Praxxor
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Posts posted by Praxxor
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2 minutes ago, Myscho said:
Play another game
Blasphemy
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Also rewards for killing an Eidolon seem to be centered around the Operator upgrades anyways, if you don't like operators then you don't have to fight Eidolons.
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Yeah I think we're way too far in for that lmao
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Just now, Koldraxon-732 said:
You have a good point, but in the event the code doesn't work or the latency is so bad that the door can't adapt to open at all, then the button should exist just in case such a thing happens.
Yeah and most doors have a button on the side anyways, they could implement it for those at least.
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Just now, Koldraxon-732 said:
I propose an alternative solution which can also be included; adding smaller, hand-sized terminals next to every door. If the door doesn't open, you can interact with the button and it'll open, if its not blanked out, inaccessible (red), or locked down (yellow/orange/if the Lockdown effect is still at play).
In extension, the code you suggested to auto-modify door opening times/speeds could be adapted to modify enemy troop formation, positioning, and actions.
Yeah that could work too but I meant this to improve movement fluidity, it'd not work as well if you had to stop for a button anyways.
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The way it's set up right now (As far as I understand) is that the doors open up automatically if a player (or an NPC) is within an X meter radius. But in case of latencies higher than about 150ms you can actually hug the door before it opens.
My proposition is this, make the auto-open area scale with the worst latency in squad for clients ONLY.
For example, if it takes approximately Y seconds to pass from the end of the autoopen area to the actual door (say, value X in meters), then at any Z (in seconds) highest latency X/Y=X2/(Y+Z) where X2 is the new automatically generated range for the automatic doors for clients.
Tell me if there's anything wrong with my logic please.
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I WILL HEK YOUR BELOVED HEK, INTO THE HEK.
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7 hours ago, Arugula420 said:
I know what you're saying. 1% chance to insta-kill an enemy. As a huge fan of the elder scrolls I think this idea is hilarious and awesome. It would be so sweet to see a mod like that, but just like the weapon in the games it would probably be very gimmicky. Still I think it should exist and really love the idea!
The idea, obviously, would be to make the mod incapable of breaking the game like this. A 1% chance may be too high. It would be just to capture the spirit of the weapon from the games which is, again, very gimmicky. The effect would have to have a very low chance, just enough that it is hardly noticeable, but not a huge game changer. I don't think OP is trying to break the game here.
I was saying that there's no bloody balance with Mehrune's Razor in Skyrim, I wasn't talking about the possible implementation in Warframe, and frankly, I don't even care about it.
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3 minutes ago, Viedra_Lavinova said:
There is no randomness nor restricted to finisher. small melee ranges balance it out (which is why it was a dagger in skyrim for balance)
Balance lol
You could just save and reload until RNGsus took mercy on you and theoretically one-shot any killable NPC. -
12 hours ago, Baterial said:
i wonder how many gigs of void evergy we will have to download after PoE drop
All of them
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I'm so getting expelled out of university for this
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Sentient arm weapons when (teased over 1 yr ago)
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You finally got gud
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This is oddly philosophical damn you
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12 minutes ago, Stoner74 said:
I'd be fine with reduced damage form explosive weapons. Although, I think the mechanic adds something challenging to the game where you have to be cautious of where youre shooting. But hey, theres something called shield-gate that could fix this problem. If only it could be implemented...
Shield-gating has a different purpose, it shouldn't work on self-damage IMO. The mechanics would just cancel each other out and make implementing them in the first place pointless.
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9 minutes ago, DustyFlash said:
Have you searched them on Grineer Galleleons on Mercury, Saturn or Sedna? Exterminate, Spy or Sabotage.
Grineer Galleleons are where they should spawn. If not then the other rather odd place is Invasions.
Yep, did those.
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8 minutes ago, LogaMC1995 said:
That's not what OP is asking for. Iron Vault adds extra 500% slam attack damage to any melee. So combo with Arca Titron huge slam damage max stacked for more damage.
Oh I didn't remember that bonus, did it get buffed?
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Arca Titron releases the charge on one of Crushing Ruin's combos anyway (I think it's the pause combo). So probably no.
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8 minutes ago, krc473 said:
Ah well. That's my only suggestion. Can't say I bother with the missions - it isn't worth the effort for me.
Yeah I don't do them either, but I need one for a riven, and I've done all the regular ones.
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6 minutes ago, krc473 said:
Have a look at this old forum post.
It was broken after that, I tried literally everything on the first two pages of google (that post was on the first one).
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This dude already massively annoying just refuses to spawn as a synthesis target on any node where you could possibly find it. I haven't checked all nodes in the game (duh) but I've tried almost every node where I KNOW they spawn (because I've seen the regular ones) but Simaris has never started the dialogue with me (which means there's no target there). Please fix this or remove him from the daily synthesis pool, this is the 3-4th time I got him as my target and now I have to wait another day to do my riven (because bloody nobody does synthesis these days)
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9 minutes ago, Tizodd said:
Volt's ult is one of the best cc's in the game. The only bad thing is the cast time vulnerability.
It's nowhere near one of the best. It's decent, but that's it.
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You can also cheese the aim-glide headshot riven challenge with that
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15 minutes ago, Cyborg-Rox said:
You think it's canon that we kill bosses several times?
Yeah it is right now, All grineer bosses are cloned. Alad is infested (magic). Other Corpus enemies are robots, and there's the poor sergeant who's just a random sergeant that you assassinate.
Nice try red text.
in General Discussion
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It got released on consoles and someone messed up the servers lul