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New Simulacrum Tiles


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I'd be very interested in more testing conditions. Also useful would be corridor tiles for dealing with tight spaces, a parkour room that's just a wide open space full of obstacles to test the movement capabilities of frames in - possibly with a speed measuring tool and, if we continue to get more 'raid bosses' like the eidolons, such as the 'Flydolon' or things on venus, an area where we could spawn them during different states and using different attacks would be helpful. This would help deal with a number of the Simulacrum's problems.

Edited by Loza03
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