NOSCOPE_xGET_GUDx_BLAZER
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Posts posted by NOSCOPE_xGET_GUDx_BLAZER
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but what if hype is not kill?
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you are supposed to get addicted
I cannot get addicted to an unfunny gaem doe =\\\
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That's not funny though ))
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So I installed maxed Metal Auger and Shred into my Opticor and thought that I can take out Nullifiers with that with one shot through their bubble, but... It seems this just doesn't work. I can shoot mobs through thick walls with these two modules, but Nullifier's bubble - no matter how small bubble is - I just can't kill a Nullifier itself until the bubble is completely removed.
Is this a bug or intentional???
If second - then this is rather strange. I mean, it would give low-rof weapons like bows or opticor much more value on high level void missions.
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on high level grineer missions (like draco past 4 round) you can be insta killed by a grineer sniper.
but sometimes i just get insta-killed with full shields/health with no bombards or snipers around whatsoever, so there is probably some kind of bug
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WHY?
same goes for void archwing missions. i was shocked when DE introduced the odonata prime that is acquirable in a "normal" space mission instead of the void.
i see no issues making a void archwing interception mission. DE doesn't even need to create any new assets, just a simple re-skinning of usual archwing enemies to make them look like "corrupted" and thats it.
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wich means you had to play more 5 rounds
that's not a solution. I mean.. seriously, if i plan to not go past 20 - i choose equipment respectively. I don't want to take OP wepons on every run just "in case DE will decide to deploy a patch during this particular run"
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when the patch is deploying they say please remain in your mission until deployment is finished,
yeah dude i know, but you can't choose when to extract from defense or interception mission.
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Did you extract during the time when Red Text states "stay in your mission until patch is deployed"?
no. i think it was after 5 or more minutes after the red text, because it appeared, like, during second or third round and we extracted after fourth.
any anyways there are not much of a choice when to extract from defence mission. you either extract when a round ends or when you lose.
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So. this happens already third or fourth time, and I'm getting frustrated, seriously.
All the items and xp i, and my friends, have received after successfully completed mission are lost, because of the patch deployment. When we got to Liset after the mission - we all got some message saying something like "wololo PROGRESS NOT SAVED enjoy"
And that was pretty much it. I would understand if that happened juse once, but not every time.
repro steps are like that:
1) go to a void defence mission
2) somewhere in the middle of a mission get a red text and notification about upcoming patch deployment
3) extract when round is over
4) get the "progress not saved" message box
5) be happy
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This is kind of sums up that event
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start an event that requires decent stun
cripple the best stun wepon
"not intentional"
rly?
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new weapons will become op,
these changes shows that DE duders are concerned about pvp problems. this is the most important thing
you can't make sudden PvP in a PvE oriented MMO as balanced as Quake3 for example, so nerfing obvious OP is at least something
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Well.. i hope that next will be kogake and gram
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But what if Bo is not kill?
bo prime is kill, confirmed 100%
What do you think about it?CTF was always a less popular mode than DM/TDM
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Nerf all of them!
if devs will continue to ignore these nonsensical op weapons - i will surely make more montages ))), though i planned to make next one about non-prime Lex
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your Editing skills make me rather cringe.
the amount of software pre-amp you applied to your audio is despicable.
when normalizing Audio, you generally want to normalize it to +0Db.
carry on.
not sure if trolling or just not familiar with MLG parody videos
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Nerf damage on all Melees
and this will make some other melee weapons even more useless..
melee weapons should just have some unique traits. for example: gram could still one-shot, and have huge range, but its speed should be much much slower, and also it can slow down sprint speed, because it's sure damn heavy.
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Question: when will invincibility states go away?
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Cutting together footage of killshots does not prove anything but your video editing skills.
but i must be mad enough about pvp balance to make this video, aren't i?
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I pray to all the darkest gods that DE will fix bo prime, gram and lex in upcoming patch.
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DE PLX FIX THX
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Chaos can be simple: When you are affected - you see all players as enemy players. Thats it. You still can kill someone from enemy team, but you have equal chances to waste entire clip trying to kill someone who is actually on your team.
Also mind control can be pretty simple and efficient too: affected player just loses control, and some rudimentary AI takes place..
well thats just a speculation, but i would implement these as i described
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16.3 patch notes stated that now members of a pre-made squad will not be shuffled between two teams in Conclave.
But this still occurs, not that often as it was before the patch, but yet it is not 100% guaranteed that your squad-mates will be on your team.
Official Deployment Status Thread: Echoes Of The Sentient [See You Friday A.m].
in PSAs and Announcements
Posted
What if update is kill?