Raspberry Posted June 10, 2018 Share Posted June 10, 2018 This happens even when her Turbulence is not nullified, and it occurs regardless of distance. It's extremely troublesome at high levels since this ability is supposed to deflect all projectiles and completely protect Zephyr from all non-explosive ranged attacks. Link to comment Share on other sites More sharing options...
LightningsVengance Posted June 10, 2018 Share Posted June 10, 2018 probably a bug Link to comment Share on other sites More sharing options...
Fazel412 Posted June 10, 2018 Share Posted June 10, 2018 Turbulence shield radius is affected by ability range. If I recall correctly, if Zephyr has less than 100% ability range, Zephyr (and sentinels, for that matter) may not be 100% protected against projectiles, which could be the reason why a Scrambus is able to harm her on occasions. Does your Zephyr have less than 100% ability range? That may be the reason. Link to comment Share on other sites More sharing options...
Raspberry Posted June 11, 2018 Author Share Posted June 11, 2018 13 hours ago, Fazel412 said: Turbulence shield radius is affected by ability range. If I recall correctly, if Zephyr has less than 100% ability range, Zephyr (and sentinels, for that matter) may not be 100% protected against projectiles, which could be the reason why a Scrambus is able to harm her on occasions. Does your Zephyr have less than 100% ability range? That may be the reason. It does, but it's odd. As long as an enemy shooter isn't close to me, all non-explosive projectiles do bend enough to miss me, including beam weapons. The only exception is the Scrambus shotgun, which just doesn't work regardless of range. Link to comment Share on other sites More sharing options...
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