LoveYourEnemy Posted August 13, 2013 Share Posted August 13, 2013 (edited) I have plenty of ideas, just a thread to share them. GRINEER ENEMIES! - Grineer Shock Troops - Elite shock units used as a first and last response to a Tenno breach in the outposts. Dropped from dropships and can block the path to extraction as a 'mini-boss'. Typically rush the targets once then disperse, they complement eachother by using slightly different gear. - Grineer Berserkers - A genetically enhanced melee unit based on strength. They charge forward, occasionally getting their weapon caught in a wall. But they have a weakspot on their backs that can make them easier to kill. - Grineer Engineer/E.V.A. Crew - can navigate zero-g environments and use weaponized grineer tools. They can also use an EMP that disables powers for a short amount of time. He can also fly, which makes him a ship variant of the Hellions. -Grineer Handlers and Hunters - A heavy melee unit with integrated Furax that handles a pack of 3 "Hunters" (Mutated, Genetically and Mechanically enhanced Mastiff guard dogs). Strategy: The Handlers release the dogs and use a special device to make them obey. If he is killed the dogs will lose sense of friend/foe and will attack all parties. The Hunters are faster than a charger and rely on a biting attack and leap attacks. (Weakspots: Handlers- Their face and legs. Hunters- Mouth and chest.) INFESTED ENEMIES! -Infested Alternate skins -Infested Creeper - A wall crawling unit that uses acid spitting attacks, acting as a support unit. If these land on you directly, you take a constant stream of damage along with slowed movement (attacks are unaffected). The weakspot is the mouth, and once shot it will fall off the wall and (if not killed) will try to attack with its tongue and claws. -Infested Sprayers - Typically infested Grineer. These usually have their bodies and armor more intact than most, and their last weapon fused to their stomach and arm. These can be seen stumbling around in small packs (3-5) in the back of the infested horde. Shoots wildly, for its arm is not very effective for shooting, but rather suppression. If you get too close, they have a heavy melee attack that typically knocks down the target and deals heavy damage. CORPUS ENEMIES! - Corpus Mercenaries - These are more heavily armored and experienced units. Eventually these guys replace the Crewman, and can occasionally be seen in the lower levels. Because of their military expertise, they use more advanced tactics: dodge rolls, more viable uses of cover, shooting from behind cover, and throwing flurries of plasma grenades (typically wont rush you like the crewman). These guys are more bulky and strong than the typical crewman, and can use a knockdown melee if you get to close. -Corpus Cultist - These units are highly ranked officers, and are granted special gloves used to use powers. They have moderate armor and high shields. Utilize similar combat tactics as the Mercenaries, plus can spawn a mobile energy shield. They also have the ability to push you telekinetically (but it is a visible charge attack where they have to power up and cover can be taken); another power is the ability to throw shock charges that are similar to Vauban's, but can only zap you once per charge (Typically throws 3 at a time) Edited September 9, 2013 by LoveYourEnemy Link to comment Share on other sites More sharing options...
NumeleMeu Posted August 13, 2013 Share Posted August 13, 2013 everything is nice, except the shock batons, Link to comment Share on other sites More sharing options...
EVAtemplar117 Posted August 18, 2013 Share Posted August 18, 2013 Whoa, nice work man, love everything I see here! Link to comment Share on other sites More sharing options...
Dwaggie Posted August 18, 2013 Share Posted August 18, 2013 I like all of the things! My favourite idea is the 1-round slug pistol, that isn't in warframe in any iteration. Link to comment Share on other sites More sharing options...
LoveYourEnemy Posted August 30, 2013 Author Share Posted August 30, 2013 UPDATE 1.0!!!! Added a Grineer Rivet rifle and Grineer 'True SMG/Compact AR'. Link to comment Share on other sites More sharing options...
Lord.Finster Posted September 2, 2013 Share Posted September 2, 2013 Love the concept of Grineer engineers even though the Vauban boots don't really befit them. Some sort of other cybernetic feet design might be better. Love the berserker concept. It's a mini Kril with a nice twist. Giving them Manticore axes might be even better. Or mabe they could use dual Machete instead. Shock troopers should actually use the Amphis, which is a Grineer weapon that no Grineer has ever used. Link to comment Share on other sites More sharing options...
Jamescell Posted September 3, 2013 Share Posted September 3, 2013 Great work, the E.V.A. helmet is a little odd though, IMO. Link to comment Share on other sites More sharing options...
LoveYourEnemy Posted September 9, 2013 Author Share Posted September 9, 2013 UPDATE 3: Added More Grineer enemies, and added Corpus and Infested to the mix. Had to post these separately because of the limited amount of images that can be posted in one post. GRINEER WEAPONS! - Grineer Hand Cannon - Grineer Railspike/ Hull Repair Tool - Grineer Rail-Gun -Grineer Double-Barrel Shotgun -Grineer 'Boltor' Skin/ Rivet gun -Grineer 'True SMG' Link to comment Share on other sites More sharing options...
Seanjuju Posted September 9, 2013 Share Posted September 9, 2013 (edited) Standing Ovation Inbound. Well Done Edited September 9, 2013 by Seanjuju Link to comment Share on other sites More sharing options...
arch111 Posted September 10, 2013 Share Posted September 10, 2013 Great work! I like the Grineer units and weapons the best. The infested Creeper is very interesting, they need more variety and this is a good addition. Some good ideas in the Corpus units. One thing though, its a bit hard to read the text on some places. Could you maby redo it in clear typing instead? Or list it below the images. All in all, good job man! Link to comment Share on other sites More sharing options...
Madotsuki Posted September 11, 2013 Share Posted September 11, 2013 Grineers: Liked the ideas except the Engineer, that seems more a Corpus thing. I really like the Hunters/Handlers though. Infested: Not really liking the Sprayers, the Infested really shouldn't use firearms (though some advanced units should have ranged projectiles). Corpus: The Mercs should completely replace the crewmen, though they should have a higher ratio compared to the normal crewmen as the levels rise. Kinda "meh" on cultists. Link to comment Share on other sites More sharing options...
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