ViLeDeth Posted November 28, 2015 Share Posted November 28, 2015 (edited) I am under the impression that the ult has been modified to stop at a certain length OR there needs to be a higher melee counter that requires at least 5k (assuming 5k is when you reach 4.5x). With both range mods for ability power and primed reach on a jat kittag you can get a good base range started. Here are the results: Well VISUALLY it looks long but it is not, how is this? The problem seems to be is that the HIT DETECTION is not matching up to the exact length of the staff! If it was nerfed then I'm okay with it, but it is bugged via hit detection box. As the staff visually grows, the hitbox remains the same as the initial cast length. This is not the case with the Chinese version as both visual and hit detection match up. If you look at picture #2, notice the channeling effect trail and where it is following: As you can see, it is not following the tip of the staff and is instead much lower than it should be. Meaning, this is most likely the issue, it is a hit box that isn't lining up with the entire staff. I looks like its the length of just the melee weapon itself plus the prime reach range. Here's how you can test it out and get yourself 1k+ hits(3.5x combo meter) in just a few short minutes: No damage mods (with 2 exceptions). Just get yourself reach/prime reach, berserker, fury, reflex guard, life strike, 2 status mods and Killing Blow. Killing blow is to help tap into more life strike (I work with 10% life strike as any higher is a waste of energy) The 2 status mods are just to help put a little more damage for the sustain when channeling. DO NOT CHANNEL UNTIL YOU NEED TO LIFE STRIKE. You'll get more hits in because you do lower damage. Your slide attacks are quite strong still so you can use them to life strike and go back to building your combo without channeling. I hope I have answered some questions about the staff's range and building up counter meter. Thank you for participating with your eyeballs. ------Quick Bits ------ The staff's hitbox acts as if it is the same size regardless of how large the staff appears to be, and even if that wasn't the case, this is at best 10% as large as the gifs show. Try it yourself and you will immediately see this, mobs literally a few meters in front of you will not be hit. Additionally, the staff shown in the Draco/Void Survival gifs was hitting for an enormous amount more per hit than ours does (not that the current damage is particularly bad). This is also true, the feel of the range is nothing like the visual - it is much shorter still. Staff doesnt fit on screen Complains about nerf... #forumlogic 10/10 useless post - read the part where I said, "If it was nerfed then I'm okay with it, but it is bugged via hit detection box. As the staff visually grows, the hitbox remains the same as the initial cast length. This is not the case with the Chinese version as both visual and hit detection match up." Read Ratcher0325's post - he/she is on to something that could mean the range is there but the hit detection isn't matching up to the actual length of the staff. Edited November 28, 2015 by ViLeDeth Link to comment Share on other sites More sharing options...
RagDollRat Posted November 28, 2015 Share Posted November 28, 2015 Staff doesnt fit on screen Complains about nerf... #forumlogic Link to comment Share on other sites More sharing options...
Vunie Posted November 28, 2015 Share Posted November 28, 2015 is still one of the worse ultis of all warframes Link to comment Share on other sites More sharing options...
Racter Posted November 28, 2015 Share Posted November 28, 2015 (edited) Staff doesnt fit on screen Complains about nerf... #forumlogic The staff's hitbox acts as if it is the same size regardless of how large the staff appears to be, and even if that wasn't the case, this is at best 10% as large as the gifs show. Try it yourself and you will immediately see this, mobs literally a few meters in front of you will not be hit. Additionally, the staff shown in the Draco/Void Survival gifs was hitting for an enormous amount more per hit than ours does (not that the current damage is particularly bad). Edited November 28, 2015 by Racter0325 Link to comment Share on other sites More sharing options...
Buzkyl Posted November 28, 2015 Share Posted November 28, 2015 is still one of the worse ultis of all warframes Really? Really? Link to comment Share on other sites More sharing options...
shut Posted November 28, 2015 Share Posted November 28, 2015 is still one of the worse ultis of all warframes LOOOOOL Link to comment Share on other sites More sharing options...
Jaruis Posted November 28, 2015 Share Posted November 28, 2015 (edited) is still one of the worse ultis of all warframesI've been seeing arguments about his ult, and yet I haven't saw one proper argument on why his ult sucks compared to why his ult is goodI'm starting to see a pathetic trend Anyways, how many enemies would be flinging around from something the size of a skyscraper? Edited November 28, 2015 by Jaruis Link to comment Share on other sites More sharing options...
Renegade343 Posted November 28, 2015 Share Posted November 28, 2015 Really? Really? When the staff gets so long such that it is longer than the screen, probably. After all, who knows what happens next? What if he accidentally spun around and blew up the ship he is in? [size=1]Also think his long staff is meant to compensate something.[/size] Link to comment Share on other sites More sharing options...
PnOyLeeT Posted November 28, 2015 Share Posted November 28, 2015 well i see it like valkyr is close range wukong is mid range excal is long range each individual are different from each others ... mod builds and effects ... i dont compare them at all it same thing with weapons having different stats or proc damage as impact , puncture or slash pick one that suits your gameplay ... now we only need "sai" weapon to complete my ninja turtle team :) Link to comment Share on other sites More sharing options...
ViLeDeth Posted November 28, 2015 Author Share Posted November 28, 2015 Staff doesnt fit on screen Complains about nerf... #forumlogic Where is the complaint? Link to comment Share on other sites More sharing options...
Miszt Posted November 28, 2015 Share Posted November 28, 2015 (edited) Mios + Primed Reach already gives you quite a big stick by default, no modifiers needed. May I ask about OP's melee weapon? Edit: nvm apparently i'm blind. Edited November 28, 2015 by no_stripes Link to comment Share on other sites More sharing options...
PnOyLeeT Posted November 28, 2015 Share Posted November 28, 2015 (edited) nice finds ... it actually gets longer with out damage mods..gg Edited November 28, 2015 by Pnoyleet Link to comment Share on other sites More sharing options...
UnbeBleeder Posted November 28, 2015 Share Posted November 28, 2015 The title sounds like a porn ad. *SEE MORE INCHES FAST! - And heres how!* Link to comment Share on other sites More sharing options...
Praisethasun Posted November 28, 2015 Share Posted November 28, 2015 is still one of the worse ultis of all warframes Iam pretty sure u dont even have the frame lol. Link to comment Share on other sites More sharing options...
--88-- Posted November 28, 2015 Share Posted November 28, 2015 Man i've been using him with mios equipped an can honestly say that he does not suck at all, regardless of his ult range he is still a ton of fun to play and if you are good with his 2nd ability and have rage he is an absolute beast! Even if they dont fix the ult hit box or they leave it as it is i am still gonna be using him a ton, specially on them infested. Link to comment Share on other sites More sharing options...
MegaPain Posted November 28, 2015 Share Posted November 28, 2015 well i see it like valkyr is close range wukong is mid range excal is long range each individual are different from each others ... mod builds and effects ... i dont compare them at all it same thing with weapons having different stats or proc damage as impact , puncture or slash pick one that suits your gameplay ... now we only need "sai" weapon to complete my ninja turtle team :) yeah ... Valkyer meele /immortal exc ranged (as good as immortal cuz it goes throught walls. wukong... 1 cc and you probably dead after wave 40 just sayin.... Link to comment Share on other sites More sharing options...
Eftycchia Posted November 28, 2015 Share Posted November 28, 2015 yeah ... Valkyer meele /immortal exc ranged (as good as immortal cuz it goes throught walls. wukong... 1 cc and you probably dead after wave 40 just sayin.... Playtest first. Talk later. Link to comment Share on other sites More sharing options...
Ziegrif Posted November 28, 2015 Share Posted November 28, 2015 The title sounds like a porn ad. *SEE MORE INCHES FAST! - And heres how!* Increase the size of your staff today! Link to comment Share on other sites More sharing options...
(PSN)bluerazorsedge Posted November 28, 2015 Share Posted November 28, 2015 yeah ... Valkyer meele /immortal exc ranged (as good as immortal cuz it goes throught walls. wukong... 1 cc and you probably dead after wave 40 just sayin.... so wrong, just saying... Link to comment Share on other sites More sharing options...
Darkmoone1 Posted November 28, 2015 Share Posted November 28, 2015 So essentially....its a bug.... DE pls. Link to comment Share on other sites More sharing options...
RagDollRat Posted November 28, 2015 Share Posted November 28, 2015 Man i've been using him with mios equipped an can honestly say that he does not suck at all, regardless of his ult range he is still a ton of fun to play and if you are good with his 2nd ability and have rage he is an absolute beast! Even if they dont fix the ult hit box or they leave it as it is i am still gonna be using him a ton, specially on them infested. Agreed, I use Dragon Nikana 1 forma and only regular reach, im in love with wukong, 2+4 LOLOLOLOL 3 when sheet hits the fan. 1 when some one needs to be knocked down a peg yeah ... Valkyer meele /immortal exc ranged (as good as immortal cuz it goes throught walls. wukong... 1 cc and you probably dead after wave 40 just sayin.... You clearly havnt played him, he has an invulnerability skill that is toggled and resets after being re toggled AND combos with Rage Link to comment Share on other sites More sharing options...
Buzkyl Posted November 28, 2015 Share Posted November 28, 2015 yeah ... Valkyer meele /immortal exc ranged (as good as immortal cuz it goes throught walls. wukong... 1 cc and you probably dead after wave 40 just sayin.... This is what happens when you don't playtest before posting. You dun gon look silly. Link to comment Share on other sites More sharing options...
RagDollRat Posted November 28, 2015 Share Posted November 28, 2015 This is what happens when you don't playtest before posting. You dun gon look silly. wait 1 cc, wth ability is he refering to? 3's like 1 second stumble?? o.0 I dont think that guy has read or watched or heard what all of wukongs abilities do Link to comment Share on other sites More sharing options...
NEONOVUS Posted November 28, 2015 Share Posted November 28, 2015 Playtest first. Talk later. I'd say I can do this, but I'm still several weeks of alertium away. Like really, how are we to test this stuff with the extreme cost and multiple research hurdles? And if you say buy plat, then its not a F2P game now is it? It'd be nice if the simulacarum let you just have everything for testing purposes, like an always open god mode test server with every possible option open to try these things out. Weapons, frames, and fused leveled mods available with MR. Link to comment Share on other sites More sharing options...
Vunie Posted November 28, 2015 Share Posted November 28, 2015 Iam pretty sure u dont even have the frame lol. i am pretty sure you're wrong nice try tho Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now