Grom-84
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Posts
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Posts posted by Grom-84
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Give us just 2 additional slots!
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It applies but in a very short radius
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So you only got it to 30 no potato or anything?
There are other weapons which performing way much better at the same level so putting a potato into that trash is a waste.
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(Oh no, someone is wrong on the internet, I must reply!)
No, sorry, you still don't understand speed vs time. Fast Hands does not reduce reload time directly. Never has.
It increases the speed. It says so right on the mod. It has no direct affect on the time numbers themselves, it just speeds up the reload animation. Which, will then have an affect on the reload time but not how you seem to think it should.
If you are traveling 30mph, it will take 2 hours to go 60 miles.
If you equip a Rank 9 Primed Fast Hands on your car it will increase the speed by 50% and it will take 1 hour and 20 minutes to get there because you are now going 45mph. Not 1 hour, but 1 hour and 20 minutes because the mod doesn't decrease the time by x% but increases the speed by x%.
rate = distance/time
Bottom line the mod works as it should, but you don't think it is fast enough. That's fine but you cannot say that the mod is broken or doesn't work as advertised.
OK. Look - Animation Lasts for 2 seconds, most of the time each second consists of 30 animation frames in videogames its a standart, 2secs of reloading = 60 frames of animation - speeding the animation by 50% will result in reducing reload in time from 2secs to 1.
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Just put Trading posts in relays and you'll se how popular they will become)
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Peacemaker - Mesa pulls out her Regulator pistols, replacing her current firearm. While Regulator is active, Mesa's shots will not consume any ammo, gain punch-through on all shots, and will ricochet off solid surfaces. Additionally, Mesa will slowly regenerate ammo for any equipped firearms.
Well if the damage will be something like 4000k per shoot (after applying maxed str mods i mean ofc) with reasonable energy drain (like excals 4th abil right now) with similar firerate like she have right now, but requiring to actually aim to kill i'd +1 for this.
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Just wait for:
1) Corrupted distruptor
2) Corrupted mutalist moas
3) Corrupted scorpion
4) Corrupted manic
5) Corrupted tech (that spawns orokin drones with quadruple speed)
6) Corrupted roller
Just imagine how much "fun" it would be. So "challenging". Wow.
Quiet please, don't provide them with a new fresh ideas)
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Double barreled shotguns have either two triggers, one per barrel, or have only a single trigger that works each barrel alternately. In either case, one trigger pull fires one round. The Sybaris fires both rounds automatically with one trigger pull.
Seriously, a lever-action burst-fire weapon is weird. It has, clearly, an automatic loading mechanism, because that mechanism loads the second round into the chamber to be fired right after the first one is fired. But then the mechanism has to be manually worked with a lever...? I really try not to think about it too much.
The hammer can be designed so it could hit both rounds at the same time with a single trigger pull)
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Im using melee 80% with my crazy squirrel valkyr!
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I've made 40 minutes on Survival in the Void alone with Loki without getting a single hit.
OMg you are so awesome!!!
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Still comes down to preference though, if you like chainsawing things or not.
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I think the D polarity is there just to annoy you in weapons.
This and only this
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Step 1: Remove Parasitic and Venomous Eximus units, as well as the Swarm MOA and the Crawlers.
Step 2: Nerf the ever-loving hell out of the Ancient Healer's damage reduction cause of its ability to stack OR nerf their spawn rates.
Step 3: Tweak Leaper damage output OR change the description provided about them.
Step 4: Nerf the amount of Tar piles a Tar MOA can spew out and fix the bug where it can still proc it's knock-down CC even when it is stun-locked.
Step 5: Remove the Ancient's hook attack OR make it take longer for the Ancient to actually start pulling you so we have a short time frame to shake it off or something.
Gettin' real sick of not being able to do high-level infested missions without it turning into a cluster-f*** of Ancient Healers and Disruptors on a floor made of tar covered in a thick layer of Volalite Chargers and stun locks from the MOAs.
1. I dont want them to be removed, but instead - they require a slight tweaks for sure.
2. Kinda agree. Their DR is way too much, and feels broken.
3. Don't know what to say about this, never noticed they dealing any significant damage but their hitboxes are quite annoying, they are almost impossibe to reach with normal melee attacks for now.
4. Kinda agree again. Those goo piles needs some tweaks - for example why the slowing down fire rate of energy weapons? jumps speed? or why they are slowing down capsule activation on survivials? Why those moas allways cast those piles on player with 100% accuracy? etc, etc...
5. I dont want this attack to be removed, but instead i vote for some visual indication for this attack to happen and for reduction of it's range by 2-3 times.
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+1
With maxed primed reach on some of my long range melees such as Orthos prime
1) Can't hit enemies that are slightly below eye level on stair cases
2) Can't hit infested crawlers that are on the ground
3) Can't hit drones that are airborne
Quite frustrating when one wants to go full melee mode but have to whip out a gun or pistol to shoot these enemies that are pretty obvious within melee range but invulnerable to melee attacks because of faulty melee ranges. Would deeply appreciate it if DE would fix that. Thanks DE we love you!
Confirmed tested maxed primed reach on my scindo - noticed 0-15% imrovement while trying to kill enemies on stairs, flying enemies, crawlers and even regular humanoid sized enemies.
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Yeah, but the 1887 is a lever-action single-shot rifle, while the Sybaris is a lever-action... burst-fire rifle. Strange, strange gun.
Well if follow this logic double barreled shotguns are burst fire guns)
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If make things tradable - who will buy them from the store?) uh-oh ain't gonna happen)
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It shouldn't be buffed. We just need super procs :3
Bows supposed to be stealth 1hit - 1kill weapons, while status at the other hand needs to proc at least once to benefit from it on a second hit which conflicts with the whole purpose of the bow.
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The Sybaris is a strange gun so I would have nothing to compare it to.
Winchester 1887 which can hold up to 8 rounds.
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That's because new players can't exactly piss off enemy syndicates that much.
Also:
[gif]http://i.imgur.com/iaSznI5.gif[/gif]
This have nothing to do with op detron crewmans, i suffered from them alot trying to play with my mag and mk-1 paris there, and that suffering lasted untill i made a rhino)
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I wish that dmg multiplier for melee last for longer and grow faster. Also i wish that devs will fix hitboxes and range for melee soon.
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The message should be more about a warning than anything else. Players should fear these assassins not hunt for them.
Yep, but everyone doing the opposite)
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It went from farming for Ferrite to farming for Prime Parts
I went from farming event/status mods on spy missions to farming nothing)
Tonkor, Why U Hit So Hard?
in Weapons
Posted
In fact it does, well normaly if no alien logic involved)