GentlePuppet
-
Posts
385 -
Joined
-
Last visited
Posts posted by GentlePuppet
-
-
@(PS4)Eluminary Click the arrow, you also get a bunch of credits.
-
Yer pretty much guaranteed to get rewards from the ground mission because you don't have to rely on a third party to progress where-as the space missions require you to get data from the ground missions.
If you have bad internet, high ping compared to all the ground squads (I'm pretty damn sure the sending/receiving logic of the kill codes uses the same logic as the matchmaking system so if you host but yer internet isn't good enough to allow others to join then you'll never receive kill codes, outside of player boosted codes), or the game decides to break then yer S#&$ out of luck and you get nothing.
I think it's a really terrible idea to have a seperate mission require dynamic synced information from the first mission to progress cause if that first mission doesn't have any squads then you can't even play the 2nd mission because you have no information to progress.It would be like doing a mobile defense mission except you don't start with the datamass and you have to rely on a different squad in a different mission to do a deliver quest. They deliver the item and get rewarded meanwhile you stand around waiting to get the delivery.
If the post never ships the package then yer stuck waiting around like an idiot with nothing to do and you don't get anything.
IMO it would be better if when you did the ground mission you got a "kill code item" that could be key to join the space mission, but each person had to have at least 1 to be able to join the space mission that way you would do a minimum of 4 code uploads, yer squad could decide to leave after the 4 codes were uploaded but you could stay longer if everyone had more codes and they agreed to stay. -
Same, I got shoved into the mission solo so I just went with it, after defending the oplink for 30 minutes I ended up with only 1 kill code sent to me, via a player boost and not from the squad link, had to abort.
Real fun. I also lost 7 intrinsics so that's cool.- 1
-
He is a great support frame and with the addition of shield gating he is even better than he was. If yer shield get's broken just throw some chains at a horde of enemies and yer good to go. As long as you pay attention to yer shields, yer surroundings, yer buffs, and yer energy you'll likely never get downed.
Get full energy then use his 3 till you run out. Then shoot a couple guys in the head to refill yer energy.
Then spam his 1 to gather up tons of shield while stunning all the enemies you hit and use his 2 to give everyone reload/firing speed and health, when you deal damage.
Finally use can use his 4 either when you want to deal more crits or when you need a second to breath should you or yer team start hurting.
The build I like to use for harrow mainly focuses on duration, while also giving a bit of a boost to everything else. -
My 5th lich was a dirty egg.
- 1
-
That's a helminth cyst, not a bug.
https://warframe.fandom.com/wiki/Helminth#Helminth_Cyst -
On 2020-03-21 at 4:56 AM, Traumtulpe said:
But why would you need to use macros in Warframe to begin with?
Sometimes people with disabilities need to use macros to even play games.
I personally have a Autohotkey macro so when I press my melee button and ctrl at the same time, then hold down my melee button, it will repeatedly attack.
Just so I don't have to mash my melee button to do combos.Spoiler#NoEnv
#NoTrayIcon
#SingleInstance Force
SetBatchLines, -1
; Mouse 4 Spam | CTRL + Mouse 4
^XButton1::
#MaxHotkeysPerInterval 20000
SetKeyDelay, 0, 0
Loop
{
If (GetKeyState("XButton1", "P") = 0) {
break
}
SendEvent {XButton1}
Sleep 100
}
Return- 1
-
Here is a list (Warframe Wiki) of all the melee stance mods (excluding conclave stances) to show just how much of a waste it would be to spend 4 Forma (if it's just like the aura forma) on a Stance Forma when a large majority of stances for weapons are only 1 or 2 different polarity types.
SpoilerDefiled Snapdragon Sudden lashes, lethal slashes Blade and Whip Rare Four Riders Fast strikes, powerful slams Claws Rare Malicious Raptor Puncturing strikes and quick slashes Claws Rare Vermillion Storm Kicks woven between spinning slashes Claws Rare Pointed Wind Spiral strikes, lifting combos Daggers Rare Homing Fang Fast strikes, many hits Daggers Uncommon Stinging Thorn Vigorous slashes with forceful stabs Daggers Rare Gnashing Payara Lunging punctures with impaling spirals Dual Daggers Rare Sinking Talon Strong, focused attacks with multi-hit spins Dual Daggers Uncommon Spinning Needle Swift Stabs, twisting slashes Dual Daggers Uncommon Carving Mantis Strong slashes and quick stabs that keeps momentum forward Dual Swords Rare Crossing Snakes Multi-angle strikes and deadly thrust attacks Dual Swords Rare Swirling Tiger Fanning, multi-hit strikes Dual Swords Uncommon Gaia's Tragedy Methodical blows thrown with great force Fists Rare Fracturing Wind Fast attacks and high finishing attack damage Fists Uncommon Seismic Palm Methodical strikes with reaching combos Fists Rare Gleaming Talon Fast arcing strikes Glaives Rare Astral Twilight Orbiting slashes and lashing strikes Glaives Rare Bullet Dance Sharpened blades dance with gunfire Gunblade Rare High Noon Bullets spray between wicked slash attacks Gunblade Rare Crushing Ruin Arial attacks with crowd control combos Hammers Rare Shattering Storm Methodical strikes and high impact combos Hammers Uncommon Cleaving Whirlwind Arcing cuts with spinning finish Heavy Blade Rare Rending Crane Downward cuts with an impact combo Heavy Blade Uncommon Tempo Royale Sweeping strikes and twisting slashes Heavy Blade Rare Cyclone Kraken Brutal strikes with deft movement Machetes Rare Sundering Weave Steady chopping strikes with focused damage Machetes Uncommon Decisive Judgement Fierce, double-handed strikes Nikanas Rare Blind Justice Reverse grip style emphasizing slashing and impaling strikes Nikanas Uncommon Tranquil Cleave Powerful arcs with frenzied combo Nikanas Rare Atlantis Vulcan Rapid strikes, Deceptive movements Nunchaku Uncommon Bleeding Willow A blend of strong and rapid strikes with leaping combos Polearms Rare Shimmering Blight Fast spinning attacks and staggering strikes Polearms Uncommon Twirling Spire Mix of sweeping attacks with precise strikes Polearms Rare Vulpine Mask Swift cuts, lancing strikes Rapiers Rare Reaping Spiral Far flung attacks and multi-hit combos Scythes Uncommon Stalking Fan Lunging spirals and shattering combos Scythes Rare Brutal Tide Round-house attacks and leaping fists Sparring Rare Grim Fury Lightning fast hit chains and hard hitting combos Sparring Uncommon Flailing Branch Lifting Strikes and whirlwind combos Staves Rare Clashing Forest Arcing strikes and focused combos Staves Uncommon Eleventh Storm Rapid attacks Sword and Shield Uncommon Final Harbinger Powerful slashes and shield attacks Sword And Shield Uncommon Crimson Dervish Strong whirlwind attacks Swords Rare Iron Phoenix Fast cutting attacks with punctures finish Swords Rare Swooping Falcon Quick slashes with spinning lunges Swords Rare Vengeful Revenant Hate Dread Despair Swords Rare Gemini Cross A style exhibiting sweeping slash attacks and swift jabs Tonfas Uncommon Sovereign Outcast Outlandish style with sweeping attacks Tonfas Rare Wise Razor Deftly executed sweeps and slashes Two-Handed Nikana Uncommon Slicing Feathers Twirling, acrobatic slashes with a refined touch Warfans Rare Burning Wasp Chaining combos Whips Uncommon Coiling Viper Powerful arcing strikes with energetic flips Whips Rare
All the Blade and Whips, Claws, Glaives, Gunblades, Machetes, Nikanas, Nunchaku, Rapiers, Sword and Shield, Warfans, Two-Handed Nikanas Mods all only have 1 Polarity type.
All the Daggers, Duel Swords, Fists, Hammers, Heavy Blades, Polearms, Scythes, Sparring, Staves, Swords, Tonfas, and Whips Mods all have 2 Polarity types.
And Duel Daggers has all 3 Mods with different Polarities.- 1
-
-
I don't like yer idea of the immersive hud and I would want the option to disable it but having a Modulor Drag&Drop hud would be cool. Kind of how we can move the chat around but for all of the hud.
-
Take the files from the zip you downloaded from the github and put them into the tools folder, it will replace the files that are already there.
- 1
-
I managed to beat them on the day they came out. I played as a very stressed panicking Jumpy wisp with a wolf sledge constantly doing heavy slam attacks and rolling back into a jump just to slam again. Wouldn't recommend it honestly.
I won't lie, I cheesed the defense mission. I got a bug that when I ragdolled a corpus he just stayed laying on the ground and didn't die so I just waited for the defense target to regen hp and shields before killing him. -
I've been playing warframe since about 2014 and there are still things that pop up and make me go: "Now wait a second... what? That's what that does?!"
When I first started playing I played for about a year and was clueless on what the hell I was doing.
It's nothing to really be worried about. As you play you'll naturally come about more info as you play both by accident, by seeing other players doing it, or by reading the wiki. The game doesn't really tell you a lot of what is going on. The Wiki is a seriously informative read if you have the time. Before I got and learned how to play all the frames anytime I built a new one I'd go and read the wiki to learn what their abilities synergies were. -
-
Is there any particular reason we can't link mod configs during a mission? (Besides the "You can equip them feature" which could be disabled when in missions)
I would love to be able to share my configs with people in my squad during a mission but instead I have to wait until the mission is over before I'm allowed to do that.- 1
-
I didn't mean we can't scan venari with the codec scanner, we can do that, when I said "Can't scan for Imprints" I meant we can't use the incubator's genetic tools to scan for an imprint with venari...
-
Still a problem in Hotfix 27.2.2
It's not just primary weapons it's everything. The sort by usage function just breaks sometimes and only sorts by name. It's really annoying.
You can temp fix it by going into your profile, equipment, and then sorting it by usage. Then the arsenal will sort correctly after that, until it breaks again. -
Those are a part of the old orbiter, they don't exist in the new one.
-
Any News about the bug with the Railjacks internal space windows constantly being occluded when in the gunner seat. Image Included Below.
SpoilerOn 2020-03-06 at 8:04 PM, GentlePuppet said:The doors on the railjack. Please for the love of all that is holy make them bloody client side. Make all doors Client side. It's is so #*!%ing annoying when you end up having high ping and you go to run through a door and it opens but it doesn't let you go through until the host says it's ok. (I have satellite internet and I can't fix that so I end up having 700-900 ping. Besides my points here it's quite playable and fine.)
Please please please make the guns overheat bar client side as well. Again having high ping while shooting will make the bar fill up then when you stop shooting so it doesn't overheat it'll start going down then it'll suddenly flare up and overheat anyways.
Please make as many frame abilities client side as you can. I understand there are limits to what you can have be client side but please try. Playing as a majority of frames with high ping is dreadful because it ends up taking time to do anything with them. Vauban for example. It takes me (again I have bad internet that I can't do anything about) several seconds before he'll throw down any of his grenades. It's down right a #*!%ing pain to do.
Same goes for operators. Please making switching to and from our operators client side. Pressing 5 then having my frames slide around the ground for 3+ seconds before my operators decides to pop out is horrible. Then I try to use my zenurik energy bubble only to not have it work unless I void dash 5+ times all over the place until it decides to spawn.Sometimes, for clients, the gunner turrets will straight up break for the rest of the mission. The seat will become lodged in the ground for the client and they won't be able to use it anymore making it useless. God forbid they get unlucky and both guns break making them unable to use either of them.
- 1
-
Last time I saw you can't scan venari for imprints I'm going to assume no.
- 1
-
Get OBS, it's free, relatively easy to set up, and has numerous free plugins you can use for fun stuff.
https://obsproject.com/ -
-
Before I start this is not a rant of "EEEEEE I don't like this change it." The title is just a form of "clickbait" to hopefully garner attention. These are actual bugs that are a #*!%ing chore to deal with. I absolutely love Railjack. It's great fun but it's also really tiring to have to deal with all these things while trying to rush around fixing S#&$ and dealing with boarders.
First thing that is infuriating. The bug where when you enter a gunner seat and the railjack disappears, except it doesn't completely disappear and you end up with this annoying black planes that appear at certain angles. Sometimes completely blocking your view of everything.Spoiler
Second thing that is infuriating. The doors on the railjack. Please for the love of all that is holy make them bloody client side. Make all doors (except friendship doors which should be deleted anyways) Client side. It's is so #*!%ing annoying when you end up having high ping and you go to run through a door and it opens but it doesn't let you go through until the host says it's ok. (I have satellite internet and I can't fix that so I end up having 700-900 ping. Besides my points here it's quite playable and fine.)Third thing. Please please please make the guns overheat bar client side as well. Again having high ping while shooting will make the bar fill up then when you stop shooting so it doesn't overheat it'll start going down then it'll suddenly flare up and overheat anyways.
Fourth thing. Please make as many frame abilities client side as you can. I understand there are limits to what you can have be client side but please try. Playing as a majority of frames with high ping is dreadful because it ends up taking time to do anything with them. Vauban for example. It takes me (again I have bad internet that I can't do anything about) several seconds before he'll throw down any of his grenades. It's down right a #*!%ing pain to do.
Same goes for operators. Please making switching to and from our operators client side. Pressing 5 then having my frames slide around the ground for 3+ seconds before my operators decides to pop out is horrible. Then I try to use my zenurik energy bubble only to not have it work unless I void dash 5+ times all over the place until it decides to spawn.Fifth thing. Sometimes, for clients, the gunner turrets will straight up break for the rest of the mission. The seat will become lodged in the ground for the client and they won't be able to use it anymore making it useless. God forbid they get unlucky and both guns break making them unable to use either of them.
- 1
-
Spoiler
This Birb has transparent ghost feathers.
SpoilerThese ropes on the cooking hut aren't ropes anymore and are weird void strings that delete shadows and make everything orange when you look through them.
SpoilerI don't know if it's intentional but putting reflections on nearly every surface in cetus makes stuff look unnaturally shiny. (The rugs look like plastic instead of... cloth. A lot of stuff looks like plastic now :c)
I knew there would be a performance decrease with all the shadows but I didn't expect to go from 75fps(max frame lock) to avg 45fps. This is only in cetus, the plains, and the orb. Everywhere else is fine.It would be wonderful if there was an option(s) to turn off dynamic shadows from grass/foliage while letting us keep shadows from props/rocks/characters/etc and such.
I think that would let us choose to have some pretty stuff while giving us the ability to save on performance.
Or just an option to turn off dynamic shadows from open world area's. Because, while I love the new shadows and lighting and such, it kills fps in huge open area's like the plains or the orb. But I don't want to turn it off for normal missions cause there isn't really a noticeable hit there.Or instead of OFF/ON having it be OFF/LOW/MEDIUM/HIGH/ULTRA with LOW being something like only big objects/characters have dynamic shadows but only render when they're close, MEDIUM everything has shadows but only render when it's close, HIGH same as medium but farther render distance, and ULTRA being the current if not farther than current render distance.
Or something like that, I don't know.
All that aside I absolutely adore how metallic objects appear, my railjack is so god damn golden, I love it.- 4
Operation Scarlet Spear: Bug Reporting Megathread (Read First Post!)
in General
Posted
TYPE: In-Game
DESCRIPTION: Opticor Vandel beam (could be all weapons with stagger) hits the scanning beam light of the oplink and causes you to stagger as if you shot it point blank at an enemy.
REPRODUCTION: Go into the ground mission with an opticor, Put down the oplink, stand close to/inside the scanning light beam, fire the opticor.
EXPECTED RESULT: The gun fires normally and you are not staggered.
OBSERVED RESULT: The gun fires normally but the beam impacts on the oplink light beam and causes you to stagger.
REPRODUCTION RATE: Every Single Time.