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H8RAID

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Posts posted by H8RAID

  1. As of this writing, I'm hunting my 5th Kuva Lich.  I'm pretty familiar with the game-play at this point and wanted to offer some feedback for consideration.  Overall, I'm really enjoying the update and I think the Kuva Liches are a good addition to the game.  Having said that, I think there is some opportunity to make some of the game-play loop more rewarding and a little less demanding of our time.

    Kuva Liches

    • The dynamic appearance, voice, and attributes are awesome.  I was shocked to see the Tennogen helmets were also available as Lich adornments, bravo!
    • Scaling difficulty is interesting.  I welcome the tension and sense of urgency as the Liches grow stronger and exert more influence over the Sol system.  
    • Absent markers and their health bar on top of the screen, the Liches don't necessarily stand out among the crowd in mission.  If they were a bit bigger, had flashier colors, or perhaps a bright aura about them they might stand out a bit more from regular Grineer troops.
    • It would be nice for more of the game to react to the presence of Kuva Liches.  For example, have Lich-specific dialogue on the scanner or from Nora.  Perhaps our operators could infrequently say something in response to Lich banter.  Outside our orbiter window, if there were Grineer ships bearing the Lich flag w/ matching colors, that would be cool.
    • Most enemies have limited mobility in stark contrast to Warfames.  I think Lich engagements would be a bit more engaging if they featured dramatically enhanced mobility and and some sense of self preservation.  As it stands now, they pretty much just stand there while you shoot them in the face.  I vaguely recall watching a GDC video from one of the Digital Extemes developers talking about how you used data from players to instruct how specters traverse mission terrain.  Perhaps there is opportunity to leverage a similar approach to instruct Lich behavior and mobility. 

    Sphere of Influence Missions & Thralls

    • Seeking out Thalls in mission is fun and engaging.
    • As a tenured player with tons of materials, credits, mods, endo, etc. the end of mission taxes are inconsequential.  I think this is compounded by the relatively low percentages that are at risk.  Similarly, when you finish off the Lich and you're rewarded with all your missing bounty it's underwhelming.  Ultimately, I think this aspect of the loop could use  some tweaking.
    • It would be nice to have a thrall-specific drop table with interesting rewards.  Some rewards that I think would be relevant to the Lich game-play loop are void traces or kuva.  These too would be subject to the end of mission tax.
    • It would be nice for the Grineer enemies on Lich controlled missions to take on the thematic appearance of your Thrall - color scheme, energy color, etc.  Similarly, in mission have some Lich graffiti on the walls/floors or banners in mission to drive home the immersion of their presence.
    • Establish opportunities to earn requiem relics in Lich mission nodes - sprinkle them in spy, sabotage cache, excavation, end of mission reward tables.  Every once in a while getting one of those relics while running the missions would be a nice feels good moment.
    • If the thralls were an incremental threat, that would be welcome too.  Consider re-purposing some of the units from Rathuum and crank their levels up a bit from their peers in mission.  This would give us a different silhouette and a little more challenge making each Thrall engagement a little bit more rewarding.

    Requiem Relics & Mods

    • There's whole separate loop for getting the relics and running them separate from the rest of the Lich system, any opportunity to integrate these loops a bit more would be welcome.  Ideas offered above about getting relics or traces in Lich controlled missions or from Thralls would be one way to connect the loops.  Similarly, you could have thralls spawn into the Siphon or Requiem Relic missions to help connect the systems - this way you're still making progress (or have an opportunity to make progress) regardless of which loop you're actively working in.
    • I've only seen Rescue and Survival for the Requiem relic missions - I'm not sure if that's just my firsthand experience or by design constrained to these 2 mission types.  If it's the latter, I'd recommend opening it up to all of the Kuva Fortress missions.  

     

    • Like 2
  2. 4 hours ago, [DE]Saske said:

    Hey Tenno! Like mentioned in the other thread there might be two issues at play here. The first one is that Hexagon and Orokin Cells have the wrong pickup model for Amalgam enemies (generic mod model), this issue will be fixed in the next Hotfix. We are still investigating if the Amalgam special mods stopped dropping again.

    The acknowledgement and updates are greatly appreciated, thank you.  

  3. I ran some more missions last night without vacuum to get a better view of the drops.  On one mission, I killed an Amalgam Cinder Machinist and out sprang 2 mods from it's corpse at the same time - one was a Motus Setup and the other one was an Orokin Cell.  It looked like two mods but only one of them really was a mod.  I'll try to get a video of this tonight and post for review.

  4. Provided is a screenshot I took this evening while running a mission on Ananke.  One of the amalgams dropped what otherwise looked like a mod.  When marked, it came up as Hexenon and when I picked it up it was in fact Hexenon.  I recall similar reports about Orokin Cells looking like mod drops related to Amalgam enemies; is this related to unconfirmed issues with Amalgam mods I reported earlier, problematic but unrelated to Amalgam mods, or simply working as intended?  Completely unrelated, the floor textures in this room look amazing.ossIgIC.jpg

     

    For comparison, later in the same mission, I took another screenshot of Hexenon from a broken container with the correct Hexenon drop graphic.J7ampbI.jpg

  5. Is it possible that these mods are bugged again? 

    I've run 98 Jupiter missions (capture and exterminate) over the past few days.  I roughly estimate I've hit 200 secret rooms and killed 600+ amalgams that drop these mods.  I haven't managed to acquire a single one of these mods during this span. 

    I believe I've experienced the issue where the mods drop but when you pick them up it doesn't pop up revealing what you got, the same use case the OP expressed.

    Confirmation that it is or is not working as intended would be much appreciated - thank you.

  6. Removing the random nature of the mod packs from the market is a welcome change.  For consideration, selling Endo on the marketplace (or allowing trade for Ayatans) feels gross too.  Endo -> improved mods -> more power - DE is basically selling power.  Cautionary take aside, I'm very much looking forward to the update.

  7. Once you've done all the tasks for the week and your dailies, now what?  With the old system, we had a new mission and reward every 30 or so minutes and I miss that aspect of always having a dynamic objective in the game.  I'd like to see some iteration on Nightwave to address always having something to do, even if the rewards are just credits or vanilla resources.  Some ideas for consideration:

    • Prestige the individual challenges and let us replay them during the week
    • Reveal additional challenges just for fun
    • Re-enable elements of the old alerts system so we can always have some dynamic objectives available

    Otherwise, I really like the approach with the new system.  Keep up the good work and thank you.

  8. I have fallen through various tiles while doing quick melee three times in the last week.  I don't recall this happening prior to the 22.9.0 patch.  In each case, I was using Orthos Prime w/ Shimmering Blight and the Rashasi skin.  Next time I'll submit an ee.log through support but I thought well to post here to improve visibility on this opportunity for improvement. 

     

     

    • How will matchmaking for POE work?
      • Will we be able to public match-make into the plains from our orbiters?
      • Will we have to traverse through Cetus every time we want to play in the plains?  For example, if we public match-make from our orbiter, does everyone in the squad have to make their way through Cetus to the gate or will we be placed directly into the plains?  Said differently, will there be one node for Cetus and a separate node for the plains on the star map?
      • I understand the saving of progress will be iterative on the plains upon completion of various quests/missions.  How will this work for squads should one or more members of the squad want to leave sooner than another.  For example, If I play with 3 pubs and we finish a mission and the 3 pubs are content to leave will I too have to leave or will I be free to stay?  If I stay, could other players potentially join me "in progress" or will it work much like the current squad system(s) wherein If I elect to stay I will being doing so solo until I leave the map.
      • Will we be able to invite friends to join our squad even if we've been out on the plains for an extended period of time having completed a handful of the random encounter missions?
    • What is happening to Focus?
      • Will the method of acquiring focus change?  I understand the availability of focus lenses is being looked into; separate from the availability of the lenses will we continue to apply lenses to leveled warframes and weapons to acquire focus? Will this be extended to the defensive and offensive gear that will adorn our "battle operators?"  Will we be able to apply lenses directly to our operators?
      • From what I gather, the focus abilities will largely be used to enhance the "battle operators" separate from the "ghost operators" and passives that our warframes enjoy now.  Will some portion of the focus benefits remain to apply to our warframes and "ghost operators" in addition to the "battle operators?"
      • I understand we will have an opportunity to respec our current focus gains with the new system.  As others have undoubtedly asked, will we receive one pool that we may allocate across the 5 schools of focus or will we be constrained to respec within the schools for which our current gains apply?
      • Will the current focus cap be removed, reduced, or increased with PoE?
      • Can we expect any modifications to the rate by which we gain Focus?
      • Will there be any means for us to make use of excess focus?  With the current system, many players have acquired enough focus in one or more schools to fully upgrade their respective trees.  Presently, excess focus accumulates w/out any means to make use of it.

     

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