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Why Defection is the best ENDLESS mode and why the rest should copy it


Gandergear
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It's almost unanimous that Defection is the worst game mode in Warframe, so why am I calling it the best endless mode?

Because it actively rewards players for playing endlessly.

 

Defection starts with the squad escorting 1 group of defectors at a time. This method is pretty slow  because rewards are given for every two squads escorted. This means once both the B & C spawn points for defectors open, the group starts getting rewards almost twice as fast as if they did it one at a time. This means that the efficiency of running 3 rotations in a single game is much higher than running 3 missions of 1 rotation each. Assuming the team is able to handle the increased difficulty.

 

For onslaught I propose we add a system that changes the rewards from every 2 zones (which is awful btw), to once every zone after a certain limit is reached. Most likely zone 4. This will reinforce the idea of the endless game mode in addition to reinforcing that each zone gets rewarded once the difficulty 'ramps' up.

For survival, interception, defense, and salvage, make the rounds 20% shorter after the first AA rotation, so that B/C is at wave/minute 14/18.

The slight speed increase will greatly incentivize longer play while simultaneously not punishing players for not going as long.

Edited by Gandergear
Trimmed for current accuracy
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