Jump to content

Hupkadoo

PC Member
  • Posts

    20
  • Joined

  • Last visited

Reputation

9

Recent Profile Visitors

262 profile views
  1. This looks like it applies to most incarnons with alternate holster styles. Skana, sibear, dual ichor, bo, etc. I'm sure other one have similar issues. DE probably doesn't hvae it very high on the priority list. It's been broken since the original incarnons c. replace your head with a frost ball.
  2. This would be cool, kind of like the invigorations, but for new players. It would need some major limitations though as it could discourage game progression for new players.
  3. Here's my 1-2 cents. Having over a year of play time on steam, I've played enough that I've forgotten many of the quests and what order they come in or how to even do some of them. And for those that want to skip the story and just live the power fantasy I fully understand. In my eyes the quests are just an attempt to have the game make sense. Most of the time in the game isn't playing quests but replaying the "content". In other words, the grind. I'm not so worried about how the operator goes in and out of the frame as much as if they do enough damage. So, making the quests more accessible is a good decision, I think. They've already mostly fixed the content issue with adding lower tier missions that are less rewarding for newer players. As for making quests more accessible to new players, here's what I suggest. Make all quests playable at a quickly achievable MR like 2-3 or after the orbiter is mostly unlocked. Make quests playable in any order without requirements. Give warnings of spoilers etc. as necessary. (similar to the length warning at the new war quest beginning). Have a "recommended quest order" in the Codex. Or at least a main story quest order with side quests in any order. Give the basic railjack/necramech/archwing/operator/etc. for the player if needed for the mission only (like the deimos nechramechs). Have a simple quick tutorial before mission (yet also skippable in case friends want to teach) on how to use them before a mission that they want to skip. Star chart would still require you to have those to play the nodes those are required on. Lock the quest rewards to the star chart junctions that would have been completed as if they had gone through it normally. Maybe this could be something skippable with plat (the grindy part). Quests need more difficulty scaling when we use the warframe loadout. I think the quests enemy rank should scale. Some options would be with star chart completion rate or player MR or an option at the beginning to let players choose difficulty level would probably be easiest to implement. Like in the case of the New War, I had a harder time when I wasn't in operator or warframe using Khal and Veso since they were not modded etc. The sirocco amp was more difficult as well as it did not have the same power as a normal amp. If you're gonna do it, take the time do it right. With the way content is currently tied to progression, I think it is a good idea to separate them. Content should be accessible at any time, but progression should not be skippable. I think the story quests should be a demo of "power" until it is unlocked through progression in MR/star chart/"grind".
×
×
  • Create New...