Jump to content

Loza03

PC Member
  • Posts

    13,191
  • Joined

  • Last visited

Everything posted by Loza03

  1. I don't ever recall that as an at-launch promise. I vaguely remember the idea being floated that they might rework the rest of the game eventually, but it's worth remembering that for a long time devstreams were a lot less professional, and had the devs floating ideas in real time. A really early one has them come up with Limbo's name on-stream. With that said, it means that they'd often say that they're working on something, and they probably were, but it wasn't something officially in the pipeline as it were, but the playerbase takes it as gospel promises. Steve in an interview confidently declared they'd have Railjack out by the end of 2018 in the Tennocon if my memory doesn't fail me! The more modern, relatively more professional (I don't follow devstreams as religiously as I used to, but all the ones I've checked in on have been) are most likely a direct response to the huge amount of community backlash this'd create. And of course, the playerbase (including yours truly, I'll admit it) definitely overhyped and added plenty of misconceptions into the mix. And obviously, Railjack flopped like a fish, so even if it was in the pipeline in the future, we'll be lucky to get any Railjack content in the future. Pity, I'm still fond of Railjack. If I'm wrong and there's a source for this being a part of the marketing (your Tennocons, your press releases etc.) as an at-launch feature though, hit me and I'll gladly eat my words. I'm also curious as to what broken promises you think are still missing? Most of the stuff was either confirmed cut because it wasn't fun in testing (at which point, why would you want that added) or added in later, even if in a less-than great form (blowing up corpus cruisers...)
  2. This is very Not Safe for Warframes.
  3. Railjack and Duviri's intrinsics are fine (except for maybe needing a dump, and the Gunner rank 10). You could make an argument for maybe addressing some of the game's many, many balance concerns with Intrinsics, but that's a whole different cauldron of debate.
  4. I mean, presumably around the Anniversary, so the latter end of the month. 25th is the official date.
  5. I am cursed that my current PC probably can't run it that great, though the rest of my unfinished games are probably celebrating! Father I crave kicking oxen
  6. I think it could go either way. You make a good point, but he's done resurrection type stuff before (resurrecting every dead person on the Zariman, albeit in the void), and he's presumably more powerful than he was the last time.
  7. I don't think there is AN anti-Void, but rather it's whatever theoretical Void-curing medicine Loid cooked up in his lab. That being said, I've watched a few lore videos which point out there's a series of suspicious 'Rap-Tap-Tap' sounds during this cutscene as well - which suggests that Loid might be wrong, and that the medicine is completely ineffective, and the effect is instead related to Wally deciding the Cavia are more useful or interesting alive, for whatever reason - with the colours as a side-effect.
  8. Warframe wouldn't work as an adaptation, but a movie set in the universe could work. But it'd definitely need to be all CG, and making something at the quality of the CGI trailers and the intro cutscene at feature length would dwarf the budget DE has to throw at a studio. And I don't think investors would like the fact that the Tenno are, all things considered, pretty quiet and stoic. I mean, they can and do quip, but the Operator writing has gotten a LOT better, and they're usually fairly sarcastic if they're making jokes. Big movie studios want Iron Man - irreverant, 'witty' (huge air quotes for most movies these days) and A******s who are still somehow white hat heroes. The Tenno are fairly consistently depicted as kind, empathic and gentle with a sharp, wry and cynical sense of humour to those they consider friends, whilst being cold, merciless and brutal to those they consider enemies. Like, the 'nicest' thing you can do to the Elder Queen isn't sparing her, it's forcing her to die slowly from disease and rot, and they consider violent stabbings and broken necks 'mercy kills' - and their right since the alternative is immolation, radiation poisoning, mind control, being eaten alive by maggots... Y'know those things heroes do. Somehow I don't think a big budget studio is going for the huge budget needed without heavily sanitising Warframe - and probably ruining it in the process.
  9. You are very confident in this trump card which I've deconstructed several times already by this point, and I'm getting quite tired of repeating myself. I would be curious to know what your response to my actual point is.
  10. This Nekrosthread confused me so much before I looked at the post date.
  11. Silva and Aegis Prime probably isn't very good these days, but I just. I just really want the damn fire lightsaber and badass fire shield without needing to deal with the truly frighteningly bad stats on the default...
  12. Immortal frames are a balance issue, yeah, probably. But in all honesty they're pretty low priority as it goes. Kind of like Invisibility. Like, don't get me wrong, frames that can survive anything the devs throw at them are problematic from a game design perspective, but builds that can delete tilesets without restriction, player damage scaling, AoE vs Single-target, armour scaling and even unrestricted mass CC (yes, even as far as CC has fallen since Eximus) are above it on the damage they can deal to the game's design.
  13. As the dedicated forge guy whenever I played multiplayer, I agree. Especially since I could also generally be 'on call' for anything else that needed doing. I feel like there's more that could have been done with the forge than just making it kind of irrelevant like it is now - even if they wanted to change the Flux system, which I get the reasons for, attaching the forge to more of the tactical screen might have been good. Maybe even revive the old hacking mechanic from the first release as an optional - it would have sucked for mandatory mission stuff as it was, but consider the Corpus objectives - imagine if the Forge guy could access a console which granted access to all the air support abilities of the frames on the ship, as well as maybe access to abilities like being able to reduce the electric pulse thingies when hacking or place down beacons that players can teleport to. Transfer the Flux energy mechanic to here for the limiter instead of the player's personal supply, and the Forge gameplay is kept intact without interfering with other player's gameplay. To me it feels like a lot of the streamlining was to prepare the game mode for more complex objectives and thus you don't have as much time to focus on any one thing... and then it just never happened. Like, with the crew - the AI pilot eventually got the ability to target mission objectives (even though they're still bugged) but there's almost never a need to do that. I've gone on record a few times discussing how interesting a defense mode where players need to defend a whole ship from waves of enemy craft and waves upon waves of boarding crews could have been. Forge guy sending down revolite drops, rearming on-board defenses, Pilot and/or gunners taking out the ships outside whilst away needs to handle enemies that make it on board and keeping the objective in one piece.
  14. Guardian Eximus are common. 10 of them ganging up on you at once when you only have a Glaive Prime is not. And spawning 10 eximus in the simulacrum is absolutely artificial. And again, they key problem I'm talking about is that the reason why the vast majority of people completely ignore shields as a factor is that shields are utterly laughable as a defence in Warframe compared to armour. Or rather, that armour is absurdly high compared to everything else, and the 'fix' DE did years back did not change that whatsoever. As I stated before, Corpus enemies in Steel Path can have, like, 3% of their equivalents EHP. That's the reason so few people care. Yes, this causes problems when edge cases arise, but in the overwhelming majority of circumstances, it's simply not the case. The issue is that Armour scales differently to everything else, on a completely different curve. This means that there's actually some levels where shields are better than armour (don't worry - for Elite Crewmen/Lancers this is at like, level 16), and then as levels increase armour scales up to the aformentioned absurd levels. All guardian Eximus do is change the levels where shields scale better by giving a flat bonus. Specifically, for our test Lancer/Crewmen, that changes the respective level where the crossover happens to about 113. In other words, the Lancer, at level 113, has over ten times the EHP as the Crewman. And that difference only extends with time. And of course, this becomes even more notable on the Steel Path. At the levels where these enemies start spawning on the Steel Path, the Crewman has about 10% the EHP as the Lancer as discussed outside the Steel Path, but on the Steel Path, the Crewman has 4% the EHP. If we want players to diversify their loadouts, this is what needs to change. And no amount of Guardian Eximus band-aids change that.
  15. Deluxe skins don't usually, but DE have started going crazy with them lately so it's not out of the realm. And yes, Oberons's base skin does fit more into the original WF aesthetic (which makes sense for his release date), but he has a proper helmet, shoulder guards, gauntlets, and of course there's his prime which leans into this further. What do you mean when you say 'armour'?
  16. Well you see there's your problem. You have a frame that already exists that does Paladin things, looks like an armoured knight (albeit a warrior of nature) and is even referred to as a Paladin in some marketing. DE making another frame that does this would be redundant. Your best bet is to hope for an Oberon Deluxe that changes the effect of his 3. There's frames out there with more than one deluxe after all.
  17. Add to that, Warframe's numbers don't match up with each other. To note: Steel Path Corpus Elite Crewmen enemies can have as little as 3% the EHP of their closest counterparts, Elite Lancers, and that problem only rises the higher levels scale. Not to mention other similar problems like ability modding vs weapon modding, or player EHP variance either.
  18. Yeah, that isn't anything to do with the Shields vs Armour problem, and it's worth noting that all that Guardian Eximus does is functionally increase the EHP of the calculated Elite Crewman to 507,940 EHP, or in other words... a whole 37% of the Elite Lancer's EHP! That puts them at about as much EHP as a... sortie 2 heavy gunner. Not even Steel Path, literally just the sortie. Which granted, is pretty beefy all things considered, but if you're comfortable in the Steel Path against Grineer, that level of enemy is probably not an issue for you by now. What you're describing is an extremely edge-case artificially-engineered scenario, and is completely unrelated to the core problem of Warframe's EHP calculation (and pretty much all of its various scaling cases). Sure, in that specific situation, with several Corpus equipped with a ton of extra defenses in the form of Overguard, 10X EHP and rotating defensive shields that block most of the attacks aimed at them, yeah, scraping every bit of extra damage you can on them is entirely reasonable, and exactly what you should do. But that's not how the game actually works, and you know it.
  19. The question still remains 'what would that look like'? If not Oberon or Styanax. If you just want the aesthetics, I don't doubt some good fashionframe would do the trick nicely for Styanax. Colour his energy gold for example, and you have holy light attacks. And the most critical identifier for his classical design is his helmet, so some of his alternate helmets and some well-placed attachments would probably help. Ultimately though, my question remains 'what do you actually want that doesn't already exist?'. We have several Warframes which call on the aesthetic of an armoured warrior: Excalibur has been noted before, and Styanax of course. Oberon blends classic knightly designs into the more naturalistic edge, Harrow is a warpriest, and Protea leans on some knight aesthetics too to get the combat in her combat engineer. We can't forget Dagath either here, fitting the bill as the antipaladin/blackguard/oathbreaker/hellknight (whichever your preferred 'evil paladin' name is) with her undead knight vibes on top of her Dullahan inspirations. And of course Kullervo is an armoured soldier too, though he's far from a knight or Paladin. And as noted, the ability vibes exist pretty widely too, and several even combine the two. If you can suggest how you'd produce a Paladin that has a meaningful distinction, I'd love to see it.
  20. I mean, if we're talking the DnD aesthetic, I'm not quite sure the design space room. Oberon has a knightly aesthetic, especially the prime (I might not like the Silva and Aegis prime, but a mace and shield are extremely knight and paladin-y), whilst coming out with light from the gods and healing those around him. He gets some Druid in there too, but even Dungeons and Dragons accepts this as a valid Paladin with 5e's Oath of the Ancients. As for an armoured warrior armed with almighty weapon and shield, rallying forth their allies in the fight for goodness and justice... that's like, what, two steps from Styanax? Yeah sure he's more of a Greek Demigod in terms of his visual aesthetic and the names and whatnot, but if a Paladin doesn't mean healing auras and radiant smites like Oberon, or an almighty warrior of justice bolstering allies and wielding divine weapons... I'm not really sure what you're looking for. Nah, most of this is kinda cribbed from Dungeons and Dragons. Not necessarily the flying part, but ever since their introduction DnD Paladins have been holy knights (Lawful Good for the overwhelming majority of the game's existence only easing up with the release of the fifth edition) with magical auras that improve their abilities. From what I've seen about the Warcraft setting, there's a lot of stuff cribbed from DnD. Not that it's a bad thing, because DnD cribbed a ton from other sources like Tolkien and Jack Vance, that's just how fantasy do.
  21. Why not just brute force through shields and HP? Well simple: The Elite Crewman, on the steel path at level 150 has about 50,794 ehp (effective hit points). The Elite Lancer has1,370,371 ehp. The Elite Crewman literally has 3% the EHP of the Elite Lancer. So yeah that's why nobody bothers to bypass shields.
  22. Probably not, but the most straightforward answer is the same as why the characters are allowed to swear but the players aren't. There's a difference between individual trusted employees who, if they step out of line, can be individually approached, talked to and if necessary disciplined, and the throng of players who can't be trusted or even individually monitored.
  23. They/Them (plural-ish), since they're a collection of the pieces of three other warframes collected around I think what almost seems to be a void-angel like void-stuff skeletal construct. There aren't really any great analogues in the real world to attach to that, but if the intent is in the possessive term, phrases like 'the gang' might work?
  24. The sad truth is that the community gets up in arms about most any nerf. Often ravingly declaring how much DE nerfs things (which is demonstrably untrue in comparison to how often DE buffs things or introduces stronger items), review-bombing the game and generally sending absolute bile at DE. This isn't the worst I've seen, not by a long shot, but it's the simple truth. Meta-complaining is, if not strictly forbidden, certainly not encouraged, so I'll just say that it's a cycle that you have to get used to if you spend time around here.
×
×
  • Create New...