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LAWD

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Posts posted by LAWD

  1. Enemy AI needs to be updated with the rest of the game, they're too mindless and are just there for ammo consumption. This is one of my biggest issues with warframe, so many cool guns and weapons but against these mobs, it's utterly pointless. Have enemies have countermeasures to when a warframe activates its abilities, have them form tactical formations, instead of running from on corridor in a queue (swear its so weird when they line up to die). Make them more of a threat we are too Overpowered in this game anyway, throw us on our asses.

    Infested should definitely be the most intimidating faction.

    Game modes like exterminate, hijack and rescue need to be looked at, they're far too easy. This corresponds directly to the enemy AI.

     

  2. From what he used, to be to now. Jeez, previously he was known as the could counterfeit version of rhino, so somethin of fire burnt up, literally out of him and buffed him beyond heavenly ashes.

     

    I love it, 1 forma is all you need for a basic survival, balanced power set build. SOE space for equilibrium of you don't know what to do with sustainability.

    Although just as I pointed out before, blazing chakram behaviour should be looked at, I think for it to lock onto enemies instead of it bouncing off haphazardly, would be much more rewarding. Its hard to aim with such a small reticle.

    Equilibrium will help you get more energy if you think primed/flow isn't enough or rage...really he is flexible if youve tested him in either mid selection you use.

    As for Divine spears, I think u should automatically attract the blazing chakram towards near impaled enemy so as to make safety-hasty decisions much more reliable. So as to make it more complimenteray towards the health and energy orbs gained for support.

    Chakrams thrown to impaled enemies should directly mirror direction of the initial chakram, so as to make as it 'split'.

    I also think here should be much more reliable way go mark enemies for them good orbs. If chakram is ro be used much more.

    Nezha is no longer a 'fake rhino'

    He might just be better....imo he's a really good survivor in the long rum, y don't need much power strength anyway. He scalezzz!

     

     

  3. So I think his Blazing chakram is pretty hard to aim, it either goes above or below the reticle, and they way it's launched is also annoying.

    It doesn't launch like vertically but horizontally, which makes it collide with the terrain fences. Enemies behind cover can suffer headshots if aimed properly, however, the hitbox just doesn't comply.

    Blazing chakram just needs some tweaking to it, to make it more reliable

  4. 17 hours ago, Fallen_Echo said:

    Ever heard about the main problem of Nyx mind control?

    Theres a reason why many hate it and that is the fact that it can slow down an otherwise fast mission to snail tempo

     

    17 hours ago, SquinkyJunior said:

    Well, that doesn't really matter, because when in a defense, for example, the waves finish even when he still has thralls up. I may be wrong on that, but I'm pretty sure that's true.

    this is true actually, Thralls are just like Nekros' shadows and dont interrupt the pace at all

  5. So should Revenant be the only one be able to kill His Thralls?

    It has more benefits than disadvantages imo. Right now enthralling a eximus stops the energy drain nd buffs yu, until your ally kills it or the duration runs out.

    I believe he would perform much better if he were the only one able to kill the thralls since they are technically allies, friendly-fire should be on for them.

     

  6. My advise would be to get Revenant first then play him.

    10 hours ago, (PS4)Yes-Man-Kablaam said:

    Hold casting enthrall will auto enthrall all stunned enemies from mesmer skin. If you target an enemy and hold cast that enemy is enthralled prior to stunned ones. Limit of 7 is fine.

    while Mesmer skin is active, enemies who attack and are put to sleep, can be enthralled with no energy cost, this idea won't really do since casting enthrall on affected enemy won't even take that long. 

     

    10 hours ago, (PS4)Yes-Man-Kablaam said:

    Have thralled enemies grant damage redirection similar to Nidus's  link ability with reduced effects obviously. 

    I'd rather not have this, as some Thralls like ancient healers will be actually beneficial to you and allies. This would also seem like Nekros's Shield of Shadows. The problem is allies don't care and kill everything. Plus he has mesmer Skin

    everything else is just to balance him out.

  7. I came up with another suggestion for Nidus 3rd ability.

    When you cast onto an enemy, any damage dealt to enemy amplifies Nidus' weapon & ability damage. You can then shoot the linked target to increase your damage output.

    When cast onto allies, they receive damage reduction.

     

  8. 23 hours ago, onlyjokes said:

    I love it tho for me I think enthrall thralls should work like nekros shadows but only you can kill them and they don't count as the staff you have to kill in a defence mission

    and for Mesmer skin I think it should have 1 - 2 sec gate where you can't be touched so the it isn't gone in 1 or 2 seconds  

    P.S I love the augment Idea

     

    you know, funny thing, that when you enthrall the last few enemies, which is capped at 7, they dont have to be killed, but instead the wave continue onto the next.

    I did this in solo mode, so idk how it'll work in public matches.

  9. So i noticed something that i would personally love for it to stay, whether it was intended or not;

    I played a defense mission on solo, Akkad, and when the enemies were just about done in each wave, I'd enthrall them and the wave would continue onto the next, while still having those enthralled enemies alive.

    I really like this touch, it's as if the thralls were been treated as Nekros' shadows, however, until the duration wears off, they won't be yours anymore.

     

     

    • Like 1
  10. So i noticed some bugs, where when you use Vauban and place that Tesla grenade, and it happens to miss, in the next match when the 2 players choose different warframes, the Tesla Grenade still remains and does damage the opponent.

    Also the health goes by really fast when your caught off guard, and blocking doesn't really help as its really damn slow. It should be instantaneous.

    the overall controls don't seem to blend well with each other, thus leaving you to mash one attack.

    I feel as though it has really good potential, but its lacking.

    .

     

  11. The uppercut punch can really push you far back, instead of up high.

    I think DE had a chance to revisit the way they're ragdoll works when it cam e to this game mode and also the ain PvE game mode, things could certainly be looked at such as polishing.

    But the ragdoll, really needs to be looked at, sometimes enemies fly waaay UP

  12. 1 minute ago, Omega-Shadowblade said:

    No they are literally immune. They actually poison the infested back as seen in Operation Plague Star. It has to do with the adaptation ability the sentients have.

     

    1 minute ago, (XB1)Skippy575 said:

    I'm gonna piggyback here with a link to the Eidolon Phylaxis article on the wiki to bolster your point:
    http://warframe.wikia.com/wiki/Eidolon_Phylaxis

    My bad, i never got to do that operation

  13. So will we see an addition to the Infested units, like maybe Infested Nox, Infested Kuva Guardians or my favourite Infested Battalyts.

    I'm just throwing this out there, but we could have more ancients sprain of infested.

    My other suggestion would be to have a psuedo-warframe, what i mean is a grineer having the helminth virus but back-fired.

  14. Revenant is a sentient based warframe, more like a ghost harbouring a  warframe.

    His abilites do match his theme, Sentients been able to hack into any technology and make it theirs, same way his Enthral is, and his 3rd ability is akin to the way the Vomvulysts dash around. His abilities match his theme, but what i think he needs for his 1, is been able to hold it down, and move your pawns to the area you select, Just like Chroma's "Guided effigy"

  15. Just now, (XB1)Evilpricetag said:

    Its power strength with allies.

    And yes, if nothing else he specifically needs some synergy with Helminth Charger. The only 'kubro/kavat' with elemental damage, simply link, increase damage of charger, give additional toxin to nidus abilities.

    exactly, plus they pushed for the Helminth to receive the Phryke skin as well, so Nidus really fits the Beast class that Khora is in.

    Would love to see this implemented in some way..

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