Renjykk Posted June 2, 2018 Share Posted June 2, 2018 (edited) With the Beasts of the Sanctuary update, DE fixed the spontaneous (and quite humorous, if annoying) combustion of your eidolon lures the moment night time is about to end on the plains. What still occurs though is that while your lures are still intact and attached to the Eidolon, if you defeat it before it despawns, your lures will not count and the capture will default to a kill. This has happened twice now (the last of which was the last night cycle from the time of writing this, and I'm kicking myself for not snapping a screenshot of it). So we're effectively right back to where we were with exploding lures. Edit: Bug report now with screenshots! https://imgur.com/a/s9COXTg Edited June 2, 2018 by Renjykk More information Link to comment Share on other sites More sharing options...
TorukDovah Posted June 2, 2018 Share Posted June 2, 2018 I have lost two Hydrolysts due to this bug as well as the bug where having charged lures but eidolon still teleport away, but on headshot he dies not capture having 3 charged lures Link to comment Share on other sites More sharing options...
Renjykk Posted June 2, 2018 Author Share Posted June 2, 2018 (edited) Well the Hydrolyst needs 6 charged lures to be captured. So if you only had 3 that's working as intended (unless that was typo). But as for the first thing you mentioned, yeah I've had that too, though it's significantly less annoying, as you just archwing up and look for the blue light. 😄 Edited June 2, 2018 by Renjykk Link to comment Share on other sites More sharing options...
N64Gamefreak Posted June 2, 2018 Share Posted June 2, 2018 6 hours ago, Renjykk said: Well the Hydrolyst needs 6 charged lures to be captured. So if you only had 3 that's working as intended (unless that was typo). But as for the first thing you mentioned, yeah I've had that too, though it's significantly less annoying, as you just archwing up and look for the blue light. 😄 A Hydrolyst needs only 3 charged lures to be captured, not 6. Link to comment Share on other sites More sharing options...
Renjykk Posted June 2, 2018 Author Share Posted June 2, 2018 2 minutes ago, N64Gamefreak said: A Hydrolyst needs only 3 charged lures to be captured, not 6. What? Since when? Then why does the Teralyst require 4? Unless he only needs 2 all of a sudden. Has this always been the case, or due to a change? Link to comment Share on other sites More sharing options...
N64Gamefreak Posted June 3, 2018 Share Posted June 3, 2018 1 hour ago, Renjykk said: What? Since when? Then why does the Teralyst require 4? Unless he only needs 2 all of a sudden. Has this always been the case, or due to a change? A Teralyst requires 2 charged lures to be captured, not 4. It's been that way for a long time. Link to comment Share on other sites More sharing options...
Renjykk Posted June 3, 2018 Author Share Posted June 3, 2018 Well then I was instructed wrong, lol. Was told once that you need 4 and 6 and was never corrected until now. Well, if nothing else, Eidolon hunts just got easier anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now