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Sancturay Onslaught: We can go zanier


Destrab
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It's said that the goal of Sanctuary Onslaught as a gametype was to generate more "arcade-style" gameplay. While I think amidst the remainder of the game it succeeds at this, things can be done to elevate this concept, for huge payoff.

It's also said that memes are a core value of the Warframe community, but this is very seldom gratified in an in-diegesis way - as is mostly appropriate of course, memes seldom do have a place in Warframe's diegesis. Nevertheless, a way to viably gratify this community ethos is a golden opportunity for DE.

So picture this: Simaris approaches the Tenno, curious to study our capability to adjust to extreme situations on the battlefield. Simaris has the Sanctuary on-hand, so simulating these situations are child's play to procure. Introduce a gamemode where battlefield hazards and conditions are ridiculous, and differ zone from zone: a "meme" gamemode. Here are a few examples, not as "here take this use this", but simply as a demonstration of the ethos.

  •  All enemies are under the influence of an infinite-duration Radiation proc, but have a chance to inflict a Radiation proc on inflicting damage.
  • All enemies are Spectres, of completely randomised Warframe loadouts.
  • Efficiency does not drain (if it all would in this gametype), but all enemies are bosses. Respawning bosses.
  • The floor is lava! And damages you. But not your enemies.
  • Reduced enemy difficulty, but the only way to kill them is in your Operator mode.
  • Only 1 enemy spawns, but killing it spawns 4 copies. Killing a copy generates 4 copies of the copies. Killing those copies generates 4 copies of the copies of the cop...

I hope this was entertaining to contemplate, as it is very fun to think about a game mode that has a high level of replayability solely for the degree to which it is 'out there'. Have a nice day.

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18 minutes ago, Destrab said:
  •  All enemies are under the influence of an infinite-duration Radiation proc, but have a chance to inflict a Radiation proc on inflicting damage.

The enemies wouldn't even fight you

18 minutes ago, Destrab said:
  • Only 1 enemy spawns, but killing it spawns 4 copies. Killing a copy generates 4 copies of the copies. Killing those copies generates 4 copies of the copies of the cop...

You would crash most people's systems after about 6 kills, and you would crash the super Crysis god rigs after about 3 more

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