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Keiiken

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Posts posted by Keiiken

  1. Warframes ALREADY synergize with various weapons. The natural stats and abilities tend to work well with different things. Forced synergies like that would kind of just force frames to use certain weapons, and it would restrict build options.

     

    Actually those are just examples, I was thinking different synargeies for each class of wepaon for each warframe. Maybe added with items in the same way that forma allow added polatiries. This way each player can choose their own combination and not be stuck with a single weapon benig the only one that has synergy with their warframe.

  2. "Block incoming projectiles" Use Block (default unbinded)

    So I assume you mean "chance to block while attacking"

     

     

    I mean a chance to block passively when not actively blocking and an increase in block rate when blocking (assuming you have a mouse with a 4th button or you choose to bind a key)

  3. I love Ash and its my goto warframe for the most part but I spend a lot of time trying find the right timing for bladestorm.

    The issue is the delay between when Ash teleports to successive targets during Bladestorm it sometimes seems like the enemy moved from where they were when bladestorm was triggered so Ashe attacks empty air. It also seems to not hit anything a lot of times when a squadmate trieggers an AoE skill that kills the enmies quicker then Bladestorm and instead of Bladestorm finding a live target it simply teleprot to the corps and stabs it or the air where it was standing shortly before.

    I have lost count of the number of times I have had to wait for bladestormto stop hitting air after a Saryn, Ember, Rhino or Excalibur has obliterated my targets. I hasve even been stuck in bladestorm hitting air with a down teamamate near me that I could be reviving instead.

  4. Will there ever be a warframe with passive abilites instead of all active abilities?

     

    Has anyone ever thought of doing melee combination weapons such as a knife that attaches to the boltor as a bayonet acting as a long melee weapons but when using the pistol acts like a regular knife? An aextension of this would be a transforming weapons such as staff that becomes a nightstick when you switch to your pistol or a sword that becomes a dagger.

    As an incentive to encourage players to use block more could we have a mod for melee weapons that enhances blocking making it more active so that the amount of damage it blocks and how many attacks it blocks is linked to the attackrate and damage of the melee weapons equipped? If its a rare mod like barrel diffusion it would force players to decide if they want to be more defensive or offensive.

    Can we have weapons or skins for existing wepaons that make the weapons look more like its grafted onto the warframe and not just wielded by it: i.e. fang attached to the inside forearms, twin vipers on the outside forearms or gorgon being mounted on a robotic bipod on the shoulder?

    There has been talk about the more weapon specific mods, if/when we get more will there be one for every weapon?

    Will there be an artifact that regerates ammo in the same way we have those that regenerate energy and health?

     

    In the same way we have multishot mods for ranged weapons will there ever be a multi slash/stab mod for melee?

    Can we get the option to name our sentinels?

  5. I like the minimalistic HUD but in some case slight anhancement I think could benefit players  a lot.

     

    Stacking popups for item pickups is good, doing the same for injured teammates and especially when they are down even better. Maybe have the popup stay until they are picked up and only appear briefly when their HP drops below a certian percentage, 10% sounds good to me.

     

    Having user customizable reticule colors if not shape. Possibly having it auto change colors partially or wholly so as not to blend into the environment or color fo the current target. I have trouble sometimes with the elemental effects especially electrical on my target basically hiding the reticule as well.

     

    Having the reicule change color or possibly the target being outlined could be used to indicate if they are in range of the equipped weapon or melee attack. Would also be nice if abilities that need to be targeted at the enemy would indicate somehow you are in range of that enemy before you try to use the ability though I undertsand that could put a heavy processing burden on the game.

  6. I would like to see certain warframe and maybe even specific abilities of those warframes have a synergy with weapons.

     Exmaples would be:

     

    Rhino's radial blast or stomp increasing the rnag of the AoE jump attack of cetain heavy melee wepaons like fragor.

    Rhinos iron skin givning fats moviing melee wepaons like dagers the chnace to block incoming projectiles.
    Loki's Decoy or Saryns Molt or Nyx mind control giving a chance of your long gun's last target of not being able to tell friend from foe or being stunned for a second.
    Excaliber slash dash and Nyx's bladestorm giving edged melee a higher chance of crits or maybe a chance to cleave through one target into another on crit.

     

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