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Grom-84

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Posts posted by Grom-84

  1. I wonder why some warframes look cyber and the rest can look like mutants... and they all were infested by the virus yes? So i cant understand how virus could develop the 2 opposite looks (or even 3 with infested) Cybernetic with sharp structural shapes like Trinity, Vauban, Limbo and the others Blooby fleshy like Saryn or Chroma. 

     

    And i agree with topic starter when Chroma came out i thought - wtf? eeeew! He looks like Voliatile Runner from a distance and lots of times i tried to shoot at my teammate wearing Chroma on infested missions at the begining. Well now im using him for credits farming and don't care about his looks kinda got used to that.

  2. I played with him like 3-4 games to rnk up to 30 and in half of those games Ash P was bugged, once something happened that he cant use melee after bladstorm for like 5 minutes neither regular attacks worked nor fast melee, also often after bladestorm he can run around but can't perform any other actions and only after 5-6 seconds he return to normal state.  And what about texture issues blurriness and artifacts? Man LooK at the Liset's Roof on the screens from OP - They all covered in blurry textures with compression artifacts)

     

    Ah and another one issue with Ash P i watched for other players who played as him and saw that often Ash P model occasionaly switches to regular Ash's model mostly during or after Bladestorm.

  3. So the problem is this for example playing in the void i've noticed that normal regular enemies like Butchers, Lancers, Crewmen have their animations messed up to the point that they can teleport to cover from like 2 meter distance, teleport to higher grounds like balcony, they can change the trajectory of their movement without blending which makes it pretty hard to fire at them while they doing so, it's looking choppy and very annoying. And this isn't issue with my hardware because my pc can run like 3 games similar to warframe simultaneously without problems and this isn't connection issues i suppose, because im playing solo and my connection speed is fine as well as my ping, and this issue applies only to specific enemies while the rest are moving just fine. I suspect that this issue is the case of previous optimisations works, cuz i know that animations can be pretty CPU intensive and reducing the quality of them on like 2/3 of the enemies can increase performance, but what i'm seeing on my screen now is pretty unpleasant and i'd better get rid of such things somehow. Maybe i will record a video later which will illustrate those things i've mentioned. But for now i'd like to know if somebody else noticed such things in enemies behaviour.

  4. Agreed. I mostly don't care about spending the keys, what bothers me the most is the time, while you can spend 1 hour dealing with lvl 100+ mobs and get for your efforts silver cores and forma bps on each rot C. And another thing also is very frustrating that the thesis which sounds like "The longer you fight - the more successful we will be" is a lie)

  5. I highly doubt RNG of a game is based on location, system or its specs or the person.

    Personal luck matters. For exmple I burned like 50 t2 ext keys and got like 3 dakra handles - i invited my friend he used 2 of his keys and we got 2 handles in a row. nuff said.

  6. I liked old rooms much more. The new ones looks like this - Lets put lasers everywhere, lets put arch traps everywhere, let's put sheet which will kill you during hacking the terminal, more lasers! more elevators moar lasers! Now Lets double lasers consoles and add more lockdowns!

  7. Oh and mag was not OP, she was useful and fun, other things are really OP, but i wont mention them, cause i dont want them nerfed, with endless scaling enemies such a thing as OP does not exist :))

    Oh man, nothing to add under this one. Lots of kudos to you, at least there are some reasonable people playing the game who can understand such thing. And im just hating fkn OP police everywhere.

  8. How about stop absusing things and making useless boring grind on your own? Just play the game like it's supposed to be. Im sick of all those stationary Mesas n Mags standing arround doing the same thing over and over again.

     

    Mag useless? Take her shield polarise mod for it and fight some corpussies.

     

    "mag is useless" "RIP mag" "Mag just died" stfu

    How about you? why wont you stop teaching the others how and where to play and just stfu as well?

     

    Rip mag(

  9. No. Any delay even small like 0.5 will be enough to be killed. in fact even without cooldowns i encountered such situations where i was killed right after i applied defensive buff so i dont even want to think about any cooldown implementation.

     

    And by the way there are cooldowns in this game - rhino cant use his stomp second time while there are some enemies affected by the previous stomp, or nyx cant recast chaos while at least 1 enemy affected by previous cast is alive - this is so annoying to the point that im not playing with those frames, despite the fact that i like them.

  10. Tell DE to fix armor scaling.  Then, suddenly, all pistols are fine again.  

     

    As for "practical results," it sounds more like you're talking about DPS charts than actual gameplay experience.  People ignoring game mechanics is why their feedback is a such a joke.  If you actually used the build and hit the Bombard in the head, you would find that it would take one clip or less almost always, and 7 bullets only in the worst possible case.  Either way, it takes less than two clips, so pay up.  :P

    Well id like to tell them for sure) but nobody gonna listen) And by the way im using kinda similar build on marelok but i have Max Prime Heated Charge, Max Primed Pistol Gambit and instead of scorch im using Max Magnum force, and still yes it takes more than one clip in practice. Because - not every time you will have your shots trippled, not all af those shots will hit the head because those additional bullets flying out in like 10 degree cone, sometimes you will get impact procs which again most likely will force you to miss, and another downside using radiation that the rest of the mobs kinda don't care about that damage type.

  11. Obviously you havent seen mass effect 2 and 3 where skills are all about combos and you can spam them.

     

    Saying no to cooldowns is like saying every shooter is same and thus bad.

     

     

    Hell even in wow you have at best short cooldowns on more powerful skills and long cooldowns on very strong buffs, they dont break flow even by tiny bit, in most cases you have problems with what to click next.

     

    Ill tell you what happens when you have no cooldowns though, you pick your strongest skill and cast it endlessly. Just like old korean mmos did, examples are endless mu online, kal online etc.

     

     

    Over the years mmo designers did their best to make combat more interesting than spamming single skill all while players grew less demanding of the games and would rather spam single skill over and over than have interesting combat.

    Wrong) I played mass defect and i hated that cooldows on skills, pretty much the same as i hated those cooldowns in diablo 3, titan quest or any other game where cooldowns were implemented. I agree yes, that using only 1 ability all the time is boring... but well i'd prefere the rest of the 3 skills being reworked instead forcing you with cooldowns to use them, while the main skill is disabled. Look at frost, ember, valkyr saryn etc they have like 1-2 usefull skills and the rest is just trash. What will you do on T4 defence if for example, playing with frost your sphere will be destroyed in 2-3 seconds, having cooldown on this skill like 10 seconds? use "the rest" of your skills? but none of them will prevent the pod being destroyed in miliseconds by those op bombards, or you won't being able to cast another sphere to pick up your teammate if the roket explosion will throw him away from the safety. So fuk that "interesting", "innovative" cooldowns. Let us rest from them at least in this game.  

  12. Assuming this build: http://goo.gl/9WDMWx

     

    The average headshot on a level 70 Bombard will deal 3218 damage, so it would usually take 7 shots to bring him down.  That's 1.17 clips.  

     

    However, we have to include the possibility of Slash procs contributing some damage.   Each headshot Slash proc will deal 716 damage initially and 4296 further damage over the next 6 seconds, for a total of 5012 damage per proc.  In the event of a critical headshot, the Slash proc will deal 10024 total damage.  Factoring the build's 33% critical chance in, the average headshot Slash proc will deal 6666 total damage.

     

    The chance of inflicting a Slash proc with this build is 15% per bullet, and 2.8 bullets are fired per shot. 

     

    With each trigger pull, you have a 36% chance of inflicting at least one Slash proc.

     

    One Slash proc would take 3 seconds to add as much damage as firing an additional shot would.  Because odds are you'll proc at least once in your 6 shots, we can estimate that, in fact, this build (a common build for dealing with Alloy Grineer) requires only one clip or less to kill a level 70 Bombard by shooting them in the head.  

    It's all theory to many "if's", "chances", dependencies on "right procs" etc... I'm more concerned about practical results which i see  during playthrough. And thats marelok the only one viable from semi auto pistols and the rest are just meh.

  13. Then that is a problem WITH THE OTHER 3 ABILITIES.

     

    Does anyone remember how long the cooldowns were?

     

    In my opinion abilities should be on separate cooldowns, not shared like ME3.

    This means you can spam slash dash over and over, but exalted blade must be saved for dire situations.

    -like 1.5 second cooldown for slash dash

    -at least 10 second cooldown for exalted blade(maybe more)

    No fuk cooldowns) i hate them in any games i saw them running around like fool waiting till skills will be available while having full energy is so nasty annoying and $&*&*#(%&.

  14. No! Credits are allready pain in the ! to farm even in efficient way. I suggest that each 5 waves must provide additional credits caches multiplied by lets say 25% so after finishing 20 waves the credits reward will be 20 + 25 + 31.25 + 39 = 115.25k. And even doing so i think that most of the players will prefer playing short 5 waves sessions.

  15. I am talking about the simple fact that the mission needs a failure/ending condition and running out of life support is that condition. It is better explained in Infested survival with the Lotus outright saying that "The spores are nearing saturation. After that no amount of life support will help you."

     

    The capsules vanish because they are no longer needed as at that point the mission is over and the objective changes from survive and distract to extract. 

     

    Your logic is that the timer should keep going after the life support has run out and you should be able to continue your fight with no life support to sustain you until another pod shows up. 

    Yes my logic is this. I see no reason for enemies to stop dropping the capsules and no reason for existent life pods to vanish after oxygen level drops to 0. It's perfectly fine to loose if the next capsule will arrive only in 2-3mins scinse you'll probably loose during this time without oxy, but it sucks when there are capsules left on the farther corner of the map, but you cant use them.

  16. So after the missions' failure condition is met you should be able to continue to play? That is like being allowed to keep playing a game of MTG after you have zero life, ten poison counters and no cards left in the deck.

    I don't know what you are talking about. The main condition is to distract the enemies as long as possible, i can't see how mission conditions are failure when there are enough capsules to continue the fight - yet they simply disappearing in front of your eyes.

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