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NOSCOPE_xGET_GUDx_BLAZER

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Posts posted by NOSCOPE_xGET_GUDx_BLAZER

  1. Isn't the void supposed to be very unstable and dangerous? More so than space itself.

     

    If this is correct, that would be why there are no archwing missions in the void

     

    Liset can fly there, void towers are there for a long time without any damage, hell.. even grineer and corpus ships been there. So, anyway, i think that Orokin/Tenno technology is enough to operate in the void so we have to be able to fight Corrupted ones there (Neural sentry do modify all the stuff that it get it's hands on, so it can make grineer or corpus ships be able to withstand an open void space)

     

    And as i said before - we can fight Sentients there. We dont want them to get their hands on Neural sentry technology, are we? they can like.. enslave everyone with it. So this is a pretty good reason to defend orokin ships from them.

  2. Void Interception would have been fun.

     

    yes, and devs don't even need to create detailed locations like orokin battleships or something like that.. just an empty space with some small structures and a few re-skinned enemies, that would be enough

     

     

     

     

    Unfortunately for that the void will soon™ be getting removed

     

    I really hope that it will be removed just as an entity from the star chart, but not as mission environment, because i like it much more than usual grineer or corpus locations

  3. So, we have Odonata Prime drop from usual (on-foot) void missions, though i thought that when Odonata Prime will be introduced - it will go with at least one Void archwing mission that will drop it.

     

    I want to archwing in a Void environment so much, and i think that others who play archwing are also very excited about this possibility, but still there are no such missions.

     

    Why? I think that this is pretty easy to make one or two archwing missions with few types of corrupted enemies...

     

    Also i see no contradictions from lore perspective.

     

    DE wants to develop archwing further and lure more players into it, but they missed such an opportunity...

  4. I noticed that there are no more mods drop from the containers in the secret rooms.

     

    I always check all secret rooms when playing void survival and usually get some mods there, but after the patch that added life support drop from containers - i get no more mods from them. not a single one, and i have played a lot of survival missions already to be sure that life support broke them.

     

    pls fix

  5. Mind Controlled mob can brake Blade Storm if cast just after Blade Storm start. Affected Ash will miserably jump over and over again to this Mind Controlled mob in attempts to kill him, and it will continue for much MUCH longer than his normal Blade Storm. You can even fail the mission during that time if that's a Defense.

     

    repro steps:

     

    1) Initiate Blade Storm on some random mob

    2) Cast Mind Control on one of marked mobs before he is killed by Ash (pretty easy if there are a bunch of them)

    3) ...

    4) Look at Ash and laugh

  6. 200k to craft the Arcanes?! Looks like thats one more thing I'll never get....seriously how do you people have time to grind out millions of credits?

     

    200k is 4 T4 missions with a booster

  7. So. Almost every time if i Alt+Tab right after scene transition start or during it (when screen fades out, and before it fades in to show you a flying Liset or a location that was loading) - game process hangs completely and becomes "not responding" in task manager.

     

    I usually Alt+Tab every time when loading a mission to read some internets during that time, and because of this bug i always have to Alt+Tab precisely before "fade out" animation or after "fade in" animation, not during them and specially not when screen is completely faded out (this results in 100% process hang)

     

    i can provide you whatever debug logs you wish if the game has an option to save them

  8. I see all these complaint threads about the Manic saying that he is OP.

     

    I'm not saying that he is OP.

     

    I'm saying that invulnerability is the worst way to make an enemy difficult, and this time it is also poorly implemented.

     

    Why not make him faster, stronger, give him some abilities like disarm or slow????? Why invulnerability?

  9. thats it

     

    1) it is absolutely unintuitive: when his invulnerability becomes on or off? why? is there an animation related to that? it doesn't matter actually because he moves so fast and cloaks so you cant be sure if he has some kind of visual effects active.

     

    2) it does not make him more difficult to beat, instead it makes the whole fight with him kinda idiotic

     

    3) it is bugged as hell: he is permanently invulnerable if you block him in a corner and he cant get out, he is permanently invulnerable if he is staggered by Banshee's ult, he is permanently invulnerable if you stun lock him with a melee weapon, he even became permanently invulnerable for no reason for me once and i had to finish the mission ignoring him

     

    DE what the hell. players ask you to remove invulnerability state from bosses, but instead you add it to one more enemy.

  10. Grineer Manic is not counted as last enemy when Lotus says that you have to eliminate all enemies before starting next round of interception.

    This results in him being still alive during a timeout between rounds, when players cannot move, but Manic still can.

     

    We just got almost killed by him in that situation, we survived only because he was constantly changing targets and damaged us all, but didn't kill anyone during this 17 seconds timeout.

     

    And as i posted before - same thing happens with Nyx's Mind Controlled mobs (if Mind Control wears off during that timeout - they can kill someone)

  11. common bug on grineer tileset, extraction tile may not spawn, or sometimes it does spawn but it is disconnected from the main tile grid and you just cant get there (though you see green marker in that case)

  12. there is also one new line where Ordis says that "he will never betray the Operator". i cant paste it here since i saw it only once and cant remember the full line.

    this might be related

     

    I also think that cephalons somehow connected to the Sentients because Sentients should have corrupt any and all orokin A.I., and it is strange that some of them are still alive and loyal to tenno.

  13. feedback on new radial javelin:

     

    it is unintuitive, it is inconvenient, it made excalibur useless (because only use he could get is draco farm)

     

    thoughts:

     

    1) if you don't want old radial javelin in PvP - then make it different only for PvP

     

    2) if you don't like Draco farm - then give us a LEGAL way of leveling our weapons with efficiency ON A PAR with Draco/Excal farm.

     

    3) if you want us to grind to death and hate the game - then leave new radial javelin as it is now

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