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NOSCOPE_xGET_GUDx_BLAZER

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Posts posted by NOSCOPE_xGET_GUDx_BLAZER

  1. So I installed maxed Metal Auger and Shred into my Opticor and thought that I can take out Nullifiers with that with one shot through their bubble, but... It seems this just doesn't work. I can shoot mobs through thick walls with these two modules, but Nullifier's bubble - no matter how small bubble is - I just can't kill a Nullifier itself until the bubble is completely removed. 

     

    Is this a bug or intentional???

    If second - then this is rather strange. I mean, it would give low-rof weapons like bows or opticor much more value on high level void missions.

  2. WHY?

     

    same  goes for void archwing missions. i was shocked when DE introduced the odonata prime that is acquirable in a "normal" space mission instead of the void.

     

    i see no issues making a void archwing interception mission. DE doesn't even need to create any new assets, just a simple re-skinning of usual archwing enemies to make them look like "corrupted" and thats it.

  3. Did you extract during the time when Red Text states "stay in your mission until patch is deployed"?

     

    no. i think it was after 5 or more minutes after the red text, because it appeared, like, during second or third round and we extracted after fourth.

     

    any anyways there are not much of a choice when to extract from defence mission. you either extract when a round ends or when you lose.

  4. So. this happens already third or fourth time, and I'm getting frustrated, seriously.

     

    All the items and xp i, and my friends, have received after successfully completed mission are lost, because of the patch deployment. When we got to Liset after the mission - we all got some message saying something like "wololo PROGRESS NOT SAVED enjoy"

     

    And that was pretty much it. I would understand if that happened juse once, but not every time.

     

    repro steps are like that:

    1) go to a void defence mission

    2) somewhere in the middle of a mission get a red text and notification about upcoming patch deployment

    3) extract when round is over

    4) get the "progress not saved" message box

    5) be happy

  5. Chaos can be simple: When you are affected - you see all players as enemy players. Thats it. You still can kill someone from enemy team, but you have equal chances to waste entire clip trying to kill someone who is actually on your team.

     

    Also mind control can be pretty simple and efficient too: affected player just loses control, and some rudimentary AI takes place..

     

    well thats just a speculation, but i would implement these as i described

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