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SPECTRUM: the tri elemental chimera


(PSN)stormfalcon2018
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So i this is my general idea for a destiny guardian based warframe: SPECTRUM.

Lore: (to be determined go ham).

Spectrum:

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Passive:

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energy based rage form which activates automatically (seriously you dont have to press a button for it, just get enough energy) with powerful stats abilities but at the cost of no energy at the start/it drains energy in rage form. It can also preform a tripple jump. The First Two jumps are normal, but the third lifts the warframe up and can glide but for a limited time. Kind of like a mix of warlocks glide and titans lift from DESTINY 1&2. And the abilities cost no energy in base mode but have cooldowns before you can use it again. guaranteed energy drops on kills and a passive health regen when not damaged for a time. 10 health per second.(edit: normal abilities have different damage types and effects depending on. Your energy color. Orange = fire, cyan = electricity, purple = void.)

(note: orange focuses around offense and defense, cyan focuses around support and offense, and void focuses around defense and support.)

Mastery rank:

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10 (note: he is the first mastery rank locked warframe ever (if you don't count umbra) so he is unique.

Appearance:

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I see him looking like a fusion of all three destiny classes (Warlock, Titan, Hunter) with a mix of their animals (eagle, lion, snake) and during his rage form he becomes more like a monster (running his legs and his left arm) but still looking like a warframe.

Spectrum stats: max level

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Health: 50 (RAGE) 550

Sheilds: 50 (RAGE) 150

Armor: 15 (RAGE) 700

Energy: 100

Sprint: 1.25

Ability 1: (grenade toss) throws a grenade high damage low aoe. RAGE MODE (NOVA BOMB) bigger strong version  of the grenade that tracks enemies.

Spoiler

Color powers:

Orange: improved tracking +1 meter/sticks onto enemies/burn effect 10 dps.

Cyan: sticks onto surfaces/ lightening bolts rain down on the area/ stuns enemies hit by gernade throw.

Void: fastest travel time of the three/ no self damage/ creates child gernades.

Cooldown: 15 seconds

Energy: 0 (RAGE) 10

Damage: 75% (RAGE) 100%

Damage type: depends on color (RAGE) void

Range: 5/10/15/20 meters (RAGE) 10/20/30/40 meters

Blast radius: 2.5/5/7.5/10 meters (RAGE) 5/10/15/20 meters

Tracking: 1 meter (RAGE) 20 meters

Augment: healing bombs. (normal & RAGE) gernades and nova bombs now heal you and your allies at the cost of cooldowns doubled.

Casting Animation: (normal) he makes a ball of energy in the palm of his hand and throws it. (RAGE) he levitates and spins while forming the nova bomb in both his hands then he unleashes it onto his enemies.

Ability 2: (smite) attack a enemy in front of you with a three hit melee attack (1. shoulder charge, 2. knife stab, 3. hand burst). RAGE MODE ( STORMTRANCE) drain energy to fire electricity out of you hands. or to better phrase it (UNLIMITED POWAAAAAAAAH).

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Color powers:

Orange: can target three low health enemies/ apply burn proc on enemies hit.

Cyan: improve team abilities on kills/ stun enemies hit with the hand blast.

Purple: weaken enemies and steal their sheilds(can oversheild)/ life steal... Just life steal.

Damage: 5%/10%/15%/20% per hit

Damage type: depends on color (RAGE) electricity

Range: 5 meters (RAGE) 10 meters

Knockback: 10 meters (RAGE) 0

Cooldown: 15 seconds (RAGE) 0

Energy: 0 (RAGE) 1 per second

Augment: chaos reach. (RAGE) Fire a laser of pure electricity with the cost of no movement.

Casting Animation: (normal)charge, stab, blast. (RAGE) same as stormcaller warlocks.

Ability 3: (knife throw) throws an explosive knife at enemies. RAGE MODE (KNIFE TRICK) throw a 12 explosive knifes at all enemies in front of you.

Spoiler

Color powers:

Orange: burn proc/ faster cool down.

Cyan: chain lightening/ faster travel time.

Purple: team over sheild on precision kill/ heal allies hit.

Damage: 50% of enemy health (RAGE) 100% of enemy health

Damage type: blast/depends on color (RAGE) fire/blast

Range: 10/20/30/40 Meters

Blast radius: 5/10/15/20 (RAGE) 10/20/30/40

Cooldown: 30 seconds (RAGE) 15

Energy: 0 (RAGE) 20

Augment: hammer throw. (Normal) Throws a hammer that explodes on contact. (RAGE) throws twelve hammers in a row.

Casting Animation: (normal) throws a knife. (RAGE) knifes appear in between his fingers which he throws at enemies.

Ability 4: (trenches) place down a healing & empowering rift and a rally barricade on your spot. RAGE MODE (FORTESS) place down a ward of dawn and a well of radiance on your spot. A beam of pure energy fires from the hilt of the sword at enemies who get to close.

Spoiler

Color powers:

Orange: small fire turret/ increased bonus damage by 25% .

Cyan: summon a small ball of electricity that targets enemies/ rift sends out shock waves.

Purple: stronger barriers/ increased healing by 50%.

Damage: 10% per second

Damage type: none (RAGE) fire/electricity/void

Health Per Second: 25 (RAGE) 50

Damage boost: 100% of weapon damage

Duration: 15/30/45/60 (RAGE) 30/60/90/120

Aoe: 2.5/5/7.5/10 meters

Damage absorption: 50% (RAGE) 100%

Cooldown: 1 minute

Amount active at a time: 1 (RAGE) 2

Energy: 0 (RAGE) 50

Augment: get behind me. (Normal) the barricade becomes a towering barricade that you can shot through at the cost of being weaker and the cooldown time becoming 45 seconds.

Casting Animation: (normal) a combination of the titans barricade and warlocks rift casting animation from destiny. (RAGE) he sticks a flaming sword in the ground. then a surge of energy goes out leaving the ability.

 

 

Spectrums base mode has a decent energy cap at 100 and is very mobile however has low health/ armor/ and sheilds, but his rage mode still has his 100 energy and mobility while getting a ton of health damage and sheilds. To make a long story short spectrum is a very high risk/ very high reward support frame loads of energy with little to no self defense. He's best used as a helping frame, healing teammates in normal mode while dealing major damage in rage mode.

Alright now for his special items.

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Armor set:

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Hunters courage: a wartorn cloak with the vanguard symbol on it.

Warlocks wisdom: shoulder guards with vanguard symbols on them. the left side having a bond on the left arm and the right having a rope tier around the right arm.

Titans strength: the left side gives the bottom part of the robe and the right the titan mark. They have the vanguard symbol on them of course.

Vanguard authority: this chestpeice has the top part of the robe, ammo belts, and the vanguard symbol on it and grants additional armor on the rest of the body. But only a little.

Primary name: IRON WOLFS. Kill all who a stupid enough to shoot at you.

Spoiler

Mr:10

Secret ability: this weapon was made to fire lock-on cluster rockets at an unsurpassed rate for launchers. With a high reload time, a long lock-on time, and the ability to pick up shotgun(100) and rifle(50) ammo it is quite resourceful. Melees cause you to slam the ground with the launcher's base.

Trigger: auto (while aiming down sights) lock on salvo

Accuracy: 50% (locked on to enemies) 100%

Lock on time: 3 seconds

Lock on amount: 10

Fire rate: 5 rockets per second

Reload time: 5 seconds

Magazine: 50 rockets (the salvo will match the rounds required to kill the enemies)

Ammo: shotgun/rifle

Noise: very alarming

Damage: 100 (plus cluster rockets) 50×10

Total damage: 600

Status chance: 50%

Damage type: blast/impact

Blast Radius: 10 meters

Crit damage: 800 total

Crit chance: 5%

Slam attack damage: 350

Slam radius: 5 meters

Secondary name: SHADOWSUN CROSSBOW. Go play mind games with your enemies.

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Mr:10

Secret ability: This weapons bolts can tether and weaken enemies nearby while causing mayhem with a firey explosion.

Trigger: semi

Accuracy: 100%

Fire rate: 1 bolt per second

Reload: 2 seconds

Magazine: 6 bolts

Ammo type: sniper

Noise: silent bolts/alarming explosion

Total Damage: 200 (50 +150) + 2 per second on tethered enemies

Status chance: (impact) 100% (blast) 100% (tether) 100%

Damage type: blast/impact/void/tether (tether slows down enemies greatly, deals small damage over time and makes the enemies more susceptible to damage in the aoe)

blast radius: 5 meters

tether radius: 10 meters

tethered duration: 10 seconds

crit damage: 250 double against tethered enemies

crit chance: 15% (against tethered enemies) 100%

Melee name: TRAVELER'S CHOSEN. Smash your enemies with these weapons.

Spoiler

Mr:10

Secret ability: This is a strange weapon a sheild, a blade, and a polearm that is confusing to say the least.(part sword, hammer, bladed staff, knife) its attack animation is strange however its very effective.

Melee type: polearm

Attack speed: 1.50

Chain attacks: 6 attacks in a chain

Channeling multiplier: 1.5×

Block resist: 100%

Total damage: 600

Damage types: fire/electricity/void/puncture/impact/slash

Crit damage: 1200

Crit chance: 25%

Status damage: 200

Status chance: 20%

Slam attack: 800

Slide attack: 400

Wall attack: 500

These can all be unlocked by purchasing the "vanguard warframe" bundle.

Trailer: 

Spoiler

Setting: Earth mountain forest, location unknown but near a crashed grineership, Midnight.

In the depths of the forest, all is peaceful, until a grineer ship crashes and lands in the forest. 2 smaller ships fall down not to far from the crash site and a single escape pod falls down farther away. The only survivors of the crash are 24 grineer soldiers. (Flashback to when the ship was not destroyed) a single peice of cargo in a grineer lab with a full battalion of grineer soldier's guarding it. (Back to present time) the survivors managed to regroup with one another, they try to call for back-up but the coms are dead. One grineer lancer notices some ruins nearby and tells his superior a captain who's not important and very incompetent decides its a good place to set up camp, unbeknownst to them something is following them. (Flashback) the containers only exit is destroyed taking out 20 grineer heavy gunners, the rest of the grineer alarmed by this decide to point their weapons at the now open container, then a knife is thrown out of the containers hiting the grineer in the front killing the grineer instantly, the other grineer surrounding their dead comrade, then as soon as the grineer put the peices together it was to late as the grineer were killed by a explosion originating from the knife. Panic ensues on the ship with most grineer going towards the lab while some fleeing, these were the survivors. while this is going on, spectrum walks out of the container, his energy color constantly cycling between orange, cyan, purple, and grabs his weapons off a table nearby. Some grineer spot him and start firing on him. Spectrum spots them, casts his trenches, and throws his gernade at the grineer. one grineer managed to get close but he makes short work of it by casting his smite ability, then he throws a knife at the poor grineers knee. The grineer noticing this starts to panic before the knife explodes. Back in the present, the grineer managed get to the ruins. They soon realise that the ruins were some sort of watchtower/temple hybrid. Some time passes and they got the doors open. A flashback occurs we see spectrum tearing through all of the grineer on the ship while he is also destroying the ship... All except for a single escape pod. Back to the present the grineer finally set up the camp, then spectrum roars as he transforms into his monstrous form as the grineer realise that he has been following them this entire time. Then it switches to the final sceen with a p.o.v. switching between the captain, and spectrum while he is killing all the grineer at the ruins with his abilities, and weapons. The captain with no men and no where left to go other than the temple proceeds to run inside with spectrum following. It is then revealed that the ruins were the iron temple in the chase sceen that follows. The captain in the chamber of the iron lords then proceeds to hide behind the iron lords medallion. He looks around it and spectrum is nowhere to be found. The captain thinking he's safe proceeds to lean on the medallion, then spectrum is revealed to be on top of the medallion with the captain seeing him to late, then it cuts to outside the iron temple where we can only here the screams of the grineer captain as spectrum proceeds to kill him. Later on we see spectrum burn the grineer corpses, reigniting the bonfire in the temple as he closes the doors of the iron temple.

(AND YES I KNOW IT MAYBE TO LONG BUT I HAVE NOTHING BETTER.)

How to get him: (TBD)

So those are my ideas.

Edited by (PS4)stormfalcon2018
I was tweaking a bit with SPECTRUM.
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  • 2 weeks later...

I'm getting the feeling that you are trying to do too much here. You're drawing too much from another game that is fundamentally different from Warframe, even trying to bring in the "Super Charge" mechanic. Just a bit much. Settle on a smaller selection of abilities, or keep a few abilities (or rather, just one of the abilities), as a selector ability.

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43 minutes ago, (PS4)stormfalcon2018 said:

That ...actually sounds good. But what would i replace the other with?

I'm afraid I'm not one to help you there. There's a certain image and style that the Guardians display, that would take some care if translated to Warframe Physics. Any Frame that draws inspiration from them shouldn't totally rip their powers and mechanics. Smaller details and inspirations would be more appropriate. A reduced sprint speed like Rhino and Atlas, but their passive could be an innate energy regeneration. But for their powers... It is too tall an order to suggest what and how to change. There is simply too much to draw on, as the Guardians each have a selection of powers. It might be better to look at the name of the Warframe, rather than from where it draws inspiration from, to allocate powers.

 

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okay. I don't want to say it's trash. Because I really like the rage idea....however. After reading through it again. It is stupid. Because within your idea you never mention how to enter rage mode. Please add that. And take away a zero from each energy number. Please

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okay. So if I understand this correct. You need to max out your energy pool in order to go into rage mode? If that's the case then it's not a good one. Because if you were trying to play this guy as a supporter but getting maxed out by team energy drops or trinity well you are screwed. Not in a bad way as you will deal a ton of damage but in the end a buff will help more often. So please correct when I am wrong but if that's how you imagine this to be easy to use...telling you it's not.

however if I am right you could actually make where as you have the option to choose what he is going to throw so knives or bombs. Make this your third ability or first and let one ability be to gain rage somehow by gaining damage or whatsoever.

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54 minutes ago, LOD07 said:

okay. So if I understand this correct. You need to max out your energy pool in order to go into rage mode? If that's the case then it's not a good one. Because if you were trying to play this guy as a supporter but getting maxed out by team energy drops or trinity well you are screwed. Not in a bad way as you will deal a ton of damage but in the end a buff will help more often. So please correct when I am wrong but if that's how you imagine this to be easy to use...telling you it's not.

however if I am right you could actually make where as you have the option to choose what he is going to throw so knives or bombs. Make this your third ability or first and let one ability be to gain rage somehow by gaining damage or whatsoever.

I see where your getting at yes however he is supposed to be an ad clearing support. Now granted. What you said is true however he is quite weak in his based form how about i nerf him by making him get less energy/ make him gain energy slower.

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making him weaker is not the way to go. Just make really clear how this Warframe will get into this rage mode. If you have a great system in mind to do so. Please share. It's just really confusing right now how this Warframe will become strong...not even mentioning how to become "weak" again. Once you pointed that out really clearly it will be easy to understand and easier to work with to make tweaks and changes.

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When I saw "Spectrum" and "Tri elemental" I was expecting something more focused on the elemental damage types in the game. Perhaps a frame that would have a niche against prosecutors. This almost feels like several concepts put together rather than one well hashed out idea. Is he energy based, a weapons specialist? Maybe I'm lost trying to read between what's the base frame, what's the augments, what's the special vanity items, and new weapon ideas. If so, maybe a clean up of the post to make them easier to read.

That being said, the words "Spectrum" and "Tri Elemental" does have my own thoughts going on a frame concept.

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