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Coldstreme

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Posts posted by Coldstreme

  1. Radiation can do that, it makes allied NPC's think you are an enemy

    long ago when you got radi proc'd your sentinel could kill you (lol)

     

    also when you are radiation proc'd you can kill teammates and its hilarious as long as its a relaxed mission

  2. we're stuck atm with my squad.Even after the hotfix.We need 1 manic JUST ONE but we can't kill him,he's stuck and untargeatable -_-

    Seriously the hotfix just did add more manic but didnt fix anything -_-'

     

    Yeah same here 

    Pics for evidence:

    Stuck in corner, invis for ~5 mins, never moved

    http://i.imgur.com/xCLYd0z.jpg

     

    squad (Host left in hopes to fix bug for the rest of us, it made the manic visible, but once hit it went invis)

    http://i.imgur.com/XqMoDjF.jpg

  3. Folk can still 'game' the system.  Recently ran an Archwing PUG (Public User Group, among other translations) Alert where one player got two or three kills right at the start, went and hid in a broken pipe for the rest of the waves, then popped his head back out at the very end of the last wave for another half-dozen or so kills.  This guy was MR17, so he has obviously spent a great deal of time figuring out how to take advantage of his fellow players.

     

    Wish I could suggest a way to prevent this, but beyond naming & shaming, which in WF is unacceptable (and probably rightfully so) I can't think of an algorithm for detecting this.  KIlls over Time, maybe? Or Mean Kills per Minute?

     

    Have to give the guy backhanded props.  Being a sphincter is obviously very important to him, and he's spent a lot of time figuring out how to do it well.

     Lazy high MR players? why I never ever see those /sarcasm/

     

    anyways does the afk mech just look at distance traveled or does it take camera movement into account?

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