WTFGezzus Posted August 13, 2013 Share Posted August 13, 2013 I maxed out the crit chance mod and its at 150%. which confuses me because in rpg's and rpgmmo's 100% crit is 100% you cant crit move then that? Link to comment Share on other sites More sharing options...
Quamobrem Posted August 13, 2013 Share Posted August 13, 2013 It's adding 150% of the weapon in question's base crit chance. Link to comment Share on other sites More sharing options...
WTFGezzus Posted August 13, 2013 Author Share Posted August 13, 2013 so if it starts out at 5% then it becomes 155% with that mod on it?? Link to comment Share on other sites More sharing options...
Dtexas Posted August 13, 2013 Share Posted August 13, 2013 Critical chance = (base critical rate) * (1 + mod value) Link to comment Share on other sites More sharing options...
gavdl13 Posted August 13, 2013 Share Posted August 13, 2013 (edited) so if it starts out at 5% then it becomes 155% with that mod on it?? i think that if it starts out at 5% with 150% mod then it would be 12.5% Edited August 13, 2013 by gavdl13 Link to comment Share on other sites More sharing options...
Bakercompany86 Posted August 13, 2013 Share Posted August 13, 2013 i think that if it starts out at 5% with 150% mod then it would be 12.5% ^This. And weapons like the Braton have like a 2.5% base crit chance I think? So if you add 100%, you're crit chance total is really only 5%. Very misleading, perhaps they should alter the description. Link to comment Share on other sites More sharing options...
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