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Loza03

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  1. I don't ever recall that as an at-launch promise. I vaguely remember the idea being floated that they might rework the rest of the game eventually, but it's worth remembering that for a long time devstreams were a lot less professional, and had the devs floating ideas in real time. A really early one has them come up with Limbo's name on-stream. With that said, it means that they'd often say that they're working on something, and they probably were, but it wasn't something officially in the pipeline as it were, but the playerbase takes it as gospel promises. Steve in an interview confidently declared they'd have Railjack out by the end of 2018 in the Tennocon if my memory doesn't fail me! The more modern, relatively more professional (I don't follow devstreams as religiously as I used to, but all the ones I've checked in on have been) are most likely a direct response to the huge amount of community backlash this'd create. And of course, the playerbase (including yours truly, I'll admit it) definitely overhyped and added plenty of misconceptions into the mix. And obviously, Railjack flopped like a fish, so even if it was in the pipeline in the future, we'll be lucky to get any Railjack content in the future. Pity, I'm still fond of Railjack. If I'm wrong and there's a source for this being a part of the marketing (your Tennocons, your press releases etc.) as an at-launch feature though, hit me and I'll gladly eat my words. I'm also curious as to what broken promises you think are still missing? Most of the stuff was either confirmed cut because it wasn't fun in testing (at which point, why would you want that added) or added in later, even if in a less-than great form (blowing up corpus cruisers...)
  2. This is very Not Safe for Warframes.
  3. Railjack and Duviri's intrinsics are fine (except for maybe needing a dump, and the Gunner rank 10). You could make an argument for maybe addressing some of the game's many, many balance concerns with Intrinsics, but that's a whole different cauldron of debate.
  4. I mean, presumably around the Anniversary, so the latter end of the month. 25th is the official date.
  5. I am cursed that my current PC probably can't run it that great, though the rest of my unfinished games are probably celebrating! Father I crave kicking oxen
  6. I think it could go either way. You make a good point, but he's done resurrection type stuff before (resurrecting every dead person on the Zariman, albeit in the void), and he's presumably more powerful than he was the last time.
  7. I don't think there is AN anti-Void, but rather it's whatever theoretical Void-curing medicine Loid cooked up in his lab. That being said, I've watched a few lore videos which point out there's a series of suspicious 'Rap-Tap-Tap' sounds during this cutscene as well - which suggests that Loid might be wrong, and that the medicine is completely ineffective, and the effect is instead related to Wally deciding the Cavia are more useful or interesting alive, for whatever reason - with the colours as a side-effect.
  8. Warframe wouldn't work as an adaptation, but a movie set in the universe could work. But it'd definitely need to be all CG, and making something at the quality of the CGI trailers and the intro cutscene at feature length would dwarf the budget DE has to throw at a studio. And I don't think investors would like the fact that the Tenno are, all things considered, pretty quiet and stoic. I mean, they can and do quip, but the Operator writing has gotten a LOT better, and they're usually fairly sarcastic if they're making jokes. Big movie studios want Iron Man - irreverant, 'witty' (huge air quotes for most movies these days) and A******s who are still somehow white hat heroes. The Tenno are fairly consistently depicted as kind, empathic and gentle with a sharp, wry and cynical sense of humour to those they consider friends, whilst being cold, merciless and brutal to those they consider enemies. Like, the 'nicest' thing you can do to the Elder Queen isn't sparing her, it's forcing her to die slowly from disease and rot, and they consider violent stabbings and broken necks 'mercy kills' - and their right since the alternative is immolation, radiation poisoning, mind control, being eaten alive by maggots... Y'know those things heroes do. Somehow I don't think a big budget studio is going for the huge budget needed without heavily sanitising Warframe - and probably ruining it in the process.
  9. You are very confident in this trump card which I've deconstructed several times already by this point, and I'm getting quite tired of repeating myself. I would be curious to know what your response to my actual point is.
  10. This Nekrosthread confused me so much before I looked at the post date.
  11. Silva and Aegis Prime probably isn't very good these days, but I just. I just really want the damn fire lightsaber and badass fire shield without needing to deal with the truly frighteningly bad stats on the default...
  12. Immortal frames are a balance issue, yeah, probably. But in all honesty they're pretty low priority as it goes. Kind of like Invisibility. Like, don't get me wrong, frames that can survive anything the devs throw at them are problematic from a game design perspective, but builds that can delete tilesets without restriction, player damage scaling, AoE vs Single-target, armour scaling and even unrestricted mass CC (yes, even as far as CC has fallen since Eximus) are above it on the damage they can deal to the game's design.
  13. As the dedicated forge guy whenever I played multiplayer, I agree. Especially since I could also generally be 'on call' for anything else that needed doing. I feel like there's more that could have been done with the forge than just making it kind of irrelevant like it is now - even if they wanted to change the Flux system, which I get the reasons for, attaching the forge to more of the tactical screen might have been good. Maybe even revive the old hacking mechanic from the first release as an optional - it would have sucked for mandatory mission stuff as it was, but consider the Corpus objectives - imagine if the Forge guy could access a console which granted access to all the air support abilities of the frames on the ship, as well as maybe access to abilities like being able to reduce the electric pulse thingies when hacking or place down beacons that players can teleport to. Transfer the Flux energy mechanic to here for the limiter instead of the player's personal supply, and the Forge gameplay is kept intact without interfering with other player's gameplay. To me it feels like a lot of the streamlining was to prepare the game mode for more complex objectives and thus you don't have as much time to focus on any one thing... and then it just never happened. Like, with the crew - the AI pilot eventually got the ability to target mission objectives (even though they're still bugged) but there's almost never a need to do that. I've gone on record a few times discussing how interesting a defense mode where players need to defend a whole ship from waves of enemy craft and waves upon waves of boarding crews could have been. Forge guy sending down revolite drops, rearming on-board defenses, Pilot and/or gunners taking out the ships outside whilst away needs to handle enemies that make it on board and keeping the objective in one piece.
  14. Guardian Eximus are common. 10 of them ganging up on you at once when you only have a Glaive Prime is not. And spawning 10 eximus in the simulacrum is absolutely artificial. And again, they key problem I'm talking about is that the reason why the vast majority of people completely ignore shields as a factor is that shields are utterly laughable as a defence in Warframe compared to armour. Or rather, that armour is absurdly high compared to everything else, and the 'fix' DE did years back did not change that whatsoever. As I stated before, Corpus enemies in Steel Path can have, like, 3% of their equivalents EHP. That's the reason so few people care. Yes, this causes problems when edge cases arise, but in the overwhelming majority of circumstances, it's simply not the case. The issue is that Armour scales differently to everything else, on a completely different curve. This means that there's actually some levels where shields are better than armour (don't worry - for Elite Crewmen/Lancers this is at like, level 16), and then as levels increase armour scales up to the aformentioned absurd levels. All guardian Eximus do is change the levels where shields scale better by giving a flat bonus. Specifically, for our test Lancer/Crewmen, that changes the respective level where the crossover happens to about 113. In other words, the Lancer, at level 113, has over ten times the EHP as the Crewman. And that difference only extends with time. And of course, this becomes even more notable on the Steel Path. At the levels where these enemies start spawning on the Steel Path, the Crewman has about 10% the EHP as the Lancer as discussed outside the Steel Path, but on the Steel Path, the Crewman has 4% the EHP. If we want players to diversify their loadouts, this is what needs to change. And no amount of Guardian Eximus band-aids change that.
  15. Deluxe skins don't usually, but DE have started going crazy with them lately so it's not out of the realm. And yes, Oberons's base skin does fit more into the original WF aesthetic (which makes sense for his release date), but he has a proper helmet, shoulder guards, gauntlets, and of course there's his prime which leans into this further. What do you mean when you say 'armour'?
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