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LAWD

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Posts posted by LAWD

  1. I wanted to get more standing for Steel Meridian to purchase some of the new augments, and so I put the Champions's sigil on my warframe, however, I have done a couple of missions and the standing instead goes to Cephalon Suda. What could be the problem? Please fix.

  2. 23 hours ago, LordDragoonis said:

    is the drop you didnt receive in you twitch drop inventory? as all claimed and successful drops are recorded there.

    It's in my twitch drop inventory, but not in my warframe account

  3. 23 minutes ago, Circle_of_Psi said:

    Nope, afraid you'll have to get used to it.

    Host issues have been with Warframe since the day it was born, but it's kinda strange how you only get it when a new player joins, I know a handful of players don't like "newbies" but this seems to be a whole new level.

    Question: What missions do you run?

    I play literally any mission, empyream, fortuna, sorties, duviri.

  4. I play on the PS5 and whenever I am not hosting, i.e. playing with someone else, it'll go well, however whenever a new player joins, the game freezes then I get disconnected and separated from the game and now join in my own session, where we had just been at with the previous session.

    If the other player had a Kavat or Kubrow they would also carry on into my new session. There are a few other bugs such as objectives on map still been marked even after completing them.

    Is there a way to fix this in-game, perhaps within the settings? Because I really enjoy playing with others, especially when I need to get that extra help with difficult nodes.

  5. So whenever we pick a side and go into the mission, the faction we represent also has their henchmen as allies for us.

    Now in Defense missions if you're too fast for them and reach the Objective, the allies get stuck and don't help you.

    Can we have fix for these NPCs to path better to us and help us out in the invasions?

  6. 2 minutes ago, Gabbynaru said:

    Not all missions have to be those boring, endless missions, you know. Variety. It's nice to have endless missions, it's also nice to have quick missions. Keeping just one tone throughout is a killer though.

    If you don't like them, don't play them. Simple as that.

    NOt really, im not saying they should be endless mission types, im just stating that DE certainly has the creativity to create really awesome mission types that dont have to be dragged out.

    Have you played Unreal Tournament 4? that game was by DE and it i\has got so much going for it

    And it's never that simple when i want Nezha Jinza's helmet or Loki swindle helm, right?

  7. Just now, Bristoling said:

    First 2 abilities of Nekros need an overhaul really. There is no synergy in his kit and other that having 1 toggle and one long duration ability, there isn't much ability use at all.

    His Terrify ability is fine as if, but it does feel like it should add more than just make enemies run away very quickly. Shouldn't it make a scare factor to the Shadows of dead? Probably make it Ember's accelerant for his shadows

  8. The current mission types, like exterminate, capture, hijack, rescue, should be looked at if Warframes are to have a place in any sort of role.

    You'd think for rescuing a target, you can use Ash smoke Shadow to help the Target from been detected, however, we can just rush to the end, even if the target is downed, you can reach Extraction just before he/she dies. Thats so broken

    I would like for DE to look at the current Meta and try twist around these mission types, to be somewhat different and more interactive with what should be the goal.

    There' several ways for this, and also, not for the mission types to be always the same in every planet, but with their own uniqueness.

    I do mind the speed and get out thing, thats old, do we log in just to run a mission without no challenges? nor objectives.. 

    Infested Salvage is a very good mission type, cause you have to make sure you're not using the Antiserums too frequently and sparingly, while trying to maintain the defence points.

    Edit: Just look at Unreal Tournament 4 and the mssion types it has, its so amazing how competitive that game is 

     

  9. So the recent rework was released.

    I like how it doesn't have to build up Tribute buffs and debuffs, i mean why wasn't it that way from the beginning?

    Anyway, I think her Razorwing has much promise, but feels so weird.

    Can we have much more control over how she moves, such as additional maneuvering. This becomes more apparent when you try to use her Diwata, which is her heavy sword.

    The animations don't make it clear how she moves, she just suddenly dashes to the enemy your 'tapping your key" to.

    I would wish she had much unique animation. Too much recycling from Archwing.

     

  10. On 2019-01-02 at 5:18 PM, NightmareT12 said:

    But you want only the VFX changed or the ability use too? As in soul gets sperated enemies behind get hit and ragdolled.

    Not Only VFX, but that should be the first on the list, second is making it useful with Desecrate

  11. can we have the ability to be reflective of how it's displayed in the Nekros Prime Trailer, whereby the soul gets separated from the target and becomes the projectile.

    Right now it has no use, besides ragdolling a bunch. Titania even hs this ability but very different

  12. 17 hours ago, erny0507 said:

    I think the idea is having diferent pets for diferent thing, like a full damage ardaza kavat (new dual stat mods), or a extra resource smeeta kavat (new fetch mod and new extra duration mod). The problem is the stasis itself, it needs an overall. 

    10

    I do think that's the case as well

     

    17 hours ago, erny0507 said:

    I think if we have as many active pets as we like, all the pets would drain from the same "feeder", or maybe buying slots for active pets, all the problems of the lack of slots would be solve.

    in what way?

  13. Fortuna came with new mods, and we have yet to expect even more with the part 2 update, however, ive run into some issue with modding my beast comapnion.

    There isnt enough mod slots for what im tryna do.

    Pets are missing a command key, it can just be one ability key press, with it, you can just prompt it to do something useful. Cause really relying on AI is questionable.

    I do want pets do get an uplift, they seem abit lacking

  14.  

    5 hours ago, ----Legacy---- said:

    i guess we haven't gotten them yet simply because the devs can't figure out how to adapt their kits for pvp and the dev who made the amazing rebalances we had before is probably busy working on something else. hopefully they get to it at some point, even better if it's early 2019 since i already don't see them doing it this year.

    I mean, if he is assigned to that section, shouldn't he push for it, considering how long we waited for Revenant and Garuda before they released.

  15. Hi, so i would like it if we could be able to bind our Quiver select for Ivara, and which mines to use for Vauban, by scrolling with mouse, and just using activation via key press.

    Also Khora sort of fits into this, with her different stances for Venari. It also seems counter productive to hold to change stances.

    It would make the micromanagement less and the abilities simpler to use. 

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