Aeon94 Posted August 19, 2018 Share Posted August 19, 2018 (edited) Passive New passive ( 25% more damage to incapacitated enemies ) is really nice. No need for change. 1# Minelayer Tesla - Vauban releases electrically-charged grenades that adhere to any surface. The grenades will discharge and affect up to 4 enemies if they are within 7 / 8 / 10 / 12 meters. A single grenade holds a maximum of 4 / 5 charges, and each charge inflicts 120 / 150 Electricity damage ( with 100% status ) + true damage equal to 5% of Enemies' max Health. Charges are fired once every 3 seconds. Each grenade has a duration of 20 seconds. Only 3 Teslas can be active at same time. Latcher ( Shred ) - Vauban releases 5 / 6 seeker grenades that latch onto enemies and explodes after 1 / 0.75 sec, dealing 150 / 250 Blast damage to all enemies in a 4 / 6 meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by 30% / 40% for 4 seconds. Only 2 Latchers ( 12 seeker grenades )can be active at same time. ----- New ideas are coming. ----- New ideas are coming. 2# Exalted Sentinel Summons a seperately moddable sentinel. While Sentinel alive, Vauban passively gains +100 / 150 / 200 / 250 Armor Bonus. When Sentinel is killed, it will respawn beside Vauban after 45 seconds or instantly by holding this ability using 50 energy. Armor Bonus is affected by Ability Strength. Revive energy cost is affected by Ability Efficiency. Revive energy cost is reduced proportionately based on the remaining time until Sentinel respawns (e.g. 1 second remaining on timer = 1 energy used to revive Sentinel ). It has 3 abilities ; Grenade Thrower - Randomly choses and throws a grenade at enemies from Vauban's Minelayer every 10 seconds. Warding Drones - Provides defensive 2 / 3 / 3 / 4 drones that block a number of instances of damage equal to the number of drones for 5 seconds ( 30 sec cooldown ). Cryobeam - Attacks any enemy with a beam that inflicts 125 / 150 / 175 / 200 Cold damage. Cryobeam has a cooldown of 3 seconds.( Beam damage is affected by Strength ). Vauban can also mark and make Sentinel attack chosen enemy by tapping 1. 3# Bastille Main function stays same. It also ; Grants 25 / 35 / 50% Damage Reduction to ally Shields and increases Shield Regen by 2x while allies are in Bastille. Damage reduction and regen rate are not affected by Strength mods. 4# Vortex Vauban releases a device that creates a powerful attractive force, lasting 4 / 5 / 6 / 8 seconds. Every enemy within 6 meters of the device will be violently drawn to it and dealt 50 Magnetic damage ( with 100% status ) + true damage equal to 0.5% of Enemies' remaining Health per tick ( 5 ticks per second ). Only 3 Vortexes can be active at same time. Holding the ability makes all active Vortexes to explode , dealing 400 Blast damage in 10 meters radius. Edited August 19, 2018 by Aeon94 Link to comment Share on other sites More sharing options...
000l000 Posted August 19, 2018 Share Posted August 19, 2018 Vauban needs more synergies, his tesla grenade could electrify his bastille, and a new cluster mine skill as his second power could add explosions if thrown into his vortex. Link to comment Share on other sites More sharing options...
(XBOX)GhostofaMessiah Posted August 19, 2018 Share Posted August 19, 2018 You can dream in one hand and poop in the other. The poopy one will always be guaranteed to fill up faster. -Dr. Phil Link to comment Share on other sites More sharing options...
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