Jump to content

Praxxor

PC Member
  • Posts

    1,847
  • Joined

  • Last visited

Posts posted by Praxxor

  1. Just now, Koldraxon-732 said:

    I propose an alternative solution which can also be included; adding smaller, hand-sized terminals next to every door. If the door doesn't open, you can interact with the button and it'll open, if its not blanked out, inaccessible (red), or locked down (yellow/orange/if the Lockdown effect is still at play).

    In extension, the code you suggested to auto-modify door opening times/speeds could be adapted to modify enemy troop formation, positioning, and actions.

    Yeah that could work too but I meant this to improve movement fluidity, it'd not work as well if you had to stop for a button anyways.

  2. The way it's set up right now (As far as I understand) is that the doors open up automatically if a player (or an NPC) is within an X meter radius. But in case of latencies higher than about 150ms you can actually hug the door before it opens.

    My proposition is this, make the auto-open area scale with the worst latency in squad for clients ONLY.

    For example, if it takes approximately Y seconds to pass from the end of the autoopen area to the actual door (say, value X in meters), then at any Z (in seconds) highest latency X/Y=X2/(Y+Z) where X2 is the new automatically generated range for the automatic doors for clients.

    Tell me if there's anything wrong with my logic please.

  3. 7 hours ago, Arugula420 said:

    I know what you're saying. 1% chance to insta-kill an enemy. As a huge fan of the elder scrolls I think this idea is hilarious and awesome. It would be so sweet to see a mod like that, but just like the weapon in the games it would probably be very gimmicky. Still I think it should exist and really love the idea!

     

    The idea, obviously, would be to make the mod incapable of breaking the game like this. A 1% chance may be too high. It would be just to capture the spirit of the weapon from the games which is, again, very gimmicky. The effect would have to have a very low chance, just enough that it is hardly noticeable, but not a huge game changer. I don't think OP is trying to break the game here. 

    I was saying that there's no bloody balance with Mehrune's Razor in Skyrim, I wasn't talking about the possible implementation in Warframe, and frankly, I don't even care about it.

  4. 12 minutes ago, Stoner74 said:

    I'd be fine with reduced damage form explosive weapons. Although, I think the mechanic adds something challenging to the game where you have to be cautious of where youre shooting. But hey, theres something called shield-gate that could fix this problem. If only it could be implemented...

    Shield-gating has a different purpose, it shouldn't work on self-damage IMO. The mechanics would just cancel each other out and make implementing them in the first place pointless.

  5. This dude already massively annoying just refuses to spawn as a synthesis target on any node where you could possibly find it. I haven't checked all nodes in the game (duh) but I've tried almost every node where I KNOW they spawn (because I've seen the regular ones) but Simaris has never started the dialogue with me (which means there's no target there). Please fix this or remove him from the daily synthesis pool, this is the 3-4th time I got him as my target and now I have to wait another day to do my riven (because bloody nobody does synthesis these days)

×
×
  • Create New...