Even at reduced attack speed the enemies can easily shoot you to death at high enough levels, level 100 fusion MOA in example.

 

Reviving is easier with a small globe as well. Often when someone dies there are enemies close to the downed ally. Like in the previous example, if there are too many enemies inside the snow globe will be of very little use.

Edited by Frendh
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It can affect gameplay a lot, both negatively and positvely.

 

In the case of facing melee units you want Snow Globe as large as possible to make room for your team to move around when the snow globe gets filled with infested or whatever. On some defense maps you want a large snowglobe to cover the important points of the map. For instance in Tower defense you might want to cover the laser buttons as well. In the Grineer cave with the Power Core you need to huge Snow Globe to at all be able to protect the core with 1 globe.

 

But generally when facing ranged units I want a small globe because I do not want the ranged units to come inside. Even at reduced attack speed the enemies can easily shoot you to death at high enough levels, level 100 fusion MOA in example.

 

Reviving is easier with a small globe as well. Often when someone dies there are enemies close to the downed ally. Like in the previous example, if there are too many enemies inside the snow globe will be of very little use.

 

Heh, quite a few people actually don't want me to throw down Snow Globe in Infested defense missions. The default Snow Globe is just big enough to cover the cryopod as well as the front lasers, and i haven't seen anyone die (I have seen complaints due to a "lack of coverage") because I placed the Snow Globe there. The Grineer asteroid defense base is a mission that is not very popular. These are all good examples, but examples that I found that still didn't give me a compelling reason to increase my Snow Globe size instead of increasing its duration.

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