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przemo877

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Everything posted by przemo877

  1. In the latest devstream, Developers mentioned desire to de-grind certain aspects of the open world syndicate economy. My personal biggest issue when it comes to grindy content of those syndicates are "modular" items, because IMHO they are modular in name only. Currently those items work in such a way where new players are encouraged to search for meta builds in order to lower the grind and time spent on assembling those items, effectively killing the discovery aspects of which parts are preferred for individual playstyles and bigger builds. How do we solve this issue? Reintroducing the technology we already have and are using right now: Proposed Solution Forgive me my poor photoshop skills, I also hope that link will work properly, because it's been a long time since I've posted an image on the forum. In my proposed solution you could exchange parts like Grip or Loader same way you can change incarnon evolutions as long as you have those parts prebuilt. If for example you want the part "Splat" to be installed on all your 10 kitguns, you'd still need to build that part 10 times, but you'd no longer need to construct, gild and farm exp for 10 different Tombfinger kitguns only to test and see what's the best part stat combo for the weapon you want to use in the future, overall same result, but less grind. Hopefully I'm not the only one that wants this game mechanic changed to work in more convenient way. P.S. It could also work for Zaws, Moas, Hounds and live Deimos pets if you remember that they are evolvable infestations and the game lore have lots of genetic manipulations.
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