Luminati07 Posted August 11, 2013 Share Posted August 11, 2013 (edited) Hi guys, After reading the posts in this thread - https://forums.warframe.com/index.php?/topic/93390-what-this-new-multishot-mod-means'>Link And also giving my take on the rollerboss idea, I thought I'd create a thread for it. Rollers are generally considered to be annoying "enemies", who are just there to stun you. But, I honestly think a rollerboss would be awesome if done right. (From the game Bulletstorm) I think a rollerboss would be awesome if it was on a huge scale like that. It would be on the new grineer settlements. Taking place in a huge, open area. (maybe with some buildings, boulders, structures etc.) When the roller connects with a structure, it would tear through it. (could be hard on the systems, though) I'll post this thread now, and think of some other mechanics and edit the post. Thoughts? What do you think would be some cool ideas for a boss like this? *Edit 1* 1. I think this boss should definitely have some special way of taking it down. Not just shooting it non-stop until it's dead. Post some ideas about what you think would be an interesting way to do this. 2. Deckers brought up an interesting point. Powers. How would powers affect it? IMO, this should be kind of like an endgame type boss, where you need to play skillfully, and smart, to win. This means that Snowglobe and Bastille shouldn't be used as 'I win' buttons. Maybe Snowglobe protects you from 1 impact, that's it. Bastille could slow it down by a small amount, rather than raising it into the air. *Edit 2* I think it should have some weapons as well, instead of just rolling around. Perhaps some missiles or projectiles that fires upon you while it's rolling. (not cheap, 1 shotting projectiles. I.E Raptor) But, something that will keep you on your toes, while still keeping the boss fight feeling fair. *Edit 3* After reading over the replies, the issue of what should happen if it rolls over you arises. Honestly, I think, like has been said, you should be downed. I'm all for having 1 hit kill bosses, as long as they are kept fair. 1 hit kills would work, as long as this boss can't zip around back to you and roll over your face again in the space of 2 seconds. That's Raptor's issue. He has high damaging attacks, but it never feels fair when you fight him/it. Challenging, but fair. That's the way Dark Souls does things, and that's the way boss fights should be. Edited August 14, 2013 by Nugget_ Link to comment Share on other sites More sharing options...
LalaLuck Posted August 11, 2013 Share Posted August 11, 2013 NO. NO. NO. NOOOOO. I can just imagine it right now.... Link to comment Share on other sites More sharing options...
pdxdubin Posted August 11, 2013 Share Posted August 11, 2013 NO. NO. NO. NOOOOO. I can just imagine it right now.... It would be unique and difficult gameplay but if the thing runs you over you need to die. I think it would be fun Link to comment Share on other sites More sharing options...
NanoDecerto Posted August 11, 2013 Share Posted August 11, 2013 Oh god, please no!! Link to comment Share on other sites More sharing options...
Deckers Posted August 11, 2013 Share Posted August 11, 2013 It would be strange to think about which abilities can defend you. For example could Bastille hold it or snow globe? Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 11, 2013 Share Posted August 11, 2013 does it look like bastille or snow globe are going to stop that thing? =P muwhahahah all the +1's OP ALL OF THEM Link to comment Share on other sites More sharing options...
Sairielle Posted August 11, 2013 Share Posted August 11, 2013 the small ones are already annoying and you want to add a larger version of it... +1 Link to comment Share on other sites More sharing options...
pdxdubin Posted August 11, 2013 Share Posted August 11, 2013 the small ones are already annoying and you want to add a larger version of it... +1 Yes... as large as possible.. Link to comment Share on other sites More sharing options...
Enguzrad Posted August 11, 2013 Share Posted August 11, 2013 Well, when I look at that big wheel from Bulletstorm, Here is my concept for this boss:He would be invulnerable except for the sides where he has guns or rocket launchers or whatever. His main goal is to roll straight at you to run you over which causes incapacitation. His guns are meanwhile shooting on anything around.We have to destroy the guns and then shoot through the holes, which are left after the gun is desroyed, to destroy roller's reactor, thus killing the boss.Snowglobe and bastille should just slow down boss but not stopping him.And this is how I see it in ms Paint Link to comment Share on other sites More sharing options...
virgatetomb Posted August 11, 2013 Share Posted August 11, 2013 ROLLERS EVERYWHERE RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN Link to comment Share on other sites More sharing options...
jpvi1207 Posted August 11, 2013 Share Posted August 11, 2013 It would be strange to think about which abilities can defend you. For example could Bastille hold it or snow globe? it would crack snow globe slowly and bend over the bastille Link to comment Share on other sites More sharing options...
Valkyrie9001 Posted August 12, 2013 Share Posted August 12, 2013 Support. Do et. Link to comment Share on other sites More sharing options...
Luminati07 Posted August 12, 2013 Author Share Posted August 12, 2013 the small ones are already annoying and you want to add a larger version of it... +1 You win this thread. Link to comment Share on other sites More sharing options...
DarknightK Posted August 13, 2013 Share Posted August 13, 2013 There was a thread a long time ago about a Roller boss, however this Bulletstorm concept looks pretty nice, and the reactor concept that Enguzard drew up looks pretty interesting and viable. Perhaps if the boss was large enough you would be able to get inside it (a very cramped space) and shoot at the reactor in the middle. One way to enter it would be through the sides once the turret guns are destroyed and through the middle (there would be a veryyyy narrow opening the middle of the boss which a single warframe could slip into. If players time their jump right, they could grab onto a low platform and make their way up to the reactor). Once inside though, and after a set number of damage has been done to the reactor, the roller will stop suddenly and toss around players inside of it with its inertia, possibly flinging them out. If not, it will charge up an EMP pulse inside of it, depleting the energy of every warframe inside of it and taking down their shields by 50%. Alternatively: Once in a while, the reactor could emit an EMP pulse that takes away some shields and restores a little to the reactor itself. Players can avoid this by climbing down or up (it only affects players on the reactor level) and waiting until the pulse has gone. The pulse also staggers warframes, which can knock them off the roller. Link to comment Share on other sites More sharing options...
BloodCarnival Posted August 13, 2013 Share Posted August 13, 2013 Gigantic Roller Boss in a pinball arena. Do eet! Link to comment Share on other sites More sharing options...
jpvi1207 Posted August 13, 2013 Share Posted August 13, 2013 yes! Link to comment Share on other sites More sharing options...
Luminati07 Posted August 14, 2013 Author Share Posted August 14, 2013 There was a thread a long time ago about a Roller boss, however this Bulletstorm concept looks pretty nice, and the reactor concept that Enguzard drew up looks pretty interesting and viable. Perhaps if the boss was large enough you would be able to get inside it (a very cramped space) and shoot at the reactor in the middle. One way to enter it would be through the sides once the turret guns are destroyed and through the middle (there would be a veryyyy narrow opening the middle of the boss which a single warframe could slip into. If players time their jump right, they could grab onto a low platform and make their way up to the reactor). Once inside though, and after a set number of damage has been done to the reactor, the roller will stop suddenly and toss around players inside of it with its inertia, possibly flinging them out. If not, it will charge up an EMP pulse inside of it, depleting the energy of every warframe inside of it and taking down their shields by 50%. Alternatively: Once in a while, the reactor could emit an EMP pulse that takes away some shields and restores a little to the reactor itself. Players can avoid this by climbing down or up (it only affects players on the reactor level) and waiting until the pulse has gone. The pulse also staggers warframes, which can knock them off the roller. Great ideas! Thanks for the support. :) Link to comment Share on other sites More sharing options...
DarknightK Posted August 14, 2013 Share Posted August 14, 2013 Here's the old topic if you want to leech some ideas from it :P https://forums.warframe.com/index.php?/topic/41475-petition-for-next-boss-or-grineer-boss-to-be-a-giant-grineer-roller/ Link to comment Share on other sites More sharing options...
Luminati07 Posted August 15, 2013 Author Share Posted August 15, 2013 Here's the old topic if you want to leech some ideas from it :P https://forums.warframe.com/index.php?/topic/41475-petition-for-next-boss-or-grineer-boss-to-be-a-giant-grineer-roller/ Ah, thankyou very much. :) I'll give it a read asap. Link to comment Share on other sites More sharing options...
Ariarch Posted August 15, 2013 Share Posted August 15, 2013 Nervos Cannon. On a rollerboss. I don't think that it should be huge though. More like Episode III of Starwars.(I.E. Grievous wheel.) Link to comment Share on other sites More sharing options...
Luminati07 Posted August 19, 2013 Author Share Posted August 19, 2013 Nervos Cannon. On a rollerboss. I don't think that it should be huge though. More like Episode III of Starwars.(I.E. Grievous wheel.) I don't think it'd be as awesome to fight something like that. :( It'd be hard to match the intensity of a massive roller coming at you. But, we just have two separate opinions. :) However, I actually think something like that would work as a new heavy enemy. Maybe for the Corpus, they seem to be lacking in the heavies department. Link to comment Share on other sites More sharing options...
Altey Posted August 19, 2013 Share Posted August 19, 2013 Hi guys, After reading the posts in this thread - Link And also giving my take on the rollerboss idea, I thought I'd create a thread for it. Rollers are generally considered to be annoying "enemies", who are just there to stun you. But, I honestly think a rollerboss would be awesome if done right. (From the game Bulletstorm) I think a rollerboss would be awesome if it was on a huge scale like that. It would be on the new grineer settlements. Taking place in a huge, open area. (maybe with some buildings, boulders, structures etc.) When the roller connects with a structure, it would tear through it. (could be hard on the systems, though) I'll post this thread now, and think of some other mechanics and edit the post. Thoughts? What do you think would be some cool ideas for a boss like this? *Edit 1* 1. I think this boss should definitely have some special way of taking it down. Not just shooting it non-stop until it's dead. Post some ideas about what you think would be an interesting way to do this. 2. Deckers brought up an interesting point. Powers. How would powers affect it? IMO, this should be kind of like an endgame type boss, where you need to play skillfully, and smart, to win. This means that Snowglobe and Bastille shouldn't be used as 'I win' buttons. Maybe Snowglobe protects you from 1 impact, that's it. Bastille could slow it down by a small amount, rather than raising it into the air. *Edit 2* I think it should have some weapons as well, instead of just rolling around. Perhaps some missiles or projectiles that fires upon you while it's rolling. (not cheap, 1 shotting projectiles. I.E Raptor) But, something that will keep you on your toes, while still keeping the boss fight feeling fair. *Edit 3* After reading over the replies, the issue of what should happen if it rolls over you arises. Honestly, I think, like has been said, you should be downed. I'm all for having 1 hit kill bosses, as long as they are kept fair. 1 hit kills would work, as long as this boss can't zip around back to you and roll over your face again in the space of 2 seconds. That's Raptor's issue. He has high damaging attacks, but it never feels fair when you fight him/it. Challenging, but fair. That's the way Dark Souls does things, and that's the way boss fights should be. YES YES YES AND YES Link to comment Share on other sites More sharing options...
Ariarch Posted August 19, 2013 Share Posted August 19, 2013 I don't think it'd be as awesome to fight something like that. :( It'd be hard to match the intensity of a massive roller coming at you. But, we just have two separate opinions. :) However, I actually think something like that would work as a new heavy enemy. Maybe for the Corpus, they seem to be lacking in the heavies department. That might actually work..... But not as a heavy. More like a not so rare stalker. Link to comment Share on other sites More sharing options...
Luminati07 Posted August 22, 2013 Author Share Posted August 22, 2013 That might actually work..... But not as a heavy. More like a not so rare stalker. Interesting... I like it. It'd be fun to fight something like that every so often. As long as it's quick, and zips around the place. Link to comment Share on other sites More sharing options...
bellinger Posted December 10, 2013 Share Posted December 10, 2013 This is exactly what we need. A seriously massive boss to kill requiring lots of interpersonal cooperation. To me there are only two ways to react to see a monster like that, you panic and go "how the hell do we kill that?" Or you (like me) squeal with delight and say " we get to splode the hell outta that thing!" Some obvious explanations for the sheer size and utter stupid hugeness of it could be that its a grineer/corpus/orokin terraforming platform, and its being used to create a cloning facility. Due to the implications of a new cloning facility for the grineer, it must be destroyed but due to the rarity of the parts its made of and the possibility its powered by orokin reactors, it cannot be shot down via orbital nuke. I wanna give this all of the +1s i can just to have a chance at killing something like that Link to comment Share on other sites More sharing options...
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