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(XBOX)LilHypezKiid

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Posts posted by (XBOX)LilHypezKiid

  1. So I was thinking of a savage, hunter styled warfame that just shows no mercy to his prey, this is when Kraven came to mind. It would be appreciated if you left feedback on the ideas and helped develop this concept thanks!

     

    Kraven

     

    Sprint Speed: 1.0

    Armour: 200

    Health: 150 (450 at max rank)

    Shield: 90 (275 at max rank)

    Energy: 125 (250 at max rank)

    Stamina: 150

    Polarities: 1x V

                     1xD

    Aura: V

     

    Abilities:

     

    1.???

    2. Feral Instinct - Kraven enters a hunting phase and detects all enemies around him in a small radius for a short time. During this duration Kraven's mobility is increased. 10m at base (15/20/25) 5s (10/15/20)

    3.Devour - Kraven gains increased melee damage and launches himself at an enemy, staggering them and leaving them vulnerable for a stealth finisher. 5m at base (10/15/20)

    4.Cannibalism - Kraven surges energy through his systems, becoming a pure cannibal and gains immunity to all damage for a short duration. 15s at base (20/25/30)

     

    Also when Kraven becomes this monsters, he could pounce like an animal when he jumps and runs on his hands and feet like a true hunter!

     

    ALL feedback is appreciated and helps to develop this concept as stated before, anyway please leave ideas below and thanks! =)

     

     

  2. Basically it gets a bit annoying when Nyx's Psychic Bolt Simply got into the wall so maybe they could have some sort of ricochet like Oberon's Smite and will also have the targeting with it so it still hits the enemies.

     

    What are your thoughts, all feedback appreciated. Thanks!

  3. So I recently bought Zephyr and ever since she was announced they always said she could "dominate the skies", however when I used her it felt a bit disappointing. Now I'm not trying to say that Zephyr isn't fun to play because I love to throw down my tornado and wreak havoc but I feel like since she is a bird that she should be able to have a better advantage whilst airborne so I have a proposal.

     

    Simply add in a toggle so that when you jump it lets you hover but slowly takes away stamina. This would synergize great with turbulence because since she will be in the open she'll have a defence, you could still use tail wind effectively to go further as usually and then you can obviously combo it with dive bomb when close enough to a target, also it would work great with tornado in infested missions since they can't touch you whilst airborne. Now I know this is highly situational but the possibilities with this feature could be amazing if used properly.

     

    All feedback is appreciated and please suggest any others ideas below, thanks!

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