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Mission types rework suggestions


ShizumasLove
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Assassination: Not just boss fights. Please add "normal" assassination missions in which you have to kill only one specific target with a sniper rifle.

Assault: Not only on Kuva Fortress: It would be interesting, if you could prevent an inversion of the grineer, corpus or infested by infiltrating the mother ship/main base and sabotage the turrets/troops etc. This assault mission type for preventing inversions could be twice as hard as just fighting back the incoming troops.

Capture: Not only find, shoot down and capture the target. Give them bodyguards! A limited time to find them! And target should not get killed, or the mission is over.

Defection: Not only during an attack of infected, but of grineer and corpus, too. And civilians should be escorted, too. This mission type could take place in more places than just dark sectors.

Defense: Not only in waves, not only defending an object: Add a defense mission type in which not waves, but actually the total number of enemies is displayed. You then have to protect without pause until the troops are defeted. And it would be awesome, if you could defend colonies again like in the quest "The Glast Gambit". Maybe display even the number of colonists. If more then 75% of them got killed, the mission is over. Too often a Frost just casts his snow globe and then you defeat one wave after the other. Defending a colony with civilians moving around or many groups of civilians makes it harder to succeed.

Excavation: Not only feeding power cells to the excavation tools and protect them: Let us install the excavation tools in mines and caves (like in Eidolon). To set the excavators up you need to transport them to the location, hack them, then protect them. The more damage the excavator gets, the less cryotic it will gain. No more power cells. If an excavator is destroyed you have to set another up. No more multiple excavators.

Hijack: Not only stealing vehicles. Perfect for stealing blueprints and Ayatan treasures, too! There could be a guaranteed parkour each mission. After that, once you stole the blueprint or Ayatan treasure, there could be a searchparty after you.

Junction: Please make them re-playable in the sense that the Warframe clone gets stronger with each of your victories. And it would be nice if you could get cosmetics for that Warframe by chance after defeating them. If you lose, your own Warframe could be disabled for a while.

Rescue: Please start a timer at the beginning of the mission. Then you have to search for the hostage/s on the whole map. If the time runs out, the hostage is killed and the mission is over. If you cause the alarms to get activated, the time is reduced. For example: Rescue time is 5 minutes. Alarms activated twice = 3 minutes left.

Sabotage: Activate a timer after the sabotage so you have to leave the location really fast. Perhaps even more hacking tasks (puzzles like on Lua)

Spy: Not only extract data. The goal could also be to scan specific turrets, weapons, enemies without being detected. Or: spy on bosses or similar targets in order to get a code you then have to use for hacking something. Smaller maps perhaps, less enemies. If the alarms are activated after you scanned the objects or got the information, it's no problem. But if you are detected before the goal is accomplished, the mission is over. Spy missions should be real stealth missions again.

Survival: It would be interesting if you have to fight for entering an oxygen zone. Then defend your location. But the level of oxygen is decreasing the longer you stay there and the more allies are there, too. So you have to change the location again. Scanners could show you areas with more oxygen. No more help by Lotus.

Edited by -Akade-
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sounds more annoying than challengeing

36 minutes ago, -Akade- said:

Assassination: Not just boss fights. Please add "normal" assassination missions in which you have to kill only one specific target with a sniper rifle.

and isnt this just Capture?

Edited by Kyoresh
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With the new Railjack...

King of the Hill
Prelimary bombardment and fire from Railjack to take out perimeter defense.
Enemies will be alerted and counter-attack will be on going.
2-3 players from Squad will need to drop off from the Railjack

Objectives.
1) Occupy enemy stronghold and intercept transmission (Interception
2) May or may not appear - intel from interception - Rescue prisoner operative within facility and escort to safety (Rescue)
3) Destruction of enemy equipment/ targeted machinery (Sabotage)
4) Capture enemy vehicle and escort to point where Railjack could recover it (Hijack)

Railjack pilot or remaining crew need to provide covering fire for teammates at the
objective, enemy armor units would reinforce counter-attack so Railjack crew need to keep them down.

 

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